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order of damage calculation

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  • kevs926
    started a topic order of damage calculation

    order of damage calculation

    which modifiers are calculated first?

    modifiers i know:
    skill description
    mdef
    pdef
    crits
    block (dodge)
    special astrals
    +50% for long battles
    Runes
    floating damage
    buffs
    debuffs
    Last edited by kevs926; 12-01-2013, 09:39 AM.

  • bleedingxorange
    replied
    Originally posted by krackenker View Post
    -25%?
    I though it was closer to 1/3 of dmg..... gotta test it again to see if it's changed
    almost positive block is -30%

    Leave a comment:


  • krackenker
    replied
    Originally posted by Linazz View Post
    the 50% timer buff is at the bare end that's for sure.

    the known damage calculation for normal damage is the following:

    (PATK/MATK - PDEF/MDEF) / 2 = (100%) damage dealt
    float is between 90% and 110% of that number.

    flat dmg buff like pve sets give you is right after that I suppose.

    a block (dodge is) -25% dmg dealt so must be after the damage calculation logically.

    ofc all the above could be total **** we know nothing for sure
    -25%?
    I though it was closer to 1/3 of dmg..... gotta test it again to see if it's changed

    Leave a comment:


  • kevs926
    replied
    yeah its hard to figure out. must need lots of available items to switch on and some effort testing in altar duels

    Leave a comment:


  • Linazz
    replied
    the 50% timer buff is at the bare end that's for sure.

    the known damage calculation for normal damage is the following:

    (PATK/MATK - PDEF/MDEF) / 2 = (100%) damage dealt
    float is between 90% and 110% of that number.

    flat dmg buff like pve sets give you is right after that I suppose.

    a block (dodge is) -25% dmg dealt so must be after the damage calculation logically.

    ofc all the above could be total **** we know nothing for sure

    Leave a comment:

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