which modifiers are calculated first?
modifiers i know:
skill description
mdef
pdef
crits
block (dodge)
special astrals
+50% for long battles
Runes
floating damage
buffs
debuffs
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order of damage calculation
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order of damage calculation
Last edited by kevs926; 12-01-2013, 09:39 AM.Tags: None
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Originally posted by krackenker View Post-25%?
I though it was closer to 1/3 of dmg..... gotta test it again to see if it's changed
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Originally posted by Linazz View Postthe 50% timer buff is at the bare end that's for sure.
the known damage calculation for normal damage is the following:
(PATK/MATK - PDEF/MDEF) / 2 = (100%) damage dealt
float is between 90% and 110% of that number.
flat dmg buff like pve sets give you is right after that I suppose.
a block (dodge is) -25% dmg dealt so must be after the damage calculation logically.
ofc all the above could be total ****we know nothing for sure
I though it was closer to 1/3 of dmg..... gotta test it again to see if it's changed
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yeah its hard to figure out. must need lots of available items to switch on and some effort testing in altar duels
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the 50% timer buff is at the bare end that's for sure.
the known damage calculation for normal damage is the following:
(PATK/MATK - PDEF/MDEF) / 2 = (100%) damage dealt
float is between 90% and 110% of that number.
flat dmg buff like pve sets give you is right after that I suppose.
a block (dodge is) -25% dmg dealt so must be after the damage calculation logically.
ofc all the above could be total ****we know nothing for sure
Leave a comment:
Leave a comment: