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Guild Battle Strat for servers that still have Competition
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Guild Battle Strat for servers that still have Competition
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Originally posted by Draggyy View Postactually those 4 wasted the time on that low br player, because the high br received the help not the weak one. It happens all the time in my gb hahahah
It takes a lot of time until the battle is initiated since the system is waiting for 'reinforcements'
sometimes it waits 5 seconds, sometimes up to 30 seconds...
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actually those 4 wasted the time on that low br player, because the high br received the help not the weak one. It happens all the time in my gb hahahah
It takes a lot of time until the battle is initiated since the system is waiting for 'reinforcements'
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Originally posted by Draggyy View Postactually it is fun to see when a weakling intercepts a high br player, and another 2-3 of his guildies joins the fight to 'help' him. It seems that some people have the 'join the winning fights' syndrom which means that the intercepter actually wasted the time of 4 people lol
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Originally posted by anichaos View Postmeh, the intercept are basically meant to be 1 vs 4 types, since most ppls will already be stopped by roamers and tower guards, the intercept are meant to destroy the leftovers, LOL
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meh, the intercept are basically meant to be 1 vs 4 types, since most ppls will already be stopped by roamers and tower guards, the intercept are meant to destroy the leftovers, LOL
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i find it more than useless to place ppl to intercept attackers , unless the intercepters are top br ppl
the strategyes that can be found are many, it all depends on what u're fighting against...
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my server (before my guild dominated all)
we did
4~8 ppls per tower, 4 ppls roaming top, 4 ppls roaming bottom,
4~8 ppls at our Ward intercepting anyone
1 top BR player destroys their Chariot
everyone else rush ward and destroy all
tower ppls are all top BR player
ppls with tower shield do not attack anyone, you just stand there,
even if someone is being attacked right near you, if they're not a tower ppl,
you ignore them and let the other tower guard/roamers deal with it.
if you think a tower is in trouble, call out the location, even if you end up winning
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