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Jewel Hunt: Most Point Move = 100?
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Jewel Hunt: Most Point Move = 100?
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I've never gotten a 100 point off before, never had the right set up come up, and most takes like 5 or more moves to set up, not doing that for just 50 points gain. (cause 5 moves is worth 5 x 10pts)
Also, yea, got the 80 today, guess last time I miss read or something, I think I was doing a different color last time instead, probably why it only gave me 30, lol... it has to be same color.
Tho... I still only got 470 points today... (excluding Lucky Star)
I did about 5 or 6 - 50 and 80 points, but all of them required 2~3 moves. And I didn't get any chain reaction today.
Edit:
12/27/2013
That was interesting, I just did 2 lines of 4s, and it gave me 110 points and a lost runestone chest (30 runes)Last edited by anichaos; 12-27-2013, 09:47 AM.
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i get 100 sometimes too, but i get most points from 50 and 80 point moves. but i often waste 2-3 moves (or even more) to get there. still much better than removing only 3 stones
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i just got 80.
try to focus on the big pointers (50+) - depending on what u have of course
try to clear 1 color to spawn more of the other colors for combos/etc
if 1000 points is within reach with 150 bound balens (10 moves) i'd go for it
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no idea, I'll see what I get next time I get that combo up.
But today I only got 450, and I had 5 chain reactions... (mostly just 3x1s)
Did about 4- 3x2, 2- 4x1+3x1, and 1- 5x1
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im sure u get 80 points for the combination u posted, i do it every day on multiple characters.
30 points could be for 1 row of 3 + 1 row of 4. its possible that if you move more than 1 stone at once (for example if u remove a row at the bottom and 2 same color stones fall down, forming a combination like this) it counts the rows different. so maybe that could explain why ani got only 30.
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anichaos - i will have to double check that...it seems reasonable that it's the next highest combo to get 80 points. i'm pretty sure that what i got too.
pretty much always possible to get the 500 points - you should work with your set first to get good moves, then once the moves aren't good, get a lucky star (from level 9 friend? any benefit?) as a reset to start new.
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Originally posted by koevman View PostDid we get anything better as level up ? Wonder if some is 10 or 20 level already here .
i know this is nothing but at least there is some increase ^^
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Originally posted by Aelita_of_Lyoko View PostPersonally while i like the Jewel Game i think it needs to be rethought a bit, only 20 moves makes getting the higher end chest almost impossible. I think they need to give us unlimited moves, but make it more like bejeweled, and you can only move a gem if it goes into a chain of 3 or more, and like the fishing game, they can do a time limit, you do X amount of moves then have a short (relatively) cool down time, then make more moves
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Originally posted by anichaos View Postso instead of buying move attempts, they now buy cooldown resets?
hmm...
Change the unlimited to auto-regn 10 moves every time cooldown ends.
Make cooldown like 30 mins or something. (if too fast, 1 hour)
Than this would help non-cashers a lot, and cashers can still get more benefits.
Because cashers would still have a lot of moves by getting 10 moves everytime they reset cooldown without waiting for 30 mins.
But now it'll give non-cashers more chance to get to 500 points for first chest, and maybe even the 1000 points chest.
Lucky star can still stay as 1 time use, since it's like a "help line" sort of thing.
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Originally posted by Aelita_of_Lyoko View PostPersonally while i like the Jewel Game i think it needs to be rethought a bit, only 20 moves makes getting the higher end chest almost impossible. I think they need to give us unlimited moves, but make it more like bejeweled, and you can only move a gem if it goes into a chain of 3 or more, and like the fishing game, they can do a time limit, you do X amount of moves then have a short (relatively) cool down time, then make more moves
hmm...
Change the unlimited to auto-regn 10 moves every time cooldown ends.
Make cooldown like 30 mins or something. (if too fast, 1 hour)
Cooldown starts counting after you do 10 moves, everyone now start with only 10 moves.
Than this would help non-cashers a lot, and cashers can still get more benefits.
Because cashers would still have a lot of moves by getting 10 moves everytime they reset cooldown without waiting for 30 mins.
But now it'll give non-cashers more chance to get to 500 points for first chest, and maybe even the 1000 points chest.
Lucky star can still stay as 1 time use, since it's like a "help line" sort of thing.Last edited by anichaos; 12-23-2013, 04:55 PM.
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Originally posted by koevman View PostDid we get anything better as level up ? Wonder if some is 10 or 20 level already here .
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Personally while i like the Jewel Game i think it needs to be rethought a bit, only 20 moves makes getting the higher end chest almost impossible. I think they need to give us unlimited moves, but make it more like bejeweled, and you can only move a gem if it goes into a chain of 3 or more, and like the fishing game, they can do a time limit, you do X amount of moves then have a short (relatively) cool down time, then make more moves
Leave a comment:
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Did we get anything better as level up ? Wonder if some is 10 or 20 level already here .
Leave a comment:
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