there are many using dark as well and some top knights using light. but out of the 4 free elements, lightning is indeed the only one that is used by many top people of all classes. id love to see the upgraded (hercules) skills. upgraded apollo gets some nice tank skills and a decent 1v1 attack.
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Originally posted by ancev View PostWhat's the big deal about lightning sylph anyway.
If I'm bored enough I'll post the exact the numbers of what the top 100 are using, fook it I'll do it now as Xmas present to the forums back soon!
edit - top 100 battle ratings use the following sylphs
Lightning 38
Dark 52
Light 3
Fire 6
Water 1
Wind 0
Number 1 365k Br uses lightning
Number 2 324k Br uses lightning
Number 3 295k Br uses Dark
So you're probably wasting your resources investing in Apollo, Iris and Pan and it's now pretty obvious why they released these 3 sylphs first. Prepare for the mega whine I feel robbed threads when the other sylphs are released.Last edited by Stormsiren; 12-20-2013, 06:43 PM.
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Originally posted by Stormsiren View PostIt's a pure damage sylph the damage ratio's on it's skills are insane, for PvE world boss it's awesome, however PvP the dark sylph is very very nasty it will steal your opponents life and give it to you it also does the same with your opponents awakening points, you're probably going to want both of these sylphs. I have a character on the chinese servers, in the top 100 almost all are lightning and dark sylphs there was 1 fire sylph a few light sylphs but I haven't seen a single wind or water in the 100 that's used as a primary sylph. I'm willing to bet that they all use Iris in their arena teams though ( i'm not 50 yet so I can't see their set ups).
If I'm bored enough I'll post the exact the numbers of what the top 100 are using, fook it I'll do it now as Xmas present to the forums back soon!
edit - top 100 battle ratings use the following sylphs
Lightning 38
Dark 52
Light 3
Fire 6
Water 1
Wind 0
Number 1 365k Br uses lightning
Number 2 324k Br uses lightning
Number 3 295k Br uses Dark
So you're probably wasting your resources investing in Apollo, Iris and Pan and it's now pretty obvious why they released these 3 sylphs first. Prepare for the mega whine I feel robbed threads when the other sylphs are released.Last edited by Draggyy; 12-20-2013, 07:05 PM.
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Lightning sylph:
Eve
Passive:
Plasma Accumulator: Every time you attack, your damage will be increased by 5%, can stack up to 10 times (50%), lasts 2 turns.
Plasma Field: A small chance that your target will not get a "Critical" next turn.
Electronic Mine Field: When you take damage there is a 10% chance that your next attack will have 15% more Critical Chance.
Active:
Thunder Goddess' Blessing: Consume 500 Awakening Points, Increase your Critical Chance and Critical Damage by 10% for 3 turns.
Delphic: Thunder Dome: Consume 500 Awakening Points, 470%+515 Magical Lightning Damage to 1~2 enemies.
Electric Shock: 185%+200 Magical Lightning Damage to a random enemy, the row of the selected enemy will receive 50% of that damage.
Thunder God's Punishment: 225%+250 Magical Lightning to the enemy back row, has an 80% chance to cause a random target inability to use Skills (Effects Bosses but Doesn't Effect Sylph Skills), lasts 2 turns.
Lightning Blast: 150%+100 Magical Lightning Damage to a random target, increase self's Floating Damage by 20%, lasts 2 rounds.
Lightning Strike: 165%+120 Magical Lightning damage to front row enemies.
Basically, attack for a few using smaller damages to gain damage increase.
Than fire off the big attack for up to 705% of damage.
For comparison... my Iris's Acheron Wave deals 280%, when it crits, it deals somewhere between 46,000~78,000 (depending on which class I hit or how much mdef they have)
Now... times that damage by 3, and it's what lightning sylph will deal.Last edited by anichaos; 12-20-2013, 07:52 PM.
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Originally posted by Wolverin3r View PostDoes anyone know the passives for the lightning sylphs ? I mean the type passives not the skills, just like pan has 5% hp for example, I can't find those anywhere or I just somehow missed them.
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Originally posted by anichaos View PostLightning sylph:
Eve
Passive:
Plasma Accumulator: Every time you attack, your damage will be increased by 5%, can stack up to 10 times (50%), lasts 2 turns.
Plasma Field: A small chance that your target will not get a "Critical" next turn.
Electronic Mine Field: When you take damage there is a 10% chance that your next attack will have 15% more Critical Chance.
Active:
Thunder Goddess' Blessing: Consume 500 Awakening Points, Increase your Critical Chance and Critical Damage by 10% for 3 turns.
Delphic: Thunder Dome: Consume 500 Awakening Points, 470%+515 Magical Lightning Damage to 1~2 enemies.
Electric Shock: 185%+200 Magical Lightning Damage to a random enemy, the row of the selected enemy will receive 50% of that damage.
Thunder God's Punishment: 225%+250 Magical Lightning to the enemy back row, has an 80% chance to cause a random target inability to use Skills (Effects Bosses but Doesn't Effect Sylph Skills), lasts 2 turns.
Lightning Blast: 150%+100 Magical Lightning Damage to a random target, increase self's Floating Damage by 20%, lasts 2 rounds.
Lightning Strike: 165%+120 Magical Lightning damage to front row enemies.
Basically, attack for a few using smaller damages to gain damage increase.
Than fire off the big attack for up to 705% of damage.
For comparison... my Iris's Acheron Wave deals 280%, when it crits, it deals somewhere between 46,000~78,000 (depending on which class I hit or how much mdef they have)
Now... times that damage by 3, and it's what lightning sylph will deal.
470%+50% is 520% i guess, not 705%. Besides in sylph mode, the fight in pvp won't last so to let you acumulate 50%.
Yet don't expect that later you will be able to kill enemy with one delphic - ppl with 120k+ HP.
Upgraded apollo has also nice skill, which deals 290% dmg, and then reflect enemy's dmg.
If we take under consideration, that apollo hits first, and does not die after lighting attack, lighting will receive 40% reflected dmg, so its still much.
Yet question is , if we reflect 40% dmg to boss, does it count to the score ?
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Originally posted by TAYNIAK View PostDamn - you all soon will jiizz in ur patns about that sylph.
470%+50% is 520% i guess, not 705%. Besides in sylph mode, the fight in pvp won't last so to let you acumulate 50%.
Yet don't expect that later you will be able to kill enemy with one delphic - ppl with 120k+ HP.
Upgraded apollo has also nice skill, which deals 290% dmg, and then reflect enemy's dmg.
If we take under consideration, that apollo hits first, and does not die after lighting attack, lighting will receive 40% reflected dmg, so its still much.
Yet question is , if we reflect 40% dmg to boss, does it count to the score ?
I always team up in spire with a good knight for example, and he has high level deflection astral, but when it procs, it really isn't worth writing home about.Player Class: Archer
Battle Rating : 162k+
^ Manly purple!
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Originally posted by kattuktk View Post******-wartune.blogspot.in << it has the full info of every sylph
Pan has 5% hp
Iris has 3% mdef and pdef
Apollo has 5% mdef
Eve has ?
Amazon Queen has ?
The sites just list all the skills that can be purchased for the passive slots but if you go to the sylph screen and look at the bottom the right under the points the first icon will show that Iris has Water's Restoration [Passive] - Increases Players MDEF by 3% when active and Pan has Wind's Protection [Passive] - Increases player HP 5% when active, don't have an Apollo to know the name but it's 5% MDEF.
However I would like to know what are the passives for the other sylphs that we do not have yet, especially for lightning.
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Originally posted by Wolverin3r View PostNope, it doesn't seem to have that info. No site I found has that, even tried the chinese sites but I can only use translate for so much.
Pan has 5% hp
Iris has 3% mdef and pdef
Apollo has 5% mdef
Eve has ?
Amazon Queen has ?
The sites just list all the skills that can be purchased for the passive slots but if you go to the sylph screen and look at the bottom the right under the points the first icon will show that Iris has Water's Restoration [Passive] - Increases Players MDEF by 3% when active and Pan has Wind's Protection [Passive] - Increases player HP 5% when active, don't have an Apollo to know the name but it's 5% MDEF.
However I would like to know what are the passives for the other sylphs that we do not have yet, especially for lightning.
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