Can anyone share the description of a level 5, 6, 7, 8 and 9 blood rune (how much damage they make each level)? It may help me decide whether to level up my blood rune...
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Descriptions of Blood Rune Levels
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From the wiki
Level 5: 5% HP per turn, lasts 5 turns, causes max of 3500 damage per turn. Usage: 2
Level 6: 5% HP per turn, lasts 6 turns, causes max of 3500 damage per turn. Usage: 2
Level 7: 5% HP per turn, lasts 7 turns, causes max of 5000 damage per turn. Usage: 2
Level 8: 6% HP per turn, lasts 7 turns, causes max of 5000 damage per turn. Usage: 2
Level 9: 6% HP per turn, lasts 8 turns, causes max of 8000 damage per turn. Usage: 3
Level 10: 8% HP per turn, lasts 8 turns, causes max of 8000 damage per turn. Usage:3
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Originally posted by Machnak View PostFrom the wiki
Level 5: 5% HP per turn, lasts 5 turns, causes max of 3500 damage per turn. Usage: 2
Level 6: 5% HP per turn, lasts 6 turns, causes max of 3500 damage per turn. Usage: 2
Level 7: 5% HP per turn, lasts 7 turns, causes max of 5000 damage per turn. Usage: 2
Level 8: 6% HP per turn, lasts 7 turns, causes max of 5000 damage per turn. Usage: 2
Level 9: 6% HP per turn, lasts 8 turns, causes max of 8000 damage per turn. Usage: 3
Level 10: 8% HP per turn, lasts 8 turns, causes max of 8000 damage per turn. Usage:3
The bleed of blood rune increases also when the "50% increased damage" happens, right?
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Originally posted by Atomslaya View Post100% sure it does
the damage scales with the extra% damage modifier over time
and the maximum damage it can do scales with it
so the 5000 (lvl 7 and 8) max damage becomes 7500 max damage at 50% extra damage after a minute
So meaning, after 50% increased damage, the damage becomes 7.5% hp per turn, multiplied by 7 turns = 52.5% hp damage..
Wow, amazing, you'd guarantee a more than 50% hp damage after 1 minute if you use a level 7 blood rune...
Calculating damage after 1 minute:
Level 5 rune = 37.5% hp damage
Level 6 rune = 45% hp damage
Level 7 rune = 52.5% hp damage
Level 8 rune = 63% hp damage
Pretty powerful, though I'm still having doubts about changing brutal rune to a blood rune.
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Originally posted by Kingryan View PostBut then, since not a lot of players have high hp, the damage does not really reach 5000 (a level 7, in this case), but just 5%...
So meaning, after 50% increased damage, the damage becomes 7.5% hp per turn, multiplied by 7 turns = 52.5% hp damage..
Wow, amazing, you'd guarantee a more than 50% hp damage after 1 minute if you use a level 7 blood rune...
Calculating damage after 1 minute:
Level 5 rune = 37.5% hp damage
Level 6 rune = 45% hp damage
Level 7 rune = 52.5% hp damage
Level 8 rune = 63% hp damage
Pretty powerful, though I'm still having doubts about changing brutal rune to a blood rune.
Blood is my go to rune in CW (have lv9 and 1200 runestones away from lv10) and it does crazy damage battling higher levels or higher BRs if they don't have an iris and know how to use it properly. Once you hit 50% and see 12000 damage ticking away on lv9 rune its pretty awesome
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Originally posted by Wraithraiser View PostA lot of knights have high enough HP for max blood rune effect (least higher level in this case... might be a small number of people like that in lower levels)
Blood is my go to rune in CW (have lv9 and 1200 runestones away from lv10) and it does crazy damage battling higher levels or higher BRs if they don't have an iris and know how to use it properly. Once you hit 50% and see 12000 damage ticking away on lv9 rune its pretty awesome
What did you replaced? Heal or brutal rune? Just want to know, I could be wrong in what I'm thinking...
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Originally posted by Kingryan View PostOooooooh... 12k per turn is too yummy...
What did you replaced? Heal or brutal rune? Just want to know, I could be wrong in what I'm thinking...
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Originally posted by Wraithraiser View PostI use for BG: Brutality + Heal and for CW: Brutality + Blood. I have lv5 heal and it does ~20-30kish depending on how buffed I am while bleed does.. so much more damage over time, in CW if a knight doesn't do blood it usually means a win. :P
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Originally posted by Kingryan View PostI can't believe you're ditching heal rune for other runes considering you are not a mage... Amazing... I now decided to level up my blood rune.
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Originally posted by Wraithraiser View PostA lot of knights have high enough HP for max blood rune effect (least higher level in this case... might be a small number of people like that in lower levels)
Blood is my go to rune in CW (have lv9 and 1200 runestones away from lv10) and it does crazy damage battling higher levels or higher BRs if they don't have an iris and know how to use it properly. Once you hit 50% and see 12000 damage ticking away on lv9 rune its pretty awesome
Soon l10 here too most amazing rune heheS166. lvl: 78(soon/is)
Mage: Existence (G.M)
BR: 113k-ish 70 set's done!!
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