First time this happened to me...
We won by time, no one left
We waited until there was 2 ppls in game before we start attacking.
And as you can see... I did not get any Rank reward...
So... it's either risk killing that one person before waiting for another to join and have that one person leave and get default win and no Rank reward.
Or wait until time almost ran out and have 2+ people on other side before we start killing and yet still get no rank reward because we won by time?
What the....
It's like a lose-lose situation...
Fix Tanks man... I lost at least 300 Runestones from this default win already, don't want to lose more because we won by time...
(that's around 15,000 RUNE EXP LOST...)
If Tank is going to be like this and more problems appearing...
Might as well remove Tanks and place Runestone as Devotion Reward
Like a Runestone Chest that gives you 20~30 Runestone when you open it.
(or just that Runestone Chest you have in Jewel Hunt, but now obtainable by everyone daily)
We won by time, no one left
We waited until there was 2 ppls in game before we start attacking.
And as you can see... I did not get any Rank reward...
So... it's either risk killing that one person before waiting for another to join and have that one person leave and get default win and no Rank reward.
Or wait until time almost ran out and have 2+ people on other side before we start killing and yet still get no rank reward because we won by time?
What the....
It's like a lose-lose situation...
Fix Tanks man... I lost at least 300 Runestones from this default win already, don't want to lose more because we won by time...
(that's around 15,000 RUNE EXP LOST...)
If Tank is going to be like this and more problems appearing...
Might as well remove Tanks and place Runestone as Devotion Reward
Like a Runestone Chest that gives you 20~30 Runestone when you open it.
(or just that Runestone Chest you have in Jewel Hunt, but now obtainable by everyone daily)
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