i know about the light sylph aka Eve. but didn't find about Fire sylph. if anyone have any link or info plz share ty
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Any Information about the stat and skill for fire sylph ?
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Originally posted by Clin7eas7wood View PostWhy relay so much on him.All he do is copy paste from kabam.
Most of my searches are on google, and when you type Wartune Sylph Update, you'll see his blog first.
And he has a good amount of useful posts, so I really don't see the harm in it.
My question is, why do you care?Player Class: Archer
Battle Rating : 162k+
^ Manly purple!
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Originally posted by IggyBousse View PostWho says I do?
Most of my searches are on google, and when you type Wartune Sylph Update, you'll see his blog first.
And he has a good amount of useful posts, so I really don't see the harm in it.
My question is, why do you care?
************** is a very good blog too and jacko has one too.If you read a blog doesnt mean you have to blind follow the tips,but they are helpful in majority of casesServer: Kabam 17
Player name: Dwarf
Player level: 80
Player class: Knight
Honor title: Imperial Mythic Something
Battle rating: 615k
Guild name: LoonyToons
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Keep in mind this is un-official translations of the skill set for the fire sylph:
Passive:
- Frenzy: Every 10% of your Max HP is missing, you will deal 3% more damage to the enemy.
- Curse of Darkness: Every turn there is 10% chance to inflict "Chaos" to one of you enemy, causing them to attack their allies.
- Shield of Dark Light: Reduce Critical Damage taken by 5%.
Active:
- Shadow Strike: 170%+125 Physical Damage to one random enemy in the front row.
- Delphic: Endless Devouring Consumes 500 Awakening Points, 310%+295 Physical Dark Damage to all Enemies, has a 50% chance to cause 2~4 enemies to lose 2% of their Max HP for 5 turns. (Cannot be purged)
- Wicked Corrosion: Reduces HP by 76% of Physical Damage for 3 turns.
- Dispel: Dispels 2 Positive Buffs for all enemies.
- Soul Drain: 215%+180 Physical Dark Damage to one enemy in the front row. Heal yourself for 60% of the damage dealt to the enemy.
- Cryptic Gaze: 230%+200 Physical Dark Damage to one random enemy. Causes the enemy player to reduce their Healing Abilities by 50%, lasts 3 turns.
- Devil's Blessing: Consumes 500 Awakening Points, increase damage dealt to enemies by 30%, for 3 turns. However for 3 turns you take 10% more damage from enemies.
Personally, I'm going to be farming the Lightning Sylph:
Passive:
- Plasma Accumulator: Every time you attack, your damage will be increased by 5%, can stack up to 10 times (50%), lasts 2 turns.
- Plasma Field: A small chance that your target will not get a "Critical" next turn.
- Electronic Mine Field: When you take damage there is a 10% chance that your next attack will have 15% more Critical Chance.
Active:
- Thunder Goddess' Blessing: Consume 500 Awakening Points, Increase your Critical Chance and Critical Damage by 10% for 3 turns.
- Delphic: Thunder Dome: Consume 500 Awakening Points, 470%+515 Magical Lightning Damage to 1~2 enemies.
- Electric Shock: 185%+200 Magical Lightning Damage to a random enemy, the row of the selected enemy will receive 50% of that damage.
- Thunder God's Punishment: 225%+250 Magical Lightning to the enemy back row, has an 80% chance to cause a random target inability to use Skills (Effects Bosses but Doesn't Effect Sylph Skills), lasts 2 turns.
- Lightning Blast: 150%+100 Magical Lightning Damage to a random target, increase self's Floating Damage by 20%, lasts 2 rounds.
- Lightning Strike: 165%+120 Magical Lightning damage to front row enemies.
Last edited by R224566182; 01-15-2014, 03:42 PM.Also known as Hinalover.
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Originally posted by R224566182 View PostKeep in mind this is un-official translations of the skill set for the fire sylph:
Passive:
- Frenzy: Every 10% of your Max HP is missing, you will deal 3% more damage to the enemy.
- Curse of Darkness: Every turn there is 10% chance to inflict "Chaos" to one of you enemy, causing them to attack their allies.
- Shield of Dark Light: Reduce Critical Damage taken by 5%.
Active:
- Shadow Strike: 170%+125 Physical Damage to one random enemy in the front row.
- Delphic: Endless Devouring Consumes 500 Awakening Points, 310%+295 Physical Dark Damage to all Enemies, has a 50% chance to cause 2~4 enemies to lose 2% of their Max HP for 5 turns. (Cannot be purged)
- Wicked Corrosion: Reduces HP by 76% of Physical Damage for 3 turns.
- Dispel: Dispels 2 Positive Buffs for all enemies.
- Soul Drain: 215%+180 Physical Dark Damage to one enemy in the front row. Heal yourself for 60% of the damage dealt to the enemy.
- Cryptic Gaze: 230%+200 Physical Dark Damage to one random enemy. Causes the enemy player to reduce their Healing Abilities by 50%, lasts 3 turns.
- Devil's Blessing: Consumes 500 Awakening Points, increase damage dealt to enemies by 30%, for 3 turns. However for 3 turns you take 10% more damage from enemies.
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Originally posted by Wraithraiser View PostThe first half is for Hades (Dark) not Fire sylph.
http://i.imgur.com/TqB7dwl.png
Not much to go on but it's something.
Originally posted by Wraithraiser View PostA very bad copy paste lolLast edited by R224566182; 01-15-2014, 04:00 PM.Also known as Hinalover.
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Originally posted by R224566182 View Postdang got confuse. I did find this image:
http://i.imgur.com/TqB7dwl.png
Not much to go on but it's something.
Way to rub in my confusion.
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