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Any Information about the stat and skill for fire sylph ?

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  • Any Information about the stat and skill for fire sylph ?

    i know about the light sylph aka Eve. but didn't find about Fire sylph. if anyone have any link or info plz share ty

  • FaeLRoX
    replied
    yes I have , they burn

    Leave a comment:


  • ball0n
    replied
    so any info on fire sylph skill?

    Leave a comment:


  • Kingryan
    replied
    Originally posted by R224566182 View Post
    Keep in mind this is un-official translations of the skill set for the fire sylph:

    Passive:
    • Frenzy: Every 10% of your Max HP is missing, you will deal 3% more damage to the enemy.
    • Curse of Darkness: Every turn there is 10% chance to inflict "Chaos" to one of you enemy, causing them to attack their allies.
    • Shield of Dark Light: Reduce Critical Damage taken by 5%.

    Active:
    • Shadow Strike: 170%+125 Physical Damage to one random enemy in the front row.
    • Delphic: Endless Devouring Consumes 500 Awakening Points, 310%+295 Physical Dark Damage to all Enemies, has a 50% chance to cause 2~4 enemies to lose 2% of their Max HP for 5 turns. (Cannot be purged)
    • Wicked Corrosion: Reduces HP by 76% of Physical Damage for 3 turns.
    • Dispel: Dispels 2 Positive Buffs for all enemies.
    • Soul Drain: 215%+180 Physical Dark Damage to one enemy in the front row. Heal yourself for 60% of the damage dealt to the enemy.
    • Cryptic Gaze: 230%+200 Physical Dark Damage to one random enemy. Causes the enemy player to reduce their Healing Abilities by 50%, lasts 3 turns.
    • Devil's Blessing: Consumes 500 Awakening Points, increase damage dealt to enemies by 30%, for 3 turns. However for 3 turns you take 10% more damage from enemies.


    Personally, I'm going to be farming the Lightning Sylph:

    Passive:
    • Plasma Accumulator: Every time you attack, your damage will be increased by 5%, can stack up to 10 times (50%), lasts 2 turns.
    • Plasma Field: A small chance that your target will not get a "Critical" next turn.
    • Electronic Mine Field: When you take damage there is a 10% chance that your next attack will have 15% more Critical Chance.

    Active:
    • Thunder Goddess' Blessing: Consume 500 Awakening Points, Increase your Critical Chance and Critical Damage by 10% for 3 turns.
    • Delphic: Thunder Dome: Consume 500 Awakening Points, 470%+515 Magical Lightning Damage to 1~2 enemies.
    • Electric Shock: 185%+200 Magical Lightning Damage to a random enemy, the row of the selected enemy will receive 50% of that damage.
    • Thunder God's Punishment: 225%+250 Magical Lightning to the enemy back row, has an 80% chance to cause a random target inability to use Skills (Effects Bosses but Doesn't Effect Sylph Skills), lasts 2 turns.
    • Lightning Blast: 150%+100 Magical Lightning Damage to a random target, increase self's Floating Damage by 20%, lasts 2 rounds.
    • Lightning Strike: 165%+120 Magical Lightning damage to front row enemies.
    I thought i'll know what fire sylph skills are, but instead, i just learned what dark sylph skills are. -_-
    Thanks anyways for the info

    Leave a comment:


  • R23100315
    replied
    ask S1, they get it first ...........again

    Leave a comment:


  • mageheal50
    replied
    215% * (atk-def)/2

    can sylphs hit 10x in awaken mode?

    Leave a comment:


  • R224566182
    replied
    Originally posted by R210893603 View Post
    When it says something like 215% + 180 damage What does this mean? 215% of normal damage (2.15 x normal damage which normally would be in the 000s) + 180 damage which seems pointless or is the 180 something else?
    Kindof. When it says 215%, it means 215% of both you and your Sylphs Attack Power (your MATK or PATK + your sylph's MATK or PATK (whichever is higher)) MINUS any MDEF or PDEF on the target.

    So say for example you have 22,000 MATK + Sylphs 3,000 MATK = 25,000. Now let's say the target has 10,000 MDEF. Total effective Attack power for the spell is 15,000 MATK. from there you mulitply that by 2.15 or 32,250 damage. Plus the 180 or 32,430. The 180 is just a base in case you are naked and your Sylph is only level 1.

    Leave a comment:


  • R210893603
    replied
    When it says something like 215% + 180 damage What does this mean? 215% of normal damage (2.15 x normal damage which normally would be in the 000s) + 180 damage which seems pointless or is the 180 something else?

    Leave a comment:


  • MARKANHRVATxdXD
    replied
    Calm down ...u will get sylph and see it in game tommorow... =)

    Leave a comment:


  • Wraithraiser
    replied
    Originally posted by R224566182 View Post
    dang got confuse. I did find this image:

    http://i.imgur.com/TqB7dwl.png

    Not much to go on but it's something.



    Way to rub in my confusion.
    Yeah I posted the same in the second or so post lol, from waffles blog. ^^

    Leave a comment:


  • R224566182
    replied
    Originally posted by Wraithraiser View Post
    The first half is for Hades (Dark) not Fire sylph.
    dang got confuse. I did find this image:

    http://i.imgur.com/TqB7dwl.png

    Not much to go on but it's something.

    Originally posted by Wraithraiser View Post
    A very bad copy paste lol
    Way to rub in my confusion.
    Last edited by R224566182; 01-15-2014, 04:00 PM.

    Leave a comment:


  • Wraithraiser
    replied
    Originally posted by ArqBrasil View Post
    This all is for dark sylph, not fire ._.
    A very bad copy paste lol

    Leave a comment:


  • ArqBrasil
    replied
    Originally posted by R224566182 View Post
    Keep in mind this is un-official translations of the skill set for the fire sylph:

    Passive:
    • Frenzy: Every 10% of your Max HP is missing, you will deal 3% more damage to the enemy.
    • Curse of Darkness: Every turn there is 10% chance to inflict "Chaos" to one of you enemy, causing them to attack their allies.
    • Shield of Dark Light: Reduce Critical Damage taken by 5%.

    Active:
    • Shadow Strike: 170%+125 Physical Damage to one random enemy in the front row.
    • Delphic: Endless Devouring Consumes 500 Awakening Points, 310%+295 Physical Dark Damage to all Enemies, has a 50% chance to cause 2~4 enemies to lose 2% of their Max HP for 5 turns. (Cannot be purged)
    • Wicked Corrosion: Reduces HP by 76% of Physical Damage for 3 turns.
    • Dispel: Dispels 2 Positive Buffs for all enemies.
    • Soul Drain: 215%+180 Physical Dark Damage to one enemy in the front row. Heal yourself for 60% of the damage dealt to the enemy.
    • Cryptic Gaze: 230%+200 Physical Dark Damage to one random enemy. Causes the enemy player to reduce their Healing Abilities by 50%, lasts 3 turns.
    • Devil's Blessing: Consumes 500 Awakening Points, increase damage dealt to enemies by 30%, for 3 turns. However for 3 turns you take 10% more damage from enemies.

    This all is for dark sylph, not fire ._.

    Leave a comment:


  • Wraithraiser
    replied
    The first half is for Hades (Dark) not Fire sylph.

    Leave a comment:


  • R224566182
    replied
    Keep in mind this is un-official translations of the skill set for the fire sylph:

    Passive:
    • Frenzy: Every 10% of your Max HP is missing, you will deal 3% more damage to the enemy.
    • Curse of Darkness: Every turn there is 10% chance to inflict "Chaos" to one of you enemy, causing them to attack their allies.
    • Shield of Dark Light: Reduce Critical Damage taken by 5%.

    Active:
    • Shadow Strike: 170%+125 Physical Damage to one random enemy in the front row.
    • Delphic: Endless Devouring Consumes 500 Awakening Points, 310%+295 Physical Dark Damage to all Enemies, has a 50% chance to cause 2~4 enemies to lose 2% of their Max HP for 5 turns. (Cannot be purged)
    • Wicked Corrosion: Reduces HP by 76% of Physical Damage for 3 turns.
    • Dispel: Dispels 2 Positive Buffs for all enemies.
    • Soul Drain: 215%+180 Physical Dark Damage to one enemy in the front row. Heal yourself for 60% of the damage dealt to the enemy.
    • Cryptic Gaze: 230%+200 Physical Dark Damage to one random enemy. Causes the enemy player to reduce their Healing Abilities by 50%, lasts 3 turns.
    • Devil's Blessing: Consumes 500 Awakening Points, increase damage dealt to enemies by 30%, for 3 turns. However for 3 turns you take 10% more damage from enemies.


    Personally, I'm going to be farming the Lightning Sylph:

    Passive:
    • Plasma Accumulator: Every time you attack, your damage will be increased by 5%, can stack up to 10 times (50%), lasts 2 turns.
    • Plasma Field: A small chance that your target will not get a "Critical" next turn.
    • Electronic Mine Field: When you take damage there is a 10% chance that your next attack will have 15% more Critical Chance.

    Active:
    • Thunder Goddess' Blessing: Consume 500 Awakening Points, Increase your Critical Chance and Critical Damage by 10% for 3 turns.
    • Delphic: Thunder Dome: Consume 500 Awakening Points, 470%+515 Magical Lightning Damage to 1~2 enemies.
    • Electric Shock: 185%+200 Magical Lightning Damage to a random enemy, the row of the selected enemy will receive 50% of that damage.
    • Thunder God's Punishment: 225%+250 Magical Lightning to the enemy back row, has an 80% chance to cause a random target inability to use Skills (Effects Bosses but Doesn't Effect Sylph Skills), lasts 2 turns.
    • Lightning Blast: 150%+100 Magical Lightning Damage to a random target, increase self's Floating Damage by 20%, lasts 2 rounds.
    • Lightning Strike: 165%+120 Magical Lightning damage to front row enemies.
    Last edited by R224566182; 01-15-2014, 03:42 PM.

    Leave a comment:

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