So there have been lots of posts already on sylph skills, but surprisingly none have said skills that the sylphs do on there own. Like the x% damage to all players, ignores defence type of thing. Or the +x% y stat to players stated stat. What are does for the new sylph?
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Those are the sylph attacks while it stays/flies next to you, and noone knows about them until you have that sylph equipped.
Apollo for example, has 2 attacks and 1 passive while its on his " ball form ", same goes for fire and electro ( new sylphs ).
S1 players can clarify you with a picture and what attacks/how much dmg they do, or wait until the patch comes to our server.Being the best isn't all it's made out to be. When you're strong, you become arrogant and withdrawn. Even if what you sought after was your dream.
Those who can't acknowledge their real selves are bound to fail.
That imitating someone you respect is something you do in order to grow. You can't use it as a disguise to pretend to be someone you are not.
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just google for Cosmo's wartunes blog. He made a post in his blog with pics and description of each type of sylph skills along with their passives and god cast skills. The chinese has had those sylphs for months so most of the info came from the chinese servers.IGN: Athena
Guild: Warriors
Server: S5 - Roaring Wetlands
Class: Archer
Difficulty Level: Noob
BR: 176k / 180k (with block and hp astral instead of illusion and deflect =P)
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Originally posted by bakuryuuha View Postjust google for Cosmo's wartunes blog. He made a post in his blog with pics and description of each type of sylph skills along with their passives and god cast skills. The chinese has had those sylphs for months so most of the info came from the chinese servers.
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Originally posted by Stormsiren View PostThe translation is different and if you don't have a lvl 55 sylph you can't be certain of the dmg% for sure.IGN: Athena
Guild: Warriors
Server: S5 - Roaring Wetlands
Class: Archer
Difficulty Level: Noob
BR: 176k / 180k (with block and hp astral instead of illusion and deflect =P)
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