Hello! Sometimes i can give 2 hits per turn with my archer, (1 normal shot + 1 skill shot)
anyone know the trick to do it? here happen by luck, but i think have a time to press the skill and combo with a normal shot..
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2 hit per turn (ARCHER)
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In the end I don't care what and why and how. Fact is something needs to be DONE about it. As it's both Mages and Knights that are put at a disadvantage because of it.
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Originally posted by R2507259 View PostI've said it before but Arena needs a damn turn count and fast. No matter what skill or what the cast time, every class gets 1 skill per turn. So when it's the Archer's turn and Deep Freez is used that's all they can use for their turn. Then their round is done, period. And it should automatically switch to the opponents turn. It's really gotten past annoying by now.
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I've said it before but Arena needs a damn turn count and fast. No matter what skill or what the cast time, every class gets 1 skill per turn. So when it's the Archer's turn and Deep Freez is used that's all they can use for their turn. Then their round is done, period. And it should automatically switch to the opponents turn. It's really gotten past annoying by now.
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Originally posted by Hyorinmaru6 View Postyeah but they aren't talking about the power or defense they are asking why do archers get 2 shots which kinda happens to me alot i was thinking of posting one thread myself but i saw this and decided to support this idea instead of simply posting another thread
but the question can only be solved by a GM or mod who kinda tested this out and pronab i tried ur theory but it didn't work it looks like a bug but it might be some feature for archers only
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Originally posted by Gyoka View PostGiggle i doesn't matter if you think the build are unbalanced... but the systems and the introduction said are The truth... this is the part where you go wrong this is the simplest chart Archer are balanced damager, a Knight are strongest wall, and mage are Matker/support and an archer killer... a mage with PROPER sets kills Break archer like Twig... Archer could modify their Mdef ..yes indeed but how many raise their MDEF and Risking Losing Ability Like Patk, Pdef, Crit, Base Crit, or Charisma for normal Fight... But mage could Naturally fend of archer Patk by increasing Pdef they use on normal Occasion it's balanced guys.. let me give you a hints; take this=Pick Matk, Disable Crit but increase dmg by %, increase floating Dmg %. Pdef (its a shinning ball) at 40 you will know what mage capable of. oh and Mage got killed by knight with another PROPER SETS too ^_^
but the question can only be solved by a GM or mod who kinda tested this out and pronab i tried ur theory but it didn't work it looks like a bug but it might be some feature for archers only
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Giggle i doesn't matter if you think the build are unbalanced... but the systems and the introduction said are The truth... this is the part where you go wrong this is the simplest chart Archer are balanced damager, a Knight are strongest wall, and mage are Matker/support and an archer killer... a mage with PROPER sets kills Break archer like Twig... Archer could modify their Mdef ..yes indeed but how many raise their MDEF and Risking Losing Ability Like Patk, Pdef, Crit, Base Crit, or Charisma for normal Fight... But mage could Naturally fend of archer Patk by increasing Pdef they use on normal Occasion it's balanced guys.. let me give you a hints; take this=Pick Matk, Disable Crit but increase dmg by %, increase floating Dmg %. Pdef (its a shinning ball) at 40 you will know what mage capable of. oh and Mage got killed by knight with another PROPER SETS too ^_^
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Originally posted by wexall View PostSadly it happens randomdly.. no always.. but i really love when my archer gives 2 shots per turn<3 i think it's smt about attack speed :P
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Archers also have A Passive that increases their Crit Rate AND Max HP by 10% on Lv.1 and by 20% to each on Lv.2...***?!! (Meh I Can Take Them -.-)
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Sadly it happens randomdly.. no always.. but i really love when my archer gives 2 shots per turn<3 i think it's smt about attack speed :P
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As an ex-archer player i was even able to skill twice in a turn in arena (with deep freeze debuff always but its normal), i felt so sick about this op charachter that i switched to mage in another server, there must be done smth to fix this, i would agree by giving the archer much more speed IF they were squishy, but they arent at all. They are almost tanky (no, dont tell me they are tanky like knights, there's no way to tank like a knight does especially with a knight's skill set if build properly) as a knight and deal huge dmg aswell. Nerf incoming
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Originally posted by ShadowGammaDraco View Posti've seen every class do it, not just archers. im a mage and have done it
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i've seen every class do it, not just archers. im a mage and have done it
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Originally posted by ProNab View Postalready said this but it has to do with the timing of the skills being placed, the AI responds much faster and has little to no delay when it comes to Cooldown on skills, to avoid being hit multiple times, mix in Normal Attacks in there since nothing has a faster reaction time then that, just keep a close eye on the icons appearing above the AI's head at the same as your CD, if you know you can use the Skill before they do, do so, if not' let it pass and deal a normal attack
it sucks but i suggest they implement afk system to duel too
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