Originally posted by R23096836
View Post
Announcement
Collapse
No announcement yet.
Guild Diplomacy and Wars
Collapse
X
-
Stop complaine over people use war, you dont need more that 70-80k br for complete PvE.
People some start have 120k+ br have problie put alot of mony into the game, and i guess in my eyes i should not spend so mutch mony just for a PvE game.
Man pay for be in the top and man dont be in TOP if man should be friends me everybody.Character - Taggen
Server - S100 Goulpass Keep
Class - Archer
Battle Rating -2.4M BR
Slyph - Orange Electro, Light, Dark
Highest CW ranking - 26th
Comment
-
Originally posted by dwmedia View PostStop complaine over people use war, you dont need more that 70-80k br for complete PvE.
People some start have 120k+ br have problie put alot of mony into the game, and i guess in my eyes i should not spend so mutch mony just for a PvE game.
Man pay for be in the top and man dont be in TOP if man should be friends me everybody.Officially retired from Wartune and Forums.
[No longer logging in]
Comment
-
Originally posted by CondorHero View PostSome people don't like to hear the truth. But I state it as it is.
Maybe you don't like to know it.
Been here for 15 months.
Nothing on the "suggestions/feedback" subforums are ever taken into consideration.
Comment
-
Originally posted by R231019162 View Postso why ave a dumb suggestion part in forums then if none of it is took seriousIGN: Athena
Guild: Warriors
Server: S5 - Roaring Wetlands
Class: Archer
Difficulty Level: Noob
BR: 176k / 180k (with block and hp astral instead of illusion and deflect =P)
Comment
-
I actually love this suggestion, and getting players to talk about suggestions in the forums, to fill the ideas out is exactly what these sections are for, if a suggestion is good enough, yes, it will be looked at. I think this potentially could be one of them, and would love players to continue talking about it. I can't speak for how the R2 forum suggestions are given, but I'm one of the mods for kong, and we DO send in our suggestions (and bugs) regularly, and do get responses to them as well. If you'd like, I can add this one to my list, I think it's one worth looking at. (and you can thank condorhero for bringing it to my attn, I generally don't look at the R2 suggestions, but I sometimes stray from my kong duties and end up over here)
Comment
-
The only problem I see is....where the heck will this be implemented. The rooms are small. Most people hang out in cloud city or their towns. Rarely will people be in the wilds for the we to truely matter. And nobody wants to fight in a war that gives you nothing. On my server, nobody will fight in a war. Too many people do dungeons with each other from different guilds for that to happen. It's too much of a "we" focused thing and this game is all about "ME"
Comment
-
I agree that this idea will never be implemented, and it actually never should just incase someone does decide it's a good idea. IT'S NOT.
Let me explain.
At present there are at max 2-3 guilds that dominate a server.
Usually their is only 1 who win the GB every week, and most people know which guild it is on their server. Competition is severely missing in the GB, unless your on a newish server.
With the upcoming introduction of x-server GB, everyone will once again consolidate the guilds on the server due to the potential rewards. So we can now make that at max, 2 active guilds where all the players gather.
Then you add this suggestion on top of the above. Again rewarding the guilds for being the strongest, and what do you think will happen?
So using the above, if you only have 2 strong guilds per server what is the point of this suggestion?
That's right this suggestion is actually a Guild Killing suggestion
Comment
-
Not so sure about that Billy, as in, a strong guild can then ally with a weaker guild, and help them, it might end up creating a bunch of smaller guilds that work together as one, against the bigger, perhaps unliked guild, and if they win more of the battles, they can perhaps win some cool stuff. Give points or title to the player who wins the most duels for their guild... Give the winning guild a special unique identifier title... In any case, it would increase pvp in the game. Sylph Atoll, wilds, even gain points for your guild in gold rush... While also protecting your allies from getting hit from guildies... lots of room to play with this suggestion.
Comment
-
Originally posted by Greenfireflygirl View PostNot so sure about that Billy, as in, a strong guild can then ally with a weaker guild, and help them, it might end up creating a bunch of smaller guilds that work together as one, against the bigger, perhaps unliked guild, and if they win more of the battles, they can perhaps win some cool stuff. Give points or title to the player who wins the most duels for their guild... Give the winning guild a special unique identifier title... In any case, it would increase pvp in the game. Sylph Atoll, wilds, even gain points for your guild in gold rush... While also protecting your allies from getting hit from guildies... lots of room to play with this suggestion.
That is a cold hard fact.
Due to the nature of the upcoming x-server GB, you can almost guarantee that ALL the top BR players will be in 1 guild. They wont want to miss out on the rewards that come with this new event.
And if they did chose not to be in the x-server GB, then you can bet your bottom dollar that they won't be a top player for long.
This is the way of wartune. The strong get stronger, while the weaker fall further behind.
If you don't believe me look at the way rewards are offered.
Comment
-
Oh yeah the "being ranked in top " whatever list is always a pain but it keeps strong players active
In a game with minimal skill, it's expected. However I slightly disagree with your premise on strong guilds. Too many alphas tend to destroy a group. So, super guilds usually end up getting destroyed from within, I have seen it happen!! It's not pretty
Comment
Comment