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questions regarding damage modifer skills and refining

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  • questions regarding damage modifer skills and refining

    well I was wondering about some skills like the dark's one which deals 30% more to the enemy and receives 10% more.
    Assuming you normally deal 10 k damage, and with a special spell you do 300% + 200 so 30200 damage. If you deal 30% more are you going to deal 13 k, 39k or 39 600 damage? How about if you receive 10% less damage? will you receive 9 k, 27 k, or 27 066 damage?

    About the refining, I am an ewd mage and I was wondering what 5 states should i choose. What is the difference between armor and defense? is like in tower skills where 1 armor = 4 defense? 1 endurance = 20 hp and 1 intellect = 4 matk and 1 mdef?

    ohh and can someone tell me how many charges did he managed to get with the Unstable Voltage/Plasma Accumulator or however is called? I just can;t see how you can stack up all 10 charges for 50% more damage

  • #2
    Originally posted by Draggyy View Post
    About the refining, I am an ewd mage and I was wondering what 5 states should i choose. What is the difference between armor and defense? is like in tower skills where 1 armor = 4 defense? 1 endurance = 20 hp and 1 intellect = 4 matk and 1 mdef?
    I'd go for matk, intellect, endurance, armor, then either pdef or mdef

    Armor=Defense. Defense is just renamed to Armor after making an item legendary.
    1 def/armor = 4 mdef, 4 pdef

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    • #3
      armor block intellect endurance matk

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      • #4
        [QUOTE=Draggyy;791873

        ohh and can someone tell me how many charges did he managed to get with the Unstable Voltage/Plasma Accumulator or however is called? I just can;t see how you can stack up all 10 charges for 50% more damage[/QUOTE]

        I got 50% while testing out gaia damage, just autoattacking until the other person hit enough times (opponent sylph helps out a lot since its attack counts also) but still was hard to do with my opponent almost dying just from the autoattacks.

        As I see it most reasonable amount you'll be able to get is ~20-35% before firing off your nuke delphic.

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        • #5
          Originally posted by Wraithraiser View Post
          I got 50% while testing out gaia damage, just autoattacking until the other person hit enough times (opponent sylph helps out a lot since its attack counts also) but still was hard to do with my opponent almost dying just from the autoattacks.

          As I see it most reasonable amount you'll be able to get is ~20-35% before firing off your nuke delphic.
          Imagine spire tho .
          Player Class: Archer
          Battle Rating : 162k+


          ^ Manly purple!

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          • #6
            Originally posted by Wraithraiser View Post
            I got 50% while testing out gaia damage, just autoattacking until the other person hit enough times (opponent sylph helps out a lot since its attack counts also) but still was hard to do with my opponent almost dying just from the autoattacks.

            As I see it most reasonable amount you'll be able to get is ~20-35% before firing off your nuke delphic.
            so if you just autoattack you can keep stacking the bonus until you get to 50% ?
            ty all for the answers, guess matk,armor and intelligence are for sure until now, any other opinions?

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            • #7
              Block. it will help against those massive crits

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              • #8
                Originally posted by Draggyy View Post
                ohh and can someone tell me how many charges did he managed to get with the Unstable Voltage/Plasma Accumulator or however is called? I just can;t see how you can stack up all 10 charges for 50% more damage
                Maybe this just works if there are lots of enemies, example, with 3 enemies, in 1 turn, you would be hit 3 times, so 3 charges already... Awaken form I think lasts for 5 turns with delphic.

                Originally posted by mageheal50 View Post
                Block. it will help against those massive crits
                Yeah, the times when I want to see the big red numbers are being replaced with a small, blue numbers are very depressing for a crit build class.

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