well I was wondering about some skills like the dark's one which deals 30% more to the enemy and receives 10% more.
Assuming you normally deal 10 k damage, and with a special spell you do 300% + 200 so 30200 damage. If you deal 30% more are you going to deal 13 k, 39k or 39 600 damage? How about if you receive 10% less damage? will you receive 9 k, 27 k, or 27 066 damage?
About the refining, I am an ewd mage and I was wondering what 5 states should i choose. What is the difference between armor and defense? is like in tower skills where 1 armor = 4 defense? 1 endurance = 20 hp and 1 intellect = 4 matk and 1 mdef?
ohh and can someone tell me how many charges did he managed to get with the Unstable Voltage/Plasma Accumulator or however is called? I just can;t see how you can stack up all 10 charges for 50% more damage
Assuming you normally deal 10 k damage, and with a special spell you do 300% + 200 so 30200 damage. If you deal 30% more are you going to deal 13 k, 39k or 39 600 damage? How about if you receive 10% less damage? will you receive 9 k, 27 k, or 27 066 damage?
About the refining, I am an ewd mage and I was wondering what 5 states should i choose. What is the difference between armor and defense? is like in tower skills where 1 armor = 4 defense? 1 endurance = 20 hp and 1 intellect = 4 matk and 1 mdef?
ohh and can someone tell me how many charges did he managed to get with the Unstable Voltage/Plasma Accumulator or however is called? I just can;t see how you can stack up all 10 charges for 50% more damage
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