I love being a VIP member and it takes a long time to climb up the ladder all the way to VIP 9. How about we add more perks to the higher levels?
For example:
Guild Altar:
Level 5: +1 spins
Level 6: +2
Level 7: +3
Level 8: +4
Level 9: +5 (that's a total of 5 spins and not all of them added up for 15 for anyone that's confused)
Fishing:
Level 5: +2 daily turns
Level 6: +4
Level 7: +6
Level 8: +8
Level 9: +10
Blessing Wheel:
Level 1: 15% daily start (currently it's 10%)
Level 2: 15% No jump yet but still are getting 5% from original
Level 3: 20%
Level 4: 25%
Level 5: 30%
Level 6: 35%
Level 7: 40%
Level 8: 45%
Level 9: 50%
Necropolis:
Level 8: 2 Crypt keys to run
Level 9: 1 Crypt key to run
Jewel Hunt:
Level 9: +5 daily moves (Jewel Hunt has a very good payoff, I think only VIP 9 should get a benefit)
If all these perks are too much of an advantage for Level 9. Maybe make a VIP 10 and the top perks get pushed back a level. What do you guys think?
For example:
Guild Altar:
Level 5: +1 spins
Level 6: +2
Level 7: +3
Level 8: +4
Level 9: +5 (that's a total of 5 spins and not all of them added up for 15 for anyone that's confused)
Fishing:
Level 5: +2 daily turns
Level 6: +4
Level 7: +6
Level 8: +8
Level 9: +10
Blessing Wheel:
Level 1: 15% daily start (currently it's 10%)
Level 2: 15% No jump yet but still are getting 5% from original
Level 3: 20%
Level 4: 25%
Level 5: 30%
Level 6: 35%
Level 7: 40%
Level 8: 45%
Level 9: 50%
Necropolis:
Level 8: 2 Crypt keys to run
Level 9: 1 Crypt key to run
Jewel Hunt:
Level 9: +5 daily moves (Jewel Hunt has a very good payoff, I think only VIP 9 should get a benefit)
If all these perks are too much of an advantage for Level 9. Maybe make a VIP 10 and the top perks get pushed back a level. What do you guys think?
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