I wanted to make some suggestions that would not take much effort to enact.
With the Guild Blessing Wheel, I would like to see the "EXP" button replaced with a "Sylph" button. More specifically, I would like a Sylph button where I commonly win sylph essences, semi-rare Sepulcrum and Mahra, and rare seals. Further, I would like to have Apollo essences available as one of the common essences, giving us a chance to slowly gather 60 Apollo essences over 2-3 months to make an Apollo seal. Further, this can replace the "EXP" button, which loses value as we gain levels.
I would also like to have the farm vault as an alternative inventory space for seeds, rather than just a window showing my seeds in my normal inventory. I would be more interested in the 12 hour seeds if I could accumulate 9 of them and plant them all at once without using my normal inventory slots. Of course, I would also like to see higher levels of the normal seeds that can be purchased with gold - maybe have two icons, one for purchasing in gold, the other for purchasing in balens.
Regarding the new Circuit quests (and maybe even Bounty quests), I have two things I would like to see. First I want a time limit so that the quest disappears after, say, 4 hours. Second, I would like to see the multi-player dungeon quests connected to other players' efforts to run the dungeons. For example, if a player puts out the "fast invite" message to The Badlands, then 3-4 Circuit questers get a special quest to help that person do the dungeon. This would require safeguards, such as closing the quest if the player gives up, or goes in without the quester. However, this would truly benefit newer/lower level players, and the reward could be 2-3 quest points and/or a special bonus chest.
... that's about it.
- BoogerEater
With the Guild Blessing Wheel, I would like to see the "EXP" button replaced with a "Sylph" button. More specifically, I would like a Sylph button where I commonly win sylph essences, semi-rare Sepulcrum and Mahra, and rare seals. Further, I would like to have Apollo essences available as one of the common essences, giving us a chance to slowly gather 60 Apollo essences over 2-3 months to make an Apollo seal. Further, this can replace the "EXP" button, which loses value as we gain levels.
I would also like to have the farm vault as an alternative inventory space for seeds, rather than just a window showing my seeds in my normal inventory. I would be more interested in the 12 hour seeds if I could accumulate 9 of them and plant them all at once without using my normal inventory slots. Of course, I would also like to see higher levels of the normal seeds that can be purchased with gold - maybe have two icons, one for purchasing in gold, the other for purchasing in balens.
Regarding the new Circuit quests (and maybe even Bounty quests), I have two things I would like to see. First I want a time limit so that the quest disappears after, say, 4 hours. Second, I would like to see the multi-player dungeon quests connected to other players' efforts to run the dungeons. For example, if a player puts out the "fast invite" message to The Badlands, then 3-4 Circuit questers get a special quest to help that person do the dungeon. This would require safeguards, such as closing the quest if the player gives up, or goes in without the quester. However, this would truly benefit newer/lower level players, and the reward could be 2-3 quest points and/or a special bonus chest.
... that's about it.
- BoogerEater
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