When I started playing Wartune, I was planning on spending $50 a month for what looked like a good game. I ended up spending over $200 the first two weeks, and was disappointed with half the things I did with that money. I was stunned to find out a game would try so hard to make me waste my money. I still spent $50 a month for the last 3 months, wary about how I spent it. Now I see this game is not about earning any accomplishments. It is about selling accomplishments, while creating an illusion of earning what we get. I am sad to see online games going in this direction, but I can foresee every online game is going to start being this way. Our money is ruining your motivation, and in turn, ruining our gaming experience. Bye.
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The motivation to play Wartune
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The motivation to play Wartune
Class: Thief (Why play a game if you cannot steal cool things from monsters)
Special Abilities: Clairvoyance (prevents Stun effect)
Special Armor: Mirage Vest (Dodges 50% of attacks)
Special Accessories: Ring of Order (prevents Chaos effect), Thief's Glove (increase steal rate)Tags: None
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Its coste make the images mount etc people wanna get payed for deplove, but sametime its should not hurt draw down the price a bit.
Say if 7 road pay $1000 for make a mount sell it to like 500.000 players for $40 its just crazy even if them sold it for like $10 for a +40 mount shoult still be a good win. And problie more some should buy it.
In the end problie them should earn more mony frome sell it a bit cheaper.Character - Taggen
Server - S100 Goulpass Keep
Class - Archer
Battle Rating -2.4M BR
Slyph - Orange Electro, Light, Dark
Highest CW ranking - 26th
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