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Delphic Death Star's Stun Chance

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  • Delphic Death Star's Stun Chance

    I find it VERY hard to understand the major difference in stun chance with an Archer's Delphic Death Star's Stun chance. The proc rate for this ability is 50%, not affected by HS protection. First of all Why have a stun on this ability in the first place. It's mostly used for PvP but why have it this high of a proc. Mages have a SIMILAR ability, Delphic Hell Thunder, but that is only a 10% proc rate. Knights don't even have an ability that stuns. Why not remove the stun component from Delphic Hell Thunder and Delphic Death Star. We already have a stun with HS and the Amnesia rune if your lucky enough to get one. Why add a third to the mix? At the very least lower the proc chance of the stun to 20-30% AT MOST. 50% proc chance is just too high to counter. Or allow it to be affected by HS resistance.
    Last edited by R224566182; 03-04-2014, 12:48 PM.
    Also known as Hinalover.

  • #2
    no thank you i like it at 50% i dont see it proc that much

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    • #3
      I beg to differ....50% is still one in two chance of proccing. Just today out of six times I got hit with it in both arenas (four times) and Battlegrounds (two times), I got hit by it five times (only once during Arena where it didn't proc on me). So not seeing proc much either means you are not paying attention, it's only proccing on the troops and not on the player, or flat out lying.
      Last edited by R224566182; 03-04-2014, 02:24 PM.
      Also known as Hinalover.

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      • #4
        50% is normal since the dds need 100 rage to be casted

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        • #5
          Originally posted by CenterPice View Post
          50% is normal since the dds need 100 rage to be casted
          Then why is it that a Mage who has a similar ability (also costs 100 rage) is only 10%? What about a Knight who doesn't have an ability that stuns AT ALL. The Knights' Enhanced Delphic Destroyer is also 100 rage but only extra thing it has is a chance at 30 extra rage. That argument is not really valid if you look at the other classes.
          Also known as Hinalover.

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          • #6
            mage version have lower chance to stun but higher damage.
            knight have EDD which have insane damage to single target, aprox 2x delphic death star
            Last edited by ball0n; 03-04-2014, 02:37 PM.
            Server: East Coast Server 300+
            Class: Mage
            Level: 70+
            Battle Rating: 90+k
            Honor: Lord Divine

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            • #7
              mages have a lot of heals, knights have 2 shields, archers have a not that great bloodthirsty and a 50% chance to stun with death start, its called balance
              people use it on me after they hs me for 3 turns so it doesnt really matters lol

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              • #8
                Originally posted by Draggyy View Post
                mages have a lot of heals, knights have 2 shields, archers have a not that great bloodthirsty and a 50% chance to stun with death start, its called balance
                people use it on me after they hs me for 3 turns so it doesnt really matters lol
                Knights 2 shields? Nope.
                But I'm OK with archer's delphic stun. Only thing which should be removed is that mages shouldn't be able to heal themselves- with high HP they are becoming unbeatable.

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                • #9
                  Originally posted by peterpeter2 View Post
                  Knights 2 shields? Nope.
                  But I'm OK with archer's delphic stun. Only thing which should be removed is that mages shouldn't be able to heal themselves- with high HP they are becoming unbeatable.
                  OOPS. Someone needs to check out the knights skills don't they.

                  They have a personal shield and also a shield that helps the whole team. That makes 2 shields in my book

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                  • #10
                    Originally posted by peterpeter2 View Post
                    Knights 2 shields? Nope.
                    Agoran Shield an Apollo Shield.
                    Originally posted by Wraithraiser
                    Welcome to R2 forums. Where quality is nonexistent and quantity is only measured in the number of whines a single day can produce.

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                    • #11
                      Originally posted by peterpeter2 View Post
                      Knights 2 shields? Nope.
                      But I'm OK with archer's delphic stun. Only thing which should be removed is that mages shouldn't be able to heal themselves- with high HP they are becoming unbeatable.
                      My guess is you are playing a knight, and you want to be beating a mage consistently.

                      Edit: People are bloody jokers. They play a class and they want their class to beat the other 2 classes consistently.
                      Last edited by CondorHero; 03-05-2014, 12:47 AM.
                      Officially retired from Wartune and Forums.
                      [No longer logging in]

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                      • #12
                        Originally posted by peterpeter2 View Post
                        Knights 2 shields? Nope.
                        But I'm OK with archer's delphic stun. Only thing which should be removed is that mages shouldn't be able to heal themselves- with high HP they are becoming unbeatable.
                        News Flash: Mages counter Knights. Versus good Archers, our heals don't count for much.
                        Obsidian, Lv80 Crit Mage (R2-S112)

                        Retired, but still lurking forums.

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