X
-
Delphic Death Star's Stun Chance
I find it VERY hard to understand the major difference in stun chance with an Archer's Delphic Death Star's Stun chance. The proc rate for this ability is 50%, not affected by HS protection. First of all Why have a stun on this ability in the first place. It's mostly used for PvP but why have it this high of a proc. Mages have a SIMILAR ability, Delphic Hell Thunder, but that is only a 10% proc rate. Knights don't even have an ability that stuns. Why not remove the stun component from Delphic Hell Thunder and Delphic Death Star. We already have a stun with HS and the Amnesia rune if your lucky enough to get one. Why add a third to the mix? At the very least lower the proc chance of the stun to 20-30% AT MOST. 50% proc chance is just too high to counter. Or allow it to be affected by HS resistance.Last edited by R224566182; 03-04-2014, 12:48 PM.Tags: None
-
Originally posted by peterpeter2 View PostKnights 2 shields? Nope.
But I'm OK with archer's delphic stun. Only thing which should be removed is that mages shouldn't be able to heal themselves- with high HP they are becoming unbeatable.
-
Originally posted by peterpeter2 View PostKnights 2 shields? Nope.
But I'm OK with archer's delphic stun. Only thing which should be removed is that mages shouldn't be able to heal themselves- with high HP they are becoming unbeatable.
Edit: People are bloody jokers. They play a class and they want their class to beat the other 2 classes consistently.Last edited by CondorHero; 03-05-2014, 12:47 AM.
Leave a comment:
-
Originally posted by peterpeter2 View PostKnights 2 shields? Nope.
But I'm OK with archer's delphic stun. Only thing which should be removed is that mages shouldn't be able to heal themselves- with high HP they are becoming unbeatable.
They have a personal shield and also a shield that helps the whole team. That makes 2 shields in my book
Leave a comment:
-
Originally posted by Draggyy View Postmages have a lot of heals, knights have 2 shields, archers have a not that great bloodthirsty and a 50% chance to stun with death start, its called balance
people use it on me after they hs me for 3 turns so it doesnt really matters lol
But I'm OK with archer's delphic stun. Only thing which should be removed is that mages shouldn't be able to heal themselves- with high HP they are becoming unbeatable.
Leave a comment:
-
mages have a lot of heals, knights have 2 shields, archers have a not that great bloodthirsty and a 50% chance to stun with death start, its called balance
people use it on me after they hs me for 3 turns so it doesnt really matters lol
Leave a comment:
-
Originally posted by CenterPice View Post50% is normal since the dds need 100 rage to be casted
Leave a comment:
-
I beg to differ....50% is still one in two chance of proccing. Just today out of six times I got hit with it in both arenas (four times) and Battlegrounds (two times), I got hit by it five times (only once during Arena where it didn't proc on me). So not seeing proc much either means you are not paying attention, it's only proccing on the troops and not on the player, or flat out lying.Last edited by R224566182; 03-04-2014, 02:24 PM.
Leave a comment:
Leave a comment: