True pain of mpd on underpopulated servers. When you can't find 4th member of team for mpd per 1-2h, or when people left mpd without reason etc (eg. receive perma disconnect from ISP/modem).
My suggestions:
Leader of a team should be able to buy 1 mercenary (something like Elise for solo dungeons) when team has empty slot (available knight - defence skills, archer - dmg dealer, mage - healer skills).
Mercenary cost eg.
lvl 20 - 30k gold
lvl 30 - 45k gold
lvl 40 - 70k gold
lvl 50 - 100k gold
lvl 60 150k - gold etc
+ 25-30% gold for advanced mercenaries (merc base lvl + 5lvl etc)
Max lvl of mercenary can't be higher than higest level members of a team.
Mercenaries should be availabe before the mpd in start room and during mpd (Party Management window?).
Mercenary can be canceled and replaced by player or another mercenary (new purchase).
Thank you for your attention.
My suggestions:
Leader of a team should be able to buy 1 mercenary (something like Elise for solo dungeons) when team has empty slot (available knight - defence skills, archer - dmg dealer, mage - healer skills).
Mercenary cost eg.
lvl 20 - 30k gold
lvl 30 - 45k gold
lvl 40 - 70k gold
lvl 50 - 100k gold
lvl 60 150k - gold etc
+ 25-30% gold for advanced mercenaries (merc base lvl + 5lvl etc)
Max lvl of mercenary can't be higher than higest level members of a team.
Mercenaries should be availabe before the mpd in start room and during mpd (Party Management window?).
Mercenary can be canceled and replaced by player or another mercenary (new purchase).
Thank you for your attention.
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