Idea Starter!!!!
These are some suggestions/ideas, just to get a cool conversation going about group arena. Let me know what you think about these changes, or if you have any ideas of your own feel free to add them in. **DISCLAIMER** I want this to be a CONSTRUCTIVE and POSITIVE thread, not a flame and complain.
Change to group arena #1) No Holy Seal. Reason why: Holy seal is put great for a character who has been playing for a long time in a 1v1 situation in Battlegrounds to have a safe guard against younger, stronger characters that have a lower honor level. Since no honor is exchanged in group arena, in my opinion it doesn't belong here. 3 people stunning an entire team can be very frustrating; also it's not how I think 7Road/R2 meant holy seal to work.
Change to group arena #2) Reduced healing effectiveness. Group arena is a 3v3 match to see which team is stronger. Not to see which team can last until 100% damage timer and save their powerful moves because they are using heal after heal, which is easy with the introduction of sylphs.
-Specific Nerfs: The moves Rain Dance and Blessed light are limited to ONE use per team, per match.
-After receiving a heal (heal rune, restoration, etc., [excluding knights healing off blocks]) healing effectiveness is reduced by 50% for the next 3 turns.
This will reduce the indiscriminate healing that some teams employ, and hopefully inspire them to take action against the opponent.
This is not exhaustive, they are just 2 examples that I think come up more than anything else in group arena. REMEMBER**** I want this to be a constructive experience, like an idea builder. Please don't take this personally if you have a "heal" strategy, post your ideas on what you think is over-powered!
PLEASE NOTE: If you have something to complain about it, this is not the place. Please post SPECIFIC changes that could be applied to balance something out. Thanks all!
These are some suggestions/ideas, just to get a cool conversation going about group arena. Let me know what you think about these changes, or if you have any ideas of your own feel free to add them in. **DISCLAIMER** I want this to be a CONSTRUCTIVE and POSITIVE thread, not a flame and complain.
Change to group arena #1) No Holy Seal. Reason why: Holy seal is put great for a character who has been playing for a long time in a 1v1 situation in Battlegrounds to have a safe guard against younger, stronger characters that have a lower honor level. Since no honor is exchanged in group arena, in my opinion it doesn't belong here. 3 people stunning an entire team can be very frustrating; also it's not how I think 7Road/R2 meant holy seal to work.
Change to group arena #2) Reduced healing effectiveness. Group arena is a 3v3 match to see which team is stronger. Not to see which team can last until 100% damage timer and save their powerful moves because they are using heal after heal, which is easy with the introduction of sylphs.
-Specific Nerfs: The moves Rain Dance and Blessed light are limited to ONE use per team, per match.
-After receiving a heal (heal rune, restoration, etc., [excluding knights healing off blocks]) healing effectiveness is reduced by 50% for the next 3 turns.
This will reduce the indiscriminate healing that some teams employ, and hopefully inspire them to take action against the opponent.
This is not exhaustive, they are just 2 examples that I think come up more than anything else in group arena. REMEMBER**** I want this to be a constructive experience, like an idea builder. Please don't take this personally if you have a "heal" strategy, post your ideas on what you think is over-powered!
PLEASE NOTE: If you have something to complain about it, this is not the place. Please post SPECIFIC changes that could be applied to balance something out. Thanks all!
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