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  • #16
    Condor, you are right up to a point. To be precise, developers care for continued high profits, which means people continuously paying for content. This means that they benefit from VIP subscriptions and us putting at least 100$ per month to get the new content that comes up every month. But they also are forward looking. If they want to make 50,000$ per person, they will get 1-2 players, and make at most 100,000$. If they charge 100$ per person and attracted 20,000 players, that will make them 2 million, which is much better. So, people who would not put even 1$ in a game ultimately do not matter at all. People who may pay a reasonable amount of money matter. But they pay for content, not just for showing off. After all, people would admire more your new island rather than your high level Wartune hero - this is simply common sense.

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    • #17
      Originally posted by martinpetrov1972 View Post
      Condor, you are right up to a point. To be precise, developers care for continued high profits, which means people continuously paying for content. This means that they benefit from VIP subscriptions and us putting at least 100$ per month to get the new content that comes up every month. But they also are forward looking. If they want to make 50,000$ per person, they will get 1-2 players, and make at most 100,000$. If they charge 100$ per person and attracted 20,000 players, that will make them 2 million, which is much better. So, people who would not put even 1$ in a game ultimately do not matter at all. People who may pay a reasonable amount of money matter. But they pay for content, not just for showing off. After all, people would admire more your new island rather than your high level Wartune hero - this is simply common sense.
      That would be right if this was a normal developer of MMO games, but we're strictly talking about R2 here. Like condor said, they dont give a damn about long term profit.
      Originally posted by Wraithraiser
      Welcome to R2 forums. Where quality is nonexistent and quantity is only measured in the number of whines a single day can produce.

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      • #18
        Originally posted by martinpetrov1972 View Post
        Condor, you are right up to a point. To be precise, developers care for continued high profits, which means people continuously paying for content. This means that they benefit from VIP subscriptions and us putting at least 100$ per month to get the new content that comes up every month. But they also are forward looking. If they want to make 50,000$ per person, they will get 1-2 players, and make at most 100,000$. If they charge 100$ per person and attracted 20,000 players, that will make them 2 million, which is much better. So, people who would not put even 1$ in a game ultimately do not matter at all. People who may pay a reasonable amount of money matter. But they pay for content, not just for showing off. After all, people would admire more your new island rather than your high level Wartune hero - this is simply common sense.
        They'd rather catch 1 zebq or 1 pipster than 20,000 players. THey're after whales and the rest don't matter.
        Death comes when you hear the Banshee.....

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        • #19
          Originally posted by B4nsh33 View Post
          They'd rather catch 1 zebq or 1 pipster than 20,000 players. THey're after whales and the rest don't matter.
          And how about if only zebq or pipster play alone on all servers? and will be only them 2 players? what fun if they dont have people wo play? and fight only them 2 each other in bg cw etc? will be verry funny to have only 2 players xDDDDDDDDDDDDDD

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          • #20
            Originally posted by MagicAslan View Post
            And how about if only zebq or pipster play alone on all servers? and will be only them 2 players? what fun if they dont have people wo play? and fight only them 2 each other in bg cw etc? will be verry funny to have only 2 players xDDDDDDDDDDDDDD
            They dont care about how the game played, only the money matters. In fact, they benefit more if there are less players but all of them are cashers.
            People should accept the fact that free players never matters, we are only exist as toys for the cashers.
            Originally posted by Wraithraiser
            Welcome to R2 forums. Where quality is nonexistent and quantity is only measured in the number of whines a single day can produce.

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            • #21
              Originally posted by MagicAslan View Post
              And how about if only zebq or pipster play alone on all servers? and will be only them 2 players? what fun if they dont have people wo play? and fight only them 2 each other in bg cw etc? will be verry funny to have only 2 players xDDDDDDDDDDDDDD
              not going to happen

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              • #22
                Ahem, well. I have yet to see a gamer willing to invest more than half a million in a game. So, having a million paying customers is ALWAYS more profitable than having a single paying customer. And believe me, being an Investment Banker I have an idea of the benefits of having both high-end and mid-end customers. As long as you service less than a dozen customers, you can never make excess profits - you MUST pay through the roof to keep your VERY LIMITED customers perfectly happy - losing ONE of them pretty much ruins you. Having a broader paying base, you need to keep them only reasonably happy - and losing some of them does not really end you.

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                • #23
                  Originally posted by capetel View Post
                  yes you are right... and I support you and if r2 don't maintain the balance then I will leave this game too
                  r2 doesn't care if u leave or not knwing there are stupid ppl out there that can be fooled u saw what happened with the 2000$ ppl ended up making more than 1000 alts because of only2k$ what do u think

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