However, as to an earlier poster's statement, you have to look at the full context.
Knights have by FAR the best two single-target Delphics. They've got the only 400%+ (430% w/ QTE) and a 365%. And the best Illusion can do on these, because of the multiple hits from the effect, is a 1/5th and 1/3rd damage reduction respectively, unlike Thunderer, which when affected by Illusion, is completely avoided. Knights get both a 20% PDef AND a 20% HP boost, as well as a 20% Received Healing Boost, +7% DR and 5% Crit Reduction from their passives, as well as the best rage-regen passive.
Most high end players realize that Knights are a very good class, but you really need to be L76+ to have all the skills you need to make the characters well rounded. As someone who plays both a Mage and a Knight, I find the Knight much more well rounded a class, and despite what the super damage "always use a Gaia" players are saying, I find the use of an Iris by far the best Pet for a Knight. Vs either Archer or Mage, you just sit back and self-heal via Blocks. You use Chaos (Targets player), Ultimate (targets lower hp % - which is the player after chaos rune), Holy Seal (just to target player), Ultimate, Bubble, transform & Tsunami to clear the enemy troops & puri any blood rune you may have, then Rain Dance, Delphic, Warm Spring - come out and Delphic (if the enemy is still alive).
They're longer combats, but being able to heal upwards of 250k HP between Block-Heals and Iris Heals means you're just biding your time.
And when Advanced Class Skills come out Knights are going to rule the roost, so people need to calm down a bit . Esoteric Bladestorm. Best Skill in the game at the high end. It's a full AoE @ 175% w/ QTE, AND gives a 3-round 10% Stat Debuff. The amount of BR that removes is ridiculous. Knights also get Fatal Blow, a 30s CD, 60 Rage Attack that does 220% + 1450 & Bleeds 5 Rounds @ 25% per round. That's a total of 370% Damage for 60 Rage.
Oh, and you get to turn your Shadow Thrasher, you know, the 195% Attack w/ a 1s CD, into a slowing attack as well. 100% of 3-rounds of Slow. So Knights will be better at slowing in PvE than Archers, since their DF has a CD that lets the effect expire briefly. Knights won't. In Necro Knights are going to dominate, and Mages will be the struggling class.
In Single-Target PvE you'll lead with Shadow Thrasher to Slow, Slasher & Brutality (+45 Rage Gain) follow. Then Fatal Blow, which is only a net-loss of 40 Rage, so you're at at least 25 Rage at this point. Slasher to get to 50+ Rage. Shadow Thrasher + Awaken + Rune (Net gain of 5 Rage), Do Pet Stuff. Dead Baddie that likely never came out of Slow.
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Why so Injustice with Knights in AOE damage. no Moaning plz, its the truth see !!!!
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knights have a low magic defense so mages can kill us , about the damage my knight has 19k attack (level 63 ) and it's pritty high almost like archers have but archers have the BEST critical !! so it's complicated
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Originally posted by mageheal50 View Posti think qte is +25% not *1.25. Tried a few tests
anyway, archers beat knights with gaia. They can easily kill troops which allow them to make good use of gaia. I dunno what knights can beat.
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In most games i have played
Mage/Healer/Support/Nuker - generally supports team-mates in achieving victory using heals and few high damage nukes, which tears out enemy into small bit but have high CD and mana/rage/soul cost. {Life Saver ]
Knight/Tanker - Iron wall -they defend the team by taking damage, High hp, High Defense and damage reduction buffs additionally high reflections of damage, generally with 1 lethal attack. {Strongest Shield ]
Carry/Agile/Assassins/Rouge/Archers- High damage per second, generally ranged based or stealth based. Low Hp/Def.
This may not be true for all games, additionally its my personal opinion but it has served me quite well in pre-determining the class I want to play.Last edited by Hot Shot; 03-23-2014, 08:21 AM.
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Originally posted by Ivopinto View PostDelphic Hell Thunder - [ All ] - 270% +350 .QTE BOOST 25% making it 337 %
Are you kidding me ? No good mage uses 100% rage on that *** skill.
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Delphic Hell Thunder - [ All ] - 270% +350 .QTE BOOST 25% making it 337 %
Are you kidding me ? No good mage uses 100% rage on that *** skill.
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Originally posted by Arlad View Postah yes, i understand this. The troop's attack is smaller compared to the knight's block heal, thus they are effectively healing the knight with their puny attacks.
same strategy as before but morph into hades (vs mage) use skill that absorb HP, u can get lot more with it targeting troops instead of players, then delphic, mage's troop wiped out. change into human, rune, EDD, done!
maybe.Last edited by smartituampas; 03-23-2014, 07:29 AM.
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Originally posted by CondorHero View PostIf he can't beat archers, he better quit.
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Originally posted by Kingryan View PostSo, with the introduction of Amazon Queen, mages still pawn knights?
+1
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Originally posted by Nubito View Posttry to my server, lot of great knight
even our troops betray us when fight knight. lol
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I loled here... I have No idea why knight players complain about aoe...u walk with ***** sword not mage stuff...learn wut class u play and accept it. Knight have best single target skills, now u want better aoe, wut next? Auto-win?
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I think each class can kill the other class, all depends on who uses their resources properly. Although, one can argue that after sylph patch there is no balance in class but everyone gets to keep its again who uses their resources more efficiently.
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