People with high HS argue that they have earned that so they should get the benefit from it. Those that don't say it is ridiculously unfair in bg and arena. Both points are reasonable at face value but people fail to recognize that it is HS caps in conjunction with exp requirements that causes in the problem. Plot HS caps and leveling requirements against level and the issue becomes obvious.
Take two players at lvl 79. Player A just entering lvl 79 with his HS maxed at the 85 cap and player B just about to go to 80 with his HS also at 85 because he was going hard for level 80. It will take Player A about 16 days at best (lvl 9 VIP maxing everything everyday) to make it to level 80 and in that time player B will be able to take his HS to 99. Being 14 levels above player A almost certainly results in a 3 round stun.
The situation is, to my mind, even worse for the lvl 64-69 bracket. These guys often need bg and arena for the honor and the insig. The guy at level 64 has his HS capped at 22, he turns lvl 65 and all of sudden he is faced in bg with a lvl 69 with his HS at 66.
The caps on HS seem almost arbitrary. HS caps raise by just 2 levels/level for lvl 70-75 and is capped at 80 for lvls 75-77 then it jumps to 85 then 90 then 99.
If you are going to argue that people "just need to up their HS", you would have to accept the idea that people should at least be ALLOWED to.
To me nerfing HS would be the kind of band-aid, ill thought out idea that lead to stupid HS caps and even more stupid jumps in exp requirements. It seems to me that HS should be allowed to increase in conjunction with player lvl - approximately 3 HS pts/level. In addition the exp required to up HS should also go up in conjunction with exp required per level. HS exp requirements jump is steps of millions in the beginning, approximately the first 20 and then it levels off in 100k steps. How stupid is that!
It seems to me that if a level 64 requires 40M+ exp to up his player level or up his talent level from 64 to 65, a lvl 80 requiring 770M to up his player level should require 770M to up his talent level from 80 to 81. No wait, a lvl 64 is NOT ALLOWED to have a talent lvl of 65!
Take two players at lvl 79. Player A just entering lvl 79 with his HS maxed at the 85 cap and player B just about to go to 80 with his HS also at 85 because he was going hard for level 80. It will take Player A about 16 days at best (lvl 9 VIP maxing everything everyday) to make it to level 80 and in that time player B will be able to take his HS to 99. Being 14 levels above player A almost certainly results in a 3 round stun.
The situation is, to my mind, even worse for the lvl 64-69 bracket. These guys often need bg and arena for the honor and the insig. The guy at level 64 has his HS capped at 22, he turns lvl 65 and all of sudden he is faced in bg with a lvl 69 with his HS at 66.
The caps on HS seem almost arbitrary. HS caps raise by just 2 levels/level for lvl 70-75 and is capped at 80 for lvls 75-77 then it jumps to 85 then 90 then 99.
If you are going to argue that people "just need to up their HS", you would have to accept the idea that people should at least be ALLOWED to.
To me nerfing HS would be the kind of band-aid, ill thought out idea that lead to stupid HS caps and even more stupid jumps in exp requirements. It seems to me that HS should be allowed to increase in conjunction with player lvl - approximately 3 HS pts/level. In addition the exp required to up HS should also go up in conjunction with exp required per level. HS exp requirements jump is steps of millions in the beginning, approximately the first 20 and then it levels off in 100k steps. How stupid is that!
It seems to me that if a level 64 requires 40M+ exp to up his player level or up his talent level from 64 to 65, a lvl 80 requiring 770M to up his player level should require 770M to up his talent level from 80 to 81. No wait, a lvl 64 is NOT ALLOWED to have a talent lvl of 65!
Comment