Just wondering if there's any future plan to adjust the price for opening new inventory rows according to the voucher-to-bound balen conversion ratio of 20 for 1?
Or possibly allow players to harvest bound balens from their tree of ancients daily?
With the price staying the same, newer players have to live with only 6 rows of inventory, and keep going to guild vault for space. Yet guild vault will also eventually fill up. Having to sell/recycle/synthesize/convert/etc. items for every drop pick up is annoying and distracting, and it slows down MP runs and wastes temporary buffs such as Warrior's Call and potions.
With the high price of inventory rows, not only free players are unable to open up new rows, many if not most cashers are also unwilling to pay for 3 pages of inventory.
I know this has been brought up in other threads. I'm just wondering if this could be an easy fix that can be done before the rest.
Thanks.
Or possibly allow players to harvest bound balens from their tree of ancients daily?
With the price staying the same, newer players have to live with only 6 rows of inventory, and keep going to guild vault for space. Yet guild vault will also eventually fill up. Having to sell/recycle/synthesize/convert/etc. items for every drop pick up is annoying and distracting, and it slows down MP runs and wastes temporary buffs such as Warrior's Call and potions.
With the high price of inventory rows, not only free players are unable to open up new rows, many if not most cashers are also unwilling to pay for 3 pages of inventory.
I know this has been brought up in other threads. I'm just wondering if this could be an easy fix that can be done before the rest.
Thanks.
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