Then again your obviously lying because your claiming you have 10k less patt then people on your server, and then claiming your so pro. Have fun trying to prove your above bloodthristy strike.
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Originally posted by IcarS69 View PostThen again your obviously lying because your claiming you have 10k less patt then people on your server, and then claiming your so pro. Have fun trying to prove your above bloodthristy strike.
As i said i will provide pictures to my claims, that is in how much trouble am willing to get into to get this f**** discussion going.
edit: Btw i never said BTS have no merits at all in pve, but 0 in pvp.Last edited by HELLRAlSER; 04-09-2014, 01:54 PM.
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Originally posted by HELLRAlSER View PostEdit: Oh i recognize the name! I remeber you killing me on 59camps! You was so strong back then. You always with that creamysauce dude. Met you guys recently and murder you np np.
Well our BR's are similar. So... based on the assumption, that the 3rd member of our team will have been weaker than us, and that your team more than likely HS'd us... it's not surprising you won.
Originally posted by CreamySaucepanYou are just a freakozoid... Monster of Frankenstein meets Jabba the Hutt... Frabba the Huttstein... :POriginally posted by CreamySaucepanBehind every fat Space Slug is a blood thirsty sociopath urging it on.
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Originally posted by GingerTheHutt View Post*CreamySaucy lass.
Well our BR's are similar. So... based on the assumption, that the 3rd member of our team will have been weaker than us, and that your team more than likely HS'd us... it's not surprising you won.
In all fairness, the 3rd member of ur party, was not that strong.Last edited by HELLRAlSER; 04-09-2014, 01:52 PM.
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Originally posted by R215361131 View Postagreed a % increase in a stat is AMAZING the stronger you build your character the better this passive gets for you
Edit: GB be back soon, for more details and answers to posts.Last edited by HELLRAlSER; 04-09-2014, 02:42 PM.
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Originally posted by HELLRAlSER View PostI will post now a series of buff/nerfs, and justify why.
Archer
Eye of the Eagle.
-Max hp increase, reduced to 8/16% from 10/20%
-Max pdef and max mdef increased by 3/6%
-Remove the +20% crit increase. Add +20% chance your attack to be a 100% crit. <-- MOST IMPORTANT BUFF
Justification: Archers have the lowest survivability from the 3 classes, yes even from mages. First 2 points are a small buff, cause they have a tiny heal and bigger hp pools than they need. MOST importantely this actually gives merit to having crit (ya sometimes am so frustrated i want to go WD on my archer) at the first place. As it currently stands, all archers are FORCED to go crit build and they get royally !@$!@ by guardian angel astral. I suggest to remove the increase to crit from eye of the eagle and replace it with a 20% chance to crit. Therefor GA will STILL reduce archer crit rate but not the point where all your gems/refines/astrals equal to 1 Will destroyer, actually no, its even less than 1 will destroyer cause you don't even have rage.
But that being said, I would give Archers HP increase of 5%/10% instead of the 10%/20%, but they should also get a 5%/10% PDef increase since they're traditionally lightly armored. MDef doesn't fit unless you start talking class specialties down the road.
Originally posted by HELLRAlSER View PostDelphic Death Star
-Increase possible targets from 2-4 to 2-6.
Justification: Archers gets the least rage and this skills demands 100rage, and stilll is extremely unreliable with hilarious low damage for the sacrifice it demands (100 rage). I suggest this change so it makes sense to even skilling it. You still get a chance to get screwed (2 targets but not as much as u get more opportunities to get something 2+)
Bloodthirsty Strike
-Qte hp heal increased from 10% to 20%
Justification: Again, this skill is hillarious, apart of having "weird" maths (that i finally decoded), +10% increase of a very low amount of heal while deals very low amount of damage? Only place where this is of any use is in BG if you are massively dominating everyone there, and that if you are not vip9 and u actually care about losing honor. Practically it has no use as it is now.
Originally posted by HELLRAlSER View PostArcher Talents:
Scrutiny:
-Fix it to NOT overwrite determination astral.
Justification: Seriously archers have a talent that NOONE is skilling, they rather have points sitting there than putting them into this.
Fury: Make it last 2 rounds as described on tool tip or fix tooltip!
Originally posted by HELLRAlSER View PostKnight
Reverse damage
From 800 damage reflected to 3% damage taken + 200/300/400 damage.
*procs only if u are still alive after damage is taken
Duration: From 10 at all levels to 4/6/8 turns
Justification: Yes this is a buff to knights, but the skill have no sense to be used as u progress in game. At this form is a nice skill and properly balanced, with a scalling that makes sense.
Intercept
-From 40 rage at all levels to 20/30/40
Justification: This skill is insanely strong at lvl1 even, its so strong that some ppl dont even skill it pass lvl1 so it remains faster without qte. Make it have a point to be lvled.
Enhanced Block
-Max hp healed can't go over damage received.
Justification: They are knights, understandable, they are tanky, understandable, being to fully nullify any attack against em, understandable. But getting healed by an attack?! This needs to fixed ASAP.
Originally posted by HELLRAlSER View PostMage
Mage are a sneaky class, cause you never know how strong they are till u go to very high lvls. None of their skills can really be nerfed.... but their talents...
Mage Talents:
Survival:
Healing done from 20% + 5% per further talent level to 14% + 4% per further talent lvl.
Justification: Over and over, I fought a lot and made a lot of calcs to finally understand what makes mages so insanely OP. Its this talent. If mage had Delfic Sniper. Its DS would deal less damage to him than a full talented Restoration would heal him!!!! THIS IS INSANE. They practically can overheal any damage dps or burst in same range BR.
Also, while the Mage has the ability to Heal, Healing doesn't increase at the 1 Minute Mark, so now Mages can no longer rely on a Resto to get them through. Vs an Equal BR Knight, I'm taking about 100K Damage from their EDD @ 50%. My Resto normally tops out at about 50k. Archer's DS, of equal BR, will hit me for 85k+ Damage at this point. My Thunderer, at only 295% Base, doesn't compare to these attacks. Hell, an Archer's AP is brutal enough between the 200% Damage and the PDef Debuff and moderate Rage cost and 1s Cd. 2 of those back to back at 50% will end most Mages.
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Originally posted by R215361131 View Postyou do realise the mage survivability talent comes at a cost increased healing for a longer cd on the skill, i believe people have said before in some cases your better off without it if you need to spam heals over and over to keep a tank alive the amount of extra healing is not a lot compared to your tank having to wait an extra few seconds for the next heal.
Though in all honesty you shouldnt be complaining about mages healing especially since you can heal too if you choose to take iris into a fight and iris' heals are actually stronger than the mages and dont eat your rage plus crit heals on iris are insane and being an archer with all your passives to give you free crit you'll get it more often so stop crying and learn to play your class. archers have some of the best passives of the game.
A mage has an aweful passive called castinator a chance to reduce rage cost of the next attack ... im sure a lot of mages would love to trade this passive with one of the actual good ones you guys get
I know it increase its CD but the problem is to kill a mage you have to damage > its healing. thus mage CW fights used to end on time cause you cant simply kill a mage little by little. And you raise an interesting issue. Yes it might have its uses untalented, but on PVE. On PVE everyone boils the same since in order to do spire properly you need, mage, archer, knight etc. There is no issue balance if 1 fails all fail, they are account to eachother just the same. Rewards you take for all the same not according to contribution
Raising the point of sylphs. You can also gain extreme single target attack or physical damage etc. Sylphs are not relevant cause they are available to all. In fact you still can heal more throught ur passive.
Overall mage skills are much better, its not case by case examination but overall they are just that strong to require a re-adjustment.
Originally posted by senadbasic View Postwell u should have better set for your lvl... while ur br is awesome for 50 set, u probably have hard time in bg arena since u lvled fast....
Originally posted by senadbasic View Postu should also compare skills with other classes u said Delphic death star isn't good cuz rage cost but archers use it all time in arena 3x3 even my group(u just need rage rune) it gives 50% stun chance compare to mage which is 10% only
also castinator passive witch mages have someone said above its passive most mages would trade of and he is right (if u think its good trade with one of your own passive)
damnation(from mage) and bts are on same spot but as we know damnation is far worst and no one use it especially on late game
edit: zorich i will answer after mines, brb.Last edited by HELLRAlSER; 04-09-2014, 02:56 PM.
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since its now like u said piece of cake 25+ wins I cant see how u got any problems 25+ wins archer of yours sounds pretty op to me and u say its weakest class
also as I said no one use mage hell thunder its rage hungry and if u use that u wont have heals for your party,imortant part of your DDS is 50% stun and since its 3x3 u don't need 4 targets only 3 also since archers are good at critting and dmg DDS deal a lot dmg but as I said stun is most important here(and many use it in arena)
also castinator don't activate often when u want or when u need ...ill gladly trade with any of your passive 20% crit/20%hp or or 2% stackable dmg(mage with RoF would get max stacks in 1 cast)Last edited by senadbasic; 04-09-2014, 03:18 PM.
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Originally posted by senadbasic View Postsince its now like u said piece of cake 25+ wins I cant see how u got any problems 25+ wins archer of yours sounds pretty op to me and u say its weakest class
Originally posted by senadbasic View Postalso as I said no one use mage hell thunder its rage hungry and if u use that u wont have heals for your party,imortant part of your DDS is 50% stun and since its 3x3 u don't need 4 targets only 3 also since archers are good at critting and dmg DDS deal a lot dmg but as I said stun is most important here(and many use it in arena)
also castinator don't activate often when u want or when u need ...ill gladly trade with any of your passive 20% crit/20%hp or or 2% stackable dmg(mage with RoF would get max stacks in 1 cast)
DO you have a healthy leveled GA astral?
Would you Resto for Poison too?!? I would gladly trade my whole class for a mage
BUT that would defeat the purpose of this thread. The purpose is not be stronger than other, but to achieve balance.Last edited by HELLRAlSER; 04-09-2014, 03:38 PM.
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Originally posted by Zorich View PostI would argue that Mage has the worst survivability now. I've seen Archers heal 40k+ w/ Bloodthirsty off my troops (About the same as my Resto - and his attack does damage as well). I've seen 30k+ Heal Runes. Archers get an Innate 20% HP Bonus that a Mage doesn't, and if they use an Iris (I would) they're by far the best Crit-Healers via that. For a Mage to be able to deal enough damage to clear troops in 3 turns, they often have to carry 2 AoE, which means either no Sunto, no Resto or no Thunderer. BL isn't really a great option outside of group PvP / PvE.
But that being said, I would give Archers HP increase of 5%/10% instead of the 10%/20%, but they should also get a 5%/10% PDef increase since they're traditionally lightly armored. MDef doesn't fit unless you start talking class specialties down the road.
Am not taking any specialty from anyone mate, on the contrary am enstrengthing archer specialty which is ~ even patt+matt, but master of none, while lowering its hp gain. I said 3/6% patt/matt not 10/20%
Originally posted by Zorich View PostI'd say just make DDS full AoE and reduce the Stun Rate to 20%. Still twice as good as Delphic Hell Thunder, but not quite so ridiculous as 50%.
Originally posted by Zorich View PostEvery class has useless talents. Some even hurt you IMO. You could make a whole post unto itself about fixing Talents, so I'm not going to get into those here.
Originally posted by Zorich View PostAgree on all of em, especially Reverse Damage. But, that being said, I think Reverse Damage should go away and just be replaced with something more befitting the class. Reverse Damage is something that would be on a Mage or Priest - if there was one. Name it something like "Counter-Attack" and have it be a 100% chance to do 50% PAtk Damage to an attacker when struck for 5 Rounds, BUT it also applies a -5% MDEF & PDEF Penalty while using it. That would make it a good Risk/Reward skill - and very good in WB getting 250% Damage from a non-delphic attack over time.
Originally posted by Zorich View PostIt's not as bad as you're stating. Keep in mind that in addition to the Healing % Buff, there's also a Cooldown increase. Over time, You actually heal less with the talent than you do without, and you also short yourself rounds of the 15% DR afforded Restoration because the CD will eventually hit about 30s on it now. The thing it does do via the talent is essentially give you 1 extra attack action instead of a heal action every half minute or so.
Originally posted by Zorich View PostAlso, while the Mage has the ability to Heal, Healing doesn't increase at the 1 Minute Mark, so now Mages can no longer rely on a Resto to get them through. Vs an Equal BR Knight, I'm taking about 100K Damage from their EDD @ 50%. My Resto normally tops out at about 50k. Archer's DS, of equal BR, will hit me for 85k+ Damage at this point. My Thunderer, at only 295% Base, doesn't compare to these attacks. Hell, an Archer's AP is brutal enough between the 200% Damage and the PDef Debuff and moderate Rage cost and 1s Cd. 2 of those back to back at 50% will end most Mages.Last edited by HELLRAlSER; 04-09-2014, 03:56 PM.
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Originally posted by HELLRAlSER View PostIts more due to i have a knight and a mage with me, and the fact the majority of players in this game, are not very good at it (sad bad true).
No archer even SKILLS DDS, that how bad it is, only way you can actually use this, even as being subpar is with a rage rune. This skill can also target 2.
DO you have a healthy leveled GA astral?
Would you Resto for Poison too?!? I would gladly trade my whole class for a mage
BUT that would defeat the purpose of this thread. The purpose is not be stronger than other, but to achieve balance.
ga isn't good if u want crit heal on your self I heard it actually reduce and crit directed at u even beneficial,also at least archers got passive crit 20% other classes don't have so have even harder time if someone equipped it
mage cant also use hell thunder without rage rune and just like archers in my group use it 2 cast DDS I use my valuable rage to throw bl rstor while conserve rage with RoF and meteor (DDS can stun enemies at critical moment when they use bl or in sylph mode when they are)
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Originally posted by senadbasic View Postpoison arrow combine with blood rune on 50% dmg it kills like hell...we use it for tok hard or nm to kill them easy since that dmg isntreducesfrom blood or poison arrow through defense
Originally posted by senadbasic View Postga isn't good if u want crit heal on your self I heard it actually reduce and crit directed at u even beneficial,also at least archers got passive crit 20% other classes don't have so have even harder time if someone equipped it
And last point, again false. Even if you have 11242513billion crit, you are chance vs a GA is 50% at BEST case. For lower crit rates (lets say 5k crit?) your chance TO CRIT vs a GA is less than 50%, close to 40%.
Originally posted by senadbasic View Postmage cant also use hell thunder without rage rune and just like archers in my group use it 2 cast DDS I use my valuable rage to throw bl rstor while conserve rage with RoF and meteor (DDS can stun enemies at critical moment when they use bl or in sylph mode when they are)Last edited by HELLRAlSER; 04-09-2014, 04:34 PM.
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Originally posted by HELLRAlSER View PostNot this one, this one its exactly the opposite when facing guardian angel. The more crit you the more you have wasted. what if you have 1billion crit? Still is 50% chance to crit vs a GA.
Edit: GB be back soon, for more details and answers to posts.
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Originally posted by R215361131 View Postyes but this astral will always exist and it affects every single class not just archers.
The majority of players have swaped to crit builds at higher lvls because they have to because sylphs when they crit are amazing its not very fesable going will destroyer anymore, the benefits of crit far outweigh the benefits of will destroyer.
The guardian astral will affect eveveryone. The guardian angel astral will "reduce your chance of receiving crit" say your an archer and your crit chance for arguements sake is 80% and yes its true the guardian angel will make you crit that player less but because of your passive you have a higher crit chance than the other players to begin with, the affect of guardian angel on a knight or mage going crit is bigger than it is on archers, im still not seeing any imbalance against archers...
1st. This astral affects everyone, but, 100times more the archer. Archers do NOT have option if they want to go crit or wd. They go crit cause they have a lot of crit based skills, but most importantely thats how they freakin get RAGE.
2nd. Looking amazing and actually being amazing its 2 different things. Majority(?) of players have swapped to crit builds cause they are freakin nabs OR cause it doesnt matter. Yes it doesnt. They will still murder you with their ~199k BR even if they never crit. Rest will die like pidgeons. I have yet to lose to anyone at my BR that is on crit (ty GA). Thats its not balance debate issue thats the sad bad true story that this game is mostly populated by bad players.
3rd Higher you wanna get 1 specific stat, higher the "resources" you sacrifice to do so costs, high the crit value, higher the number of reduction. more "resources" being lost to do so. And you shouldnt have been on crit at the first place, its bad.Last edited by HELLRAlSER; 04-09-2014, 05:03 PM.
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Originally posted by HELLRAlSER View PostI took the liberty to break ur post in pieces for easier reading.
I know it increase its CD but the problem is to kill a mage you have to damage > its healing. thus mage CW fights used to end on time cause you cant simply kill a mage little by little. And you raise an interesting issue. Yes it might have its uses untalented, but on PVE. On PVE everyone boils the same since in order to do spire properly you need, mage, archer, knight etc. There is no issue balance if 1 fails all fail, they are account to eachother just the same. Rewards you take for all the same not according to contribution
Raising the point of sylphs. You can also gain extreme single target attack or physical damage etc. Sylphs are not relevant cause they are available to all. In fact you still can heal more throught ur passive.
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