Here's a few other changes we've noticed on S1 in new patch since last week's patch. Changes we noticed last week are in this thread: http://forum.r2games.com/showthread....-Patch-Changes
1. Lvl 80 shards now for sale in crypt shop -- 200 crypt tokens each (need 10 per item of 80 gear).
2. Lvl 80 legend stones now for sale in guild shop -- 1200 contributions each (need 200 per item of 80 gear), limit 5 per day.
3. Lvl 80 equipment gear now the same for all classes -- Weapon gives 10 rage. Armor, Brooch and Hat give 500 damage each.
4. Medallions now give intensity and tenacity stats. For example, Lord Divine gives 5333 intensity and 2000 tenacity. When you hover over these stats in your attributes, you see that this works out to be 40% increase in damage to players and 20% decrease in damage from players. So, there is no practical effect at this point since these are the same as prior. Difference now is that these metrics are kept track of through the new intensity and tenacity stats, which we could potentially get in the future from sources other than medallions.
1. Lvl 80 shards now for sale in crypt shop -- 200 crypt tokens each (need 10 per item of 80 gear).
2. Lvl 80 legend stones now for sale in guild shop -- 1200 contributions each (need 200 per item of 80 gear), limit 5 per day.
3. Lvl 80 equipment gear now the same for all classes -- Weapon gives 10 rage. Armor, Brooch and Hat give 500 damage each.
4. Medallions now give intensity and tenacity stats. For example, Lord Divine gives 5333 intensity and 2000 tenacity. When you hover over these stats in your attributes, you see that this works out to be 40% increase in damage to players and 20% decrease in damage from players. So, there is no practical effect at this point since these are the same as prior. Difference now is that these metrics are kept track of through the new intensity and tenacity stats, which we could potentially get in the future from sources other than medallions.
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