so not only now short circuit dose lower damage since the 2nd hit disapears, but archers can use the freeze skill on wb and they also added the awaken option to afk(. add all this to the huge lag everyone got after patch and we have a perfect combination, after the long maintenance we had today
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The Short Circuit "second damage" is splash damage. you can't splash from a target onto the target itself. This will also now change Incendary Short to no longer double dip on the main target and bosses.
The AI on Sylphs is a lot better now, it actually uses delphic. In AFK mode my alt from a merged server is now getting about 2x gold as mage per round then he was before since I always just leave him in afk mode or sylph afk mode before. With only just setting him as afk mode and moving him to the boss when he died he was getting 200k a round with no buffs with using sylph for last few rounds of combat due to afk mode. Thunderer slowing the boss for him in afk mode allowing him to also use the sylph delphic every round.
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Originally posted by Alinshinoby View Postnormaly short circuit when against a single target(wb) was doing the main damage + a 2nd one(the suposed splash), but now its only the main damage
The damage isn't It hits the target and then hits the target again, It hits other enemies in the same column take 50% of the damage it took. No more double dipping bug.
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Originally posted by Alinshinoby View Postso not only now short circuit dose lower damage since the 2nd hit disapears, but archers can use the freeze skill on wb and they also added the awaken option to afk(. add all this to the huge lag everyone got after patch and we have a perfect combination, after the long maintenance we had today
Not just archers can slow you know. Sure, we get it at 100%, but we aren't the only ones that benefit. Thunderer has a chance to slow, mire rune slows too.
What's wrong with awaken option to afk? If you want to mindlessly afk at the wb, it makes no different if sylph awakens or not.
Huge lag everyone got? Not one person on my server has complained of increased lag. Maybe clear your cache and cookies.
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Originally posted by White.pt View PostWhat's wrong with awaken option to afk? If you want to mindlessly afk at the wb, it makes no different if sylph awakens or not.
While I'm not against the change, it does reduce the maximum number of knights that can be manually run at (near) full speed from three to two, and reduces the attack sequence length because of the need to avoid awakening.
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