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Please remove spinal tap from tanks

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  • Please remove spinal tap from tanks

    Please remove spinal tap from tanks as its not needed. ty

  • #2
    this should be updated in condor's list of complains.
    Originally posted by Wraithraiser
    Welcome to R2 forums. Where quality is nonexistent and quantity is only measured in the number of whines a single day can produce.

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    • #3
      Yeah, and remove laser because it's too strong. Also, get rid of the different levels of tanks because it's not fair to the players that started later. This silly game and trying to offer damned variety to it's players! *grumble*

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      • #4
        Well the reason i say its not needed is because you get stunned from normal tank shot over and over again, infact i think normal tank shot stun works better than spinal tap . No need for spinal tap.

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        • #5
          please remove tanks
          Server:[S901] NASA / Class: Chicken / Guild: Barn / Lvl.82 / Br: Almost Infinity / Title: Cupcake Warrior / Sylph: 7-star black Volvo

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          • #6
            Originally posted by Pickapath View Post
            Well the reason i say its not needed is because you get stunned from normal tank shot over and over again, infact i think normal tank shot stun works better than spinal tap . No need for spinal tap.
            So you want it removed because it's less effective than the passive traits associated with the top two tank levels? What about the bottom two tank levels? More than that, why remove it in the first place if it's not a problem? Don't fix what isn't broken. If you think it's a waste to pick up, then enjoy laughing at players that waste their time with it (iyho).

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            • #7
              Originally posted by White.pt View Post
              So you want it removed because it's less effective than the passive traits associated with the top two tank levels? What about the bottom two tank levels? More than that, why remove it in the first place if it's not a problem? Don't fix what isn't broken. If you think it's a waste to pick up, then enjoy laughing at players that waste their time with it (iyho).
              Well..isn't it R2's philosophy to fix what isn't broken? Everytime we get a new patch or maintenance to fix a problem, new problems arise...sometimes the fixes are to typo errors which somehow results in gameplay bugs which makes not fixing it infinitely better than fixing it...but seriously the passive stun from tanks is really too OP. It stuns too much for some ppl and on others it doesn't proc at all. Best to remove the passive stun and replace it with dealing double dmg and keep the stun weapon...works better for everyone.
              IGN: Athena
              Guild: Warriors
              Server: S5 - Roaring Wetlands
              Class: Archer
              Difficulty Level: Noob
              BR: 176k / 180k (with block and hp astral instead of illusion and deflect =P)

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              • #8
                Kill or be killed in Tanks. There is no need to Remove Spinal Tap And Lasers. They are all part of the game(Tanks). The Levels of Tanks Does Not Literally determine the strength of a player, it's how you use a strategy. Tanks is all about strategy and not levels. The Level of Tanks will only add you +100 hp each time you level up from the Predator Tank, and a few additions to the attack and defence.

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                • #9
                  With any game that's undergone many many patches, the very nature of coding is that when you tamper with something, the butterfly effect manifests itself.

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