Resistances | Fire | Water | Wind | Electro | Light | Dark |
Fire | 200 | -200 | 100 | 50 | -100 | -100 |
Water | 100 | 200 | 50 | -200 | -100 | -100 |
Wind | -200 | 50 | 200 | 100 | -100 | -100 |
Electro | 50 | 100 | -200 | 200 | -100 | -100 |
Light | 50 | 50 | 50 | 50 | 100 | -200 |
Dark | 50 | 50 | 50 | 50 | -200 | 100 |
Damage | Fire | Water | Wind | Electro | Light | Dark |
Fire | -24% | +24% | -12% | -6% | +12% | +12% |
Water | -12% | -24% | -6% | +24% | +12% | +12% |
Wind | +24% | -6% | -24% | -12% | +12% | +12% |
Electro | -6% | -12% | +24% | -24% | +12% | +12% |
Light | -6% | -6% | -6% | -6% | -12% | +24% |
Dark | -6% | -6% | -6% | -6% | +24% | -12% |
For example, when a Wind attacker attacks a Fire defender, it's damage is reduced by 12%.
You can get these values by hovering over resistances on the tab next to your stats. Of course, these bonuses are from sylphs only. As far as I can see, it scales linearly, so the following table should work:
Resistance | Damage bonus |
-50 | 6% |
-100 | 12% |
-150 | 18% |
-200 | 24% |
-250 | 30% |
-500 | 60% |
-833.33 | 100% |
Thought someone might find this useful.
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