BG is meant for stronger players to dominate and get more rewards than weaker players. That's probably part of their game design intent so we could probably never get a BG where everyone is equal power.
However, the honor loss system is detrimental to BG participation for free players, small spenders and new players. Without honor loss reduction, or with a low VIP level, a player can lose anywhere between 10 and 400 honors per defeat after they have turned Crusader. This applies to not only the ones with high honor level and able to gain 74-320 honor per kill, but also the low honor levels who only get 26 honor per kill. If all players were equally old, this isn't a problem, because the stronger players tend to have higher honor levels and only cost a weaker player 10 honor per defeat. However, the game kept evolving at a rapid rate, and a lot of things could be bought now, which creates many strong hardcore cashers on newer servers. Those new but strong players are nightmare to weaker players on older servers, because they have low honor and keep farming the weaker players with higher honor. Weaker players don't gain much honor from BG because they can't get kills. Many took over 2 years of guild battle participation just to build an honor rank higher than Crusader. At -400 honor per defeat, they could lose the honors they took years to build in days. Dryad would not help in here, because it requires at least 2 defeats for a 10% dryad, which already costs them -800 honor, not to mention most still can't get kills at 10% dryad. Getting 200-400 per kill with dryad still costs them at least 400-600 honor loss, which is something no one would do. Subsequently, they simply enter BG in the last moment to pick up the small rewards at the end, and never run out of camp at all, which means neither they nor the medium players could get kills in BG. The big players also have a harder time to build honor this way, because the ones who run out of camp need to have high VIP levels, which means they have a higher chance of being stronger than those who hide in camp in fear of honor loss. Imposing such an honor loss system is basically a total loss to the medium and small players and a reduced gain for the big players.
Wartune was designed for a different market, and this could be a good way to motivate players to spend in there. But in the US market, and possibly in many parts of the world, this isn't a good way to motivate anyone to spend. To us, we need to see at least some hope and possibility in order to keep playing and keep spending. If it's all hopeless, we won't make a blind bet by dumping cash into something that won't work or that takes more time and effort than the other equal spenders to make it work. Many free starters decided not to start spending after bad experience in game. Many low spenders stopped spending and stopped BG participation altogether. It's a different market with different driving factors. Publishers really need to customize their game to better suit their market demands.
With this much said, my 2 possible suggestions would be,
1 - To eliminate the honor loss system, so that free players and weak players can still run out of camp and play the game. For the big players, this means more easy targets in BG and faster honor gains. For the small players, this means they don't need to live in fear of honor loss or defeat in BG, so they still have fun participating in BG without suffering major honor loss. Many just play the game for fun, and would still participate in BG battles even if they lose most if not all fights. Winning is important, but to many lesser serious players, participation is where the fun lies in.
2 - To group players of similar honor ranks together. That way, everyone gets about same amount of honor gain per kill and loses only the minimum 10 honor per defeat. The bigger players with low honor ranks can't farm the smaller players with higher honor this way, but they get more easy targets to kill and build honor faster, so it's big gain to them. The smaller players still lose a small amount of honor per defeat, but they can still get some honor and some kills because other small players also run out of camp, and also because dryad helps in such situation.
From a technical perspective, eliminating honor loss is easier to approach than modifying the matching system. I do not know if the game has such configuration options, but if it does have it, I'd strongly urge deployment of such options.
However, the honor loss system is detrimental to BG participation for free players, small spenders and new players. Without honor loss reduction, or with a low VIP level, a player can lose anywhere between 10 and 400 honors per defeat after they have turned Crusader. This applies to not only the ones with high honor level and able to gain 74-320 honor per kill, but also the low honor levels who only get 26 honor per kill. If all players were equally old, this isn't a problem, because the stronger players tend to have higher honor levels and only cost a weaker player 10 honor per defeat. However, the game kept evolving at a rapid rate, and a lot of things could be bought now, which creates many strong hardcore cashers on newer servers. Those new but strong players are nightmare to weaker players on older servers, because they have low honor and keep farming the weaker players with higher honor. Weaker players don't gain much honor from BG because they can't get kills. Many took over 2 years of guild battle participation just to build an honor rank higher than Crusader. At -400 honor per defeat, they could lose the honors they took years to build in days. Dryad would not help in here, because it requires at least 2 defeats for a 10% dryad, which already costs them -800 honor, not to mention most still can't get kills at 10% dryad. Getting 200-400 per kill with dryad still costs them at least 400-600 honor loss, which is something no one would do. Subsequently, they simply enter BG in the last moment to pick up the small rewards at the end, and never run out of camp at all, which means neither they nor the medium players could get kills in BG. The big players also have a harder time to build honor this way, because the ones who run out of camp need to have high VIP levels, which means they have a higher chance of being stronger than those who hide in camp in fear of honor loss. Imposing such an honor loss system is basically a total loss to the medium and small players and a reduced gain for the big players.
Wartune was designed for a different market, and this could be a good way to motivate players to spend in there. But in the US market, and possibly in many parts of the world, this isn't a good way to motivate anyone to spend. To us, we need to see at least some hope and possibility in order to keep playing and keep spending. If it's all hopeless, we won't make a blind bet by dumping cash into something that won't work or that takes more time and effort than the other equal spenders to make it work. Many free starters decided not to start spending after bad experience in game. Many low spenders stopped spending and stopped BG participation altogether. It's a different market with different driving factors. Publishers really need to customize their game to better suit their market demands.
With this much said, my 2 possible suggestions would be,
1 - To eliminate the honor loss system, so that free players and weak players can still run out of camp and play the game. For the big players, this means more easy targets in BG and faster honor gains. For the small players, this means they don't need to live in fear of honor loss or defeat in BG, so they still have fun participating in BG without suffering major honor loss. Many just play the game for fun, and would still participate in BG battles even if they lose most if not all fights. Winning is important, but to many lesser serious players, participation is where the fun lies in.
2 - To group players of similar honor ranks together. That way, everyone gets about same amount of honor gain per kill and loses only the minimum 10 honor per defeat. The bigger players with low honor ranks can't farm the smaller players with higher honor this way, but they get more easy targets to kill and build honor faster, so it's big gain to them. The smaller players still lose a small amount of honor per defeat, but they can still get some honor and some kills because other small players also run out of camp, and also because dryad helps in such situation.
From a technical perspective, eliminating honor loss is easier to approach than modifying the matching system. I do not know if the game has such configuration options, but if it does have it, I'd strongly urge deployment of such options.
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