After a few rounds of testing of about 13 hours in total messing around with the floating astral my findings are as follows. which conflict with my previous findings a bit.

I have studied damage with no added effects and found there is a little variation...

okay say u have a 10% floating damage astrals this will increase the range in which u are able to do damage.

Lets say ur basic damage range before any added effects is 3000-4000

adding a 10% FLoating damage astral adds 10% to the top number and takes away 10% from the lower number

giving you the range of capable damage of 2700-4400. Potentially Increasing damage, but with a proc rate of 1/3 it is not ideal to use unless u lay ur life based on luck

ive had runs in the world boss event with a 28% floating damage astral and a 20% crit base damage astral equiped and with the same number of attacks and same number of crits one run i gained 19,454 gold/dura (97,270 damage) and the other round i only got 12,872 (64,360 Damage) doing exactly 33% less damage proving the proc rate of 1/3 to the Higher end of damage. the run of 19,454 every hit except one was + damage, on the other only one of the hits were + damage. every other either - damage or flat damage.

I hope my findings help a few of those wondering minds

Mystic2

Immortals

S1

I have studied damage with no added effects and found there is a little variation...

okay say u have a 10% floating damage astrals this will increase the range in which u are able to do damage.

Lets say ur basic damage range before any added effects is 3000-4000

adding a 10% FLoating damage astral adds 10% to the top number and takes away 10% from the lower number

giving you the range of capable damage of 2700-4400. Potentially Increasing damage, but with a proc rate of 1/3 it is not ideal to use unless u lay ur life based on luck

ive had runs in the world boss event with a 28% floating damage astral and a 20% crit base damage astral equiped and with the same number of attacks and same number of crits one run i gained 19,454 gold/dura (97,270 damage) and the other round i only got 12,872 (64,360 Damage) doing exactly 33% less damage proving the proc rate of 1/3 to the Higher end of damage. the run of 19,454 every hit except one was + damage, on the other only one of the hits were + damage. every other either - damage or flat damage.

I hope my findings help a few of those wondering minds

Mystic2

Immortals

S1

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