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[Guide] Picking your player!

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  • [Guide] Picking your player!

    This little review will give you a good look at what you will be given when playing each class.
    This will include the benefits and the downfalls.

    Archer

    The archer is a nice balance when it comes to Pdef and Mdef. It's a physical damage class working off of Patk.

    Best Stats :
    1) Power (gives 4Patk and 1 Pdef per 1 power)
    2) Critical (Archers work mostly off of crits its how they gain rage fast)
    3) Endurance/HP (They gain a passive 20% HP from skill tree)

    What they excel at
    :

    World boss : They are the single best Single Target class. This gives them the advantage at things like world boss.
    Early game : They are very strong early game

    Where they lack :

    Multi-Target : They only have one "real" multi target which hardly does any damage for the cost. Their special for 100 rage will do 2-4 targets (random number) so not too reliable and costs a ton. Their multishot will always hit twice, though it might target the same one twice.

    Late game : They start to fall behind really late game (50+), but can still compete well with the competition.

    Mage

    The mage is a really nice class specializing in AoE and support healing. It's the only class that has a skill'd heal that can target yourself and allies.

    Best Stats :
    1)Intellect (same thing as power, 4Matk and 1Mdef per 1)
    2)Endurance (They lack a 20% HP buff so they fall a tad behind in the life department)
    3)Pdef (Again they are great for Mdef but have hardly any Pdef which knights and Archers dish out)

    What they excel at :

    Crypts : They tear through crypts with their self heals and AoE's faster than any other class.
    Early and Late game : They have a balance between Early and Late game giving it a smooth run through.
    The only magic class : Giving the advantage of casting magic damage on targets with no resistances to it.
    Healing : They can heal! They can support teammates and heal everyone up.
    AoE : Multi-targeting spells.

    Where they lack :

    Pdef : They lack the physical defense that archers and knights dish out.
    HP : They have the lowest HP out of all the classes (assuming you are geared to exact level of another person)
    Cast time : Their spells have a slightly longer cast time than some skills of other classes.

    Knight

    Knights are a mix between Pdef and HP dishing out Physical Damage and putting up shields to block enemy attacks.

    Best Stats :
    1)Endurance : More HP (Your shield is 20% of your max HP, more HP more shield. Also gains a passive 20% HP boost.)
    2)Pdef/Mdef : Defences against attack (take more hits and outlast the enemy, knights also have a passive 20% to Pdef)
    3)Power : Patk (4Patk +1 Pdef per 1, not only do you get dmg you get armor too!)

    What they excel at :

    Late game : Knights are NOT early game characters. They really shine lvl 50+ (this is not for players who want early on power)
    Tanking : You are the tank, you tank dungeons and arenas for your teammates while dishing out Medium amounts of damage.
    Deleting rage : YES! The knight can delete another players rage! The intercept skill is a fantastic skill that some people overlook. It does a BASE amount of damage meaning it does that damage period (sometimes more) while also reducing the opponents rage by 30+.
    Shielding : The knight can not only put up a shield for himself/herself for 20% of their life (yes 20% 1/5th of your life) but they can also give your whole team a damage reduction of 20%.
    Fast rage : Knights get rage the fastest of all classes in the game to spam their skills.

    Where they lack :

    Early game : Again knights are not early game characters if you are not willing to dish out a ton of money to be the top character for a couple days. They are weaker before level 50 than the other classes but not by much.
    AoE : They don't have any AoE other than whirlwind with its high cost of 50 rage. Reflect will hit anything that hits you (even multiple times) but other than that they are single target.
    Rear enemies : Their abilities mainly target front line targets. They only ones who will reach the back are whirlwind and ultimate slasher (ultimate slasher targets the lowest % HP target, so if the back has less % HP it will target them)


    NOTE : This is not a complete guide on everything, just helping pick a character.

  • #2
    added note to archer...Lunatic Fire Deals about 3.5-5k damage easy to every target when i use it.
    Cambrooke

    S103
    Guild: Beast
    Class Mage
    Might Rank #2
    VIP 8

    Comment


    • #3
      Originally posted by Mystic2 View Post
      added note to archer...Lunatic Fire Deals about 3.5-5k damage easy to every target when i use it.
      This isn't a guide about damage, since it might hit 3.5k-5k dmg but also costs 45 rage. Just helping people chose when it comes to AoE / Single target.

      Comment


      • #4
        nice work here, i would have went mage if my brain was working when i started lol instead i went archer
        Cambrooke

        S103
        Guild: Beast
        Class Mage
        Might Rank #2
        VIP 8

        Comment


        • #5
          I played all classes and I like all of them lol, mage is actually one of my faves because I like to support people.
          Just have been seeing so many people raging about their class I thought I might be able to help stop some of it by giving the pro's and cons (not all of em so if u have anything else please do add) so they can know what they are picking.

          Comment


          • #6
            i think mage is the best . i mean if he has the following he can be the best

            1st) Gems and astral for Health/P def/M atk
            2nd) Astral for M def
            3rd) Grifons

            So he ends up lvl 40 with 15k+ HP, 6k+ M atk and a 3k+ M and P def

            Can u kill him ? i dont think so
            Game: Wartune [Last Update: 6/10/2012]
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            • #7
              Originally posted by dragon1c View Post
              i think mage is the best . i mean if he has the following he can be the best

              1st) Gems and astral for Health/P def/M atk
              2nd) Astral for M def
              3rd) Grifons



              So he ends up lvl 40 with 15k+ HP, 6k+ M atk and a 3k+ M and P def

              Can u kill him ? i dont think so
              Again you are thinking EARLY GAME.
              The game goes to lvl 80. And honestly? Archers will tear that up pre 50.
              You think of it as Mage A has this 35 set. Archer has this 35 set.
              If both of them have the exact same lvl gems/slots and same lvl of academy and same guild skill levels and same level astrals. THEN you can compare.
              You are basing it off a high cash'd player. Don't do that as its in-accurate

              Comment


              • #8
                Well on lvl 80 i can also add Crit Reduction astral, Overal Dmg Reduction Astral and a Crit rate and power astral. now what ? :P
                Game: Wartune [Last Update: 6/10/2012]
                Server: S2- Edena Village
                IGN: SgtClaire [VIP lvl 3]
                BR: 19.262 LvL 39 4/4 Parts of Arena Armor
                Guild: Divine
                Contribution: 20.290
                If you have any problem related to R2Wartune game, dont 't be afraid to file a ticket

                Comment


                • #9
                  Originally posted by dragon1c View Post
                  Well on lvl 80 i can also add Crit Reduction astral, Overal Dmg Reduction Astral and a Crit rate and power astral. now what ? :P
                  At 80 you wont have the Pdef to say "well im unstopbable" I could also add dmg red, Mdef, HP, Return life on hit , Patk, Crit, Crit dmg increase.
                  Also, 20% hp increase by lvl 80 you will have quite a huge boost on HP compared to the mage. Its all about the play.

                  No class is the best class

                  Comment


                  • #10
                    So we conclute on that : ARCHERS IS THE MOST OP CLASS IN THAT GAME hmpf... 20% passive hp boost they say ...do u know any other game doing that ? 20 % more crit rate its ok but not HP !!! for gods sake ....
                    Game: Wartune [Last Update: 6/10/2012]
                    Server: S2- Edena Village
                    IGN: SgtClaire [VIP lvl 3]
                    BR: 19.262 LvL 39 4/4 Parts of Arena Armor
                    Guild: Divine
                    Contribution: 20.290
                    If you have any problem related to R2Wartune game, dont 't be afraid to file a ticket

                    Comment


                    • #11
                      No archers are not the most OP class in game.

                      Read my guide. They are good PRE 50

                      Knights get 20% hp too but also have a SHIELD and 20% PDEF

                      Mages have AOE and HEALS

                      Its like people have nothing to do but say "hi im rock, please nerf paper, sissors is fine"

                      But again, this is a Guide. Not a rant on "this is OP class herp-a-derp"

                      Comment


                      • #12
                        dude if anyone on lvl 80 have ... 100k HP, Archers are gonna have 120k how is that fair ? they are archers !
                        Game: Wartune [Last Update: 6/10/2012]
                        Server: S2- Edena Village
                        IGN: SgtClaire [VIP lvl 3]
                        BR: 19.262 LvL 39 4/4 Parts of Arena Armor
                        Guild: Divine
                        Contribution: 20.290
                        If you have any problem related to R2Wartune game, dont 't be afraid to file a ticket

                        Comment


                        • #13
                          From my experience with being a mage,I can't STAND being in solo arena and the other person gets to hit me 2 times.Ill cast,he will cast,then cast again...Doesnt matter what class Knight or Archer(not mage)...they get the extra hit constantly.
                          It has caused me numerous losses.
                          I am So fed up with that.....
                          Why is it allowed? And don't say because mages are slow.You are still hitting your skill key as fast as all the other hits...
                          So now I made an Archer because that totally sucks that you lose a turn,and its NOT from any skill the others hit you with....

                          Comment


                          • #14
                            u can read up on some skills, like one n the knight class

                            Apollo's Shield
                            Level 2 54 Tenacity lvl 3
                            Reverse Damage lvl 3 Team receive 25% less damage
                            Last 3 turns 45
                            60 sec 1 Additional Turn
                            Cambrooke

                            S103
                            Guild: Beast
                            Class Mage
                            Might Rank #2
                            VIP 8

                            Comment


                            • #15
                              Originally posted by Mystic2 View Post
                              u can read up on some skills, like one n the knight class

                              Apollo's Shield
                              Level 2 54 Tenacity lvl 3
                              Reverse Damage lvl 3 Team receive 25% less damage
                              Last 3 turns 45
                              60 sec 1 Additional Turn


                              1 additional turn for the SKills QTE
                              Cambrooke

                              S103
                              Guild: Beast
                              Class Mage
                              Might Rank #2
                              VIP 8

                              Comment

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