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[Guide] Picking your player!

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  • zhadowwulff
    started a topic [Guide] Picking your player!

    [Guide] Picking your player!

    This little review will give you a good look at what you will be given when playing each class.
    This will include the benefits and the downfalls.

    Archer

    The archer is a nice balance when it comes to Pdef and Mdef. It's a physical damage class working off of Patk.

    Best Stats :
    1) Power (gives 4Patk and 1 Pdef per 1 power)
    2) Critical (Archers work mostly off of crits its how they gain rage fast)
    3) Endurance/HP (They gain a passive 20% HP from skill tree)

    What they excel at
    :

    World boss : They are the single best Single Target class. This gives them the advantage at things like world boss.
    Early game : They are very strong early game

    Where they lack :

    Multi-Target : They only have one "real" multi target which hardly does any damage for the cost. Their special for 100 rage will do 2-4 targets (random number) so not too reliable and costs a ton. Their multishot will always hit twice, though it might target the same one twice.

    Late game : They start to fall behind really late game (50+), but can still compete well with the competition.

    Mage

    The mage is a really nice class specializing in AoE and support healing. It's the only class that has a skill'd heal that can target yourself and allies.

    Best Stats :
    1)Intellect (same thing as power, 4Matk and 1Mdef per 1)
    2)Endurance (They lack a 20% HP buff so they fall a tad behind in the life department)
    3)Pdef (Again they are great for Mdef but have hardly any Pdef which knights and Archers dish out)

    What they excel at :

    Crypts : They tear through crypts with their self heals and AoE's faster than any other class.
    Early and Late game : They have a balance between Early and Late game giving it a smooth run through.
    The only magic class : Giving the advantage of casting magic damage on targets with no resistances to it.
    Healing : They can heal! They can support teammates and heal everyone up.
    AoE : Multi-targeting spells.

    Where they lack :

    Pdef : They lack the physical defense that archers and knights dish out.
    HP : They have the lowest HP out of all the classes (assuming you are geared to exact level of another person)
    Cast time : Their spells have a slightly longer cast time than some skills of other classes.

    Knight

    Knights are a mix between Pdef and HP dishing out Physical Damage and putting up shields to block enemy attacks.

    Best Stats :
    1)Endurance : More HP (Your shield is 20% of your max HP, more HP more shield. Also gains a passive 20% HP boost.)
    2)Pdef/Mdef : Defences against attack (take more hits and outlast the enemy, knights also have a passive 20% to Pdef)
    3)Power : Patk (4Patk +1 Pdef per 1, not only do you get dmg you get armor too!)

    What they excel at :

    Late game : Knights are NOT early game characters. They really shine lvl 50+ (this is not for players who want early on power)
    Tanking : You are the tank, you tank dungeons and arenas for your teammates while dishing out Medium amounts of damage.
    Deleting rage : YES! The knight can delete another players rage! The intercept skill is a fantastic skill that some people overlook. It does a BASE amount of damage meaning it does that damage period (sometimes more) while also reducing the opponents rage by 30+.
    Shielding : The knight can not only put up a shield for himself/herself for 20% of their life (yes 20% 1/5th of your life) but they can also give your whole team a damage reduction of 20%.
    Fast rage : Knights get rage the fastest of all classes in the game to spam their skills.

    Where they lack :

    Early game : Again knights are not early game characters if you are not willing to dish out a ton of money to be the top character for a couple days. They are weaker before level 50 than the other classes but not by much.
    AoE : They don't have any AoE other than whirlwind with its high cost of 50 rage. Reflect will hit anything that hits you (even multiple times) but other than that they are single target.
    Rear enemies : Their abilities mainly target front line targets. They only ones who will reach the back are whirlwind and ultimate slasher (ultimate slasher targets the lowest % HP target, so if the back has less % HP it will target them)


    NOTE : This is not a complete guide on everything, just helping pick a character.

  • dragon1c
    replied
    chaos is right , i am rolling a mage 2 and i ve seen that if i cast a spell the wrong time the enemy will double hit , so i end up using a spell on 2 turns in order to be "turn by turn". I think R2 should make something for that. If a mage casts a spell at the 2/3 of his round, he ll lose a turn, unlike any other class.

    Leave a comment:


  • Yukiue
    replied
    thanks for knight tips

    Leave a comment:


  • Mystic2
    replied
    Originally posted by Mystic2 View Post
    u can read up on some skills, like one n the knight class

    Apollo's Shield
    Level 2 54 Tenacity lvl 3
    Reverse Damage lvl 3 Team receive 25% less damage
    Last 3 turns 45
    60 sec 1 Additional Turn


    1 additional turn for the SKills QTE

    Leave a comment:


  • Mystic2
    replied
    u can read up on some skills, like one n the knight class

    Apollo's Shield
    Level 2 54 Tenacity lvl 3
    Reverse Damage lvl 3 Team receive 25% less damage
    Last 3 turns 45
    60 sec 1 Additional Turn

    Leave a comment:


  • chaos33967
    replied
    From my experience with being a mage,I can't STAND being in solo arena and the other person gets to hit me 2 times.Ill cast,he will cast,then cast again...Doesnt matter what class Knight or Archer(not mage)...they get the extra hit constantly.
    It has caused me numerous losses.
    I am So fed up with that.....
    Why is it allowed? And don't say because mages are slow.You are still hitting your skill key as fast as all the other hits...
    So now I made an Archer because that totally sucks that you lose a turn,and its NOT from any skill the others hit you with....

    Leave a comment:


  • dragon1c
    replied
    dude if anyone on lvl 80 have ... 100k HP, Archers are gonna have 120k how is that fair ? they are archers !

    Leave a comment:


  • zhadowwulff
    replied
    No archers are not the most OP class in game.

    Read my guide. They are good PRE 50

    Knights get 20% hp too but also have a SHIELD and 20% PDEF

    Mages have AOE and HEALS

    Its like people have nothing to do but say "hi im rock, please nerf paper, sissors is fine"

    But again, this is a Guide. Not a rant on "this is OP class herp-a-derp"

    Leave a comment:


  • dragon1c
    replied
    So we conclute on that : ARCHERS IS THE MOST OP CLASS IN THAT GAME hmpf... 20% passive hp boost they say ...do u know any other game doing that ? 20 % more crit rate its ok but not HP !!! for gods sake ....

    Leave a comment:


  • zhadowwulff
    replied
    Originally posted by dragon1c View Post
    Well on lvl 80 i can also add Crit Reduction astral, Overal Dmg Reduction Astral and a Crit rate and power astral. now what ? :P
    At 80 you wont have the Pdef to say "well im unstopbable" I could also add dmg red, Mdef, HP, Return life on hit , Patk, Crit, Crit dmg increase.
    Also, 20% hp increase by lvl 80 you will have quite a huge boost on HP compared to the mage. Its all about the play.

    No class is the best class

    Leave a comment:


  • dragon1c
    replied
    Well on lvl 80 i can also add Crit Reduction astral, Overal Dmg Reduction Astral and a Crit rate and power astral. now what ? :P

    Leave a comment:


  • zhadowwulff
    replied
    Originally posted by dragon1c View Post
    i think mage is the best . i mean if he has the following he can be the best

    1st) Gems and astral for Health/P def/M atk
    2nd) Astral for M def
    3rd) Grifons



    So he ends up lvl 40 with 15k+ HP, 6k+ M atk and a 3k+ M and P def

    Can u kill him ? i dont think so
    Again you are thinking EARLY GAME.
    The game goes to lvl 80. And honestly? Archers will tear that up pre 50.
    You think of it as Mage A has this 35 set. Archer has this 35 set.
    If both of them have the exact same lvl gems/slots and same lvl of academy and same guild skill levels and same level astrals. THEN you can compare.
    You are basing it off a high cash'd player. Don't do that as its in-accurate

    Leave a comment:


  • dragon1c
    replied
    i think mage is the best . i mean if he has the following he can be the best

    1st) Gems and astral for Health/P def/M atk
    2nd) Astral for M def
    3rd) Grifons

    So he ends up lvl 40 with 15k+ HP, 6k+ M atk and a 3k+ M and P def

    Can u kill him ? i dont think so

    Leave a comment:


  • zhadowwulff
    replied
    I played all classes and I like all of them lol, mage is actually one of my faves because I like to support people.
    Just have been seeing so many people raging about their class I thought I might be able to help stop some of it by giving the pro's and cons (not all of em so if u have anything else please do add) so they can know what they are picking.

    Leave a comment:


  • Mystic2
    replied
    nice work here, i would have went mage if my brain was working when i started lol instead i went archer

    Leave a comment:

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