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SERVER: Kong Server 4 Oceanic (others see us as Kong-S6)
IGN: Kimwong
CLASS: Knight
PLAYER TYPE: Light casher
BATTLE RATING: 300K - 420K range
Casual playing now, not gonna spend too much time
If it stucks 6 times (highly possible) opponent gets +30% attack.
Since many sylphs have attacks that hit twice, many times it gets +40% or even close to end of transform +50%.
Add that to 470% dmg in delphic and you see why you need scatter it.
it can be scattered, but her delph is enough strong that wasting time on scatter means only death to u, you dont wanna waste a turn on that but to kill player faster.
you do realise that by the time they get more than 1 stack of unstable voltage they can already cast the delphic right? 470% dmg is enough for them to kill you if you're not extremely cashed out compared to them. They don't even need the boost from unstable voltage at that point in time and if you're extremely cashed out...470% dmg wouldn't do **** to you either so no matter the situation you wouldn't want to still be in unawakened form waiting to scatter them.
One tip you can use...If you're almost equal on stats, one way around if the opponent doesn't have that high a hp and you are somehow able to pull off a delphic b4 they awaken and leave them with only 1/3 hp, sometimes it's best to not awaken with them. If you have been playing long enough, you should've realised skills are cast based on time intervals and not turn based. Sylph skills take on average between a MS and a DS to cast (I'm referring to most Gaia skills excluding short circuit and roll of thunder). If you're able to dmg enough to kill the opponent with 2 MS and an AS, don't awaken as AS + MS takes a much shorter time to cast. So you'll actually be pulling off more hits than them by not wasting half a turn to awaken. If you have a rune that does dmg on top of status effects (chaos/amnesia) you can use it if he still has that little bit of hp left before he casts Gaia's delphic on you. If that doesn't work, just awaken at that pt and pray you're fast enough to do one more round of dmg b4 the delphic comes =P
IGN:Athena Guild:Warriors Server:S5 - Roaring Wetlands Class:Archer Difficulty Level:Noob BR:176k / 180k (with block and hp astral instead of illusion and deflect =P)
FFS Gaia as well as Amazon Queen are attack sylph why you want to nerf their damages? In return, they have not that good resistances and support skills unlike other sylphs. Amazon has 440% you wanna nerf them also? They also have Infernal Inflammation which will deal added 10% damage even if they didn't receive any damage from opponent. And they hit mages hard who have low pdef and low hp. Besides if you have a good built battle protection their damages will not hit harder like before battle protection wasn't included yet.
Best nerf is to remove all equipment, clothing, sylph, troops, mounts,talents, runes and just fight bare naked. Higher lvl players will win over lower lv ones and same lvl players will have to depend on strategy to win. Then this game will become a pure f2p game since cashing doesn't improve anything since we're dealing with base stats here.
IGN:Athena Guild:Warriors Server:S5 - Roaring Wetlands Class:Archer Difficulty Level:Noob BR:176k / 180k (with block and hp astral instead of illusion and deflect =P)
Best nerf is to remove all equipment, clothing, sylph, troops, mounts,talents, runes and just fight bare naked. Higher lvl players will win over lower lv ones and same lvl players will have to depend on strategy to win. Then this game will become a pure f2p game since cashing doesn't improve anything since we're dealing with base stats here.
Not sure why you quoted me...my comment was meant as a suggestion for nerf to be applied to everyone. Meaning once applied, no one will have any gear, clothing, sylph, troop, mount, talents, runes. So everyone you fight will only have the 5 skills they can pick from their talent tree. So if you are L80, you'll be fighting another L80 with the exact same stats if both are from the same class. Winner will be decided by luck + skill (luck due to crit and normal dmg done at higher end of floating dmg while blocking hits and skill in determining best skill rotation to use depending on what your opponent casts).
IGN:Athena Guild:Warriors Server:S5 - Roaring Wetlands Class:Archer Difficulty Level:Noob BR:176k / 180k (with block and hp astral instead of illusion and deflect =P)
Not sure why you quoted me...my comment was meant as a suggestion for nerf to be applied to everyone. Meaning once applied, no one will have any gear, clothing, sylph, troop, mount, talents, runes. So everyone you fight will only have the 5 skills they can pick from their talent tree. So if you are L80, you'll be fighting another L80 with the exact same stats if both are from the same class. Winner will be decided by luck + skill (luck due to crit and normal dmg done at higher end of floating dmg while blocking hits and skill in determining best skill rotation to use depending on what your opponent casts).
They would never allow a Equalized BG , R2 games businessmodel is the old model that is dying and changing already on downloable mmos
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