1. What's the difference between Jewel Hunt boxes now and before?
What I have so far is that they are awarded for 300, 700, 1600, 3500, 7000 points. First two give 1 shard, second two give 2 shards and the last one gives 4. The only other differences I saw were: First one gives 5 fate stones less, second one gives 5 whips more. If we keep these boxes from before the patch, will they convert to the new ones?
2. Are there any interesting Sky Trail details I should know about?
So far I know that we have levels that are divided into 10 stages. How many levels are there? How hard are they? Is the reward for the first 10 stages ("first level map") 4.5M XP and 1.4M gold (+tokens) as it says on the update screenshot? How to get an S rating on each and does it mean anything?
3. How does Clothing ID really work?
If I assume that the post on Symedia's blog is correct the next table should represent identification per piece of clothing(without refining):
Gold Cost | Chance | Bonus | Grade |
1,000,000 | 20% | +20 | S |
800,000 | 30% | +8 | A |
600,000 | 40% | +6 | B |
400,000 | 50% | +4 | C |
200,000 | 60% | +2 | D |
So what to identify first?
I'm not really a mathematician, so correct me if I'm wrong. Also, confirm this if you agree!
The average number of attempts needed to complete an identification with probability p is 1/p. For example, for S rated clothing: 1/0.2 = 5 times.
From this, we can calculate the average amount of gold needed to identify per stat bonus to get the stat that should be identified first.
I'm using the formula Value = Gold Cost / (Bonus * Chance).
Grade | Value Per 1 Bonus Stat |
S | 1M / (0.2*20) = 250k |
A | 800k / (0.3*8) = 333k |
B | 600k / (0.4*6) = 250k |
C | 400k / (0.5*4) = 200k |
D | 200k / (0.6*2) = 167k |
So it would appear that D clothing gives the most stats for the gold invested, and A gives the least.
4. Are there any other interesting insights to the new patch?
Thanks.
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