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Patch 2.46 Part II

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  • WickedSilk
    started a topic Patch 2.46 Part II

    Patch 2.46 Part II

    Now that the maintenance announcement has come, we can be sure that many players will be waiting for the patch tomorrow. So, to start with the questions that will inevitably come as everyone turns to the forums for those 6 hours:

    1. What's the difference between Jewel Hunt boxes now and before?

    What I have so far is that they are awarded for 300, 700, 1600, 3500, 7000 points. First two give 1 shard, second two give 2 shards and the last one gives 4. The only other differences I saw were: First one gives 5 fate stones less, second one gives 5 whips more. If we keep these boxes from before the patch, will they convert to the new ones?

    2. Are there any interesting Sky Trail details I should know about?

    So far I know that we have levels that are divided into 10 stages. How many levels are there? How hard are they? Is the reward for the first 10 stages ("first level map") 4.5M XP and 1.4M gold (+tokens) as it says on the update screenshot? How to get an S rating on each and does it mean anything?

    3. How does Clothing ID really work?

    If I assume that the post on Symedia's blog is correct the next table should represent identification per piece of clothing(without refining):

    Gold Cost Chance Bonus Grade
    1,000,000 20% +20 S
    800,000 30% +8 A
    600,000 40% +6 B
    400,000 50% +4 C
    200,000 60% +2 D


    So what to identify first?

    I'm not really a mathematician, so correct me if I'm wrong. Also, confirm this if you agree!
    The average number of attempts needed to complete an identification with probability p is 1/p. For example, for S rated clothing: 1/0.2 = 5 times.
    From this, we can calculate the average amount of gold needed to identify per stat bonus to get the stat that should be identified first.

    I'm using the formula Value = Gold Cost / (Bonus * Chance).

    Grade Value Per 1 Bonus Stat
    S 1M / (0.2*20) = 250k
    A 800k / (0.3*8) = 333k
    B 600k / (0.4*6) = 250k
    C 400k / (0.5*4) = 200k
    D 200k / (0.6*2) = 167k


    So it would appear that D clothing gives the most stats for the gold invested, and A gives the least.

    4. Are there any other interesting insights to the new patch?

    Thanks.

  • WickedSilk
    replied
    Originally posted by kattuktk View Post
    You have forgot to take a very important point into account that the higher the grade level the higher stats it will give per upgrade too, so the D clothing is horrible as it gives a max of +10 stats and A clothing gives +30 stats.
    If I'm right A clothing gives a max of +40.

    I was calculating 2 things - what clothes to identify first and what clothes to refine first. My results are: D ranks are the best for identifying and S ranks are the best for refining. I did not connect the two, but obviously - if you want to refine S rank clothes, identify those first.


    EDIT (not to double post):
    A few more questions for S1-ers with too much free time:

    How much do extra attempts cost?
    How many stages/levels are there in total?
    Do the rewards for various areas (/levels/stages) vary?



    Update: Old chests got converted!

    Proof (of course this could be edited but why would I):
    Click image for larger version

Name:	wtL2chests.png
Views:	1
Size:	67.1 KB
ID:	1687278
    Last edited by WickedSilk; 05-08-2014, 06:01 AM. Reason: don't want to double post

    Leave a comment:


  • kattuktk
    replied
    You have forgot to take a very important point into account that the higher the grade level the higher stats it will give per upgrade too, so the D clothing is horrible as it gives a max of +10 stats and A clothing gives +30 stats.

    Leave a comment:


  • FufuBunnySlayer
    replied
    Originally posted by Draggyy View Post
    guess that if you pass a stage with s ranking, you should be able to pass next. Or at least that is probably the way they thought about it
    I'm just going to assume that's a bug that will (hopefully) be fixed when they roll out the patch to all servers tonight.

    Leave a comment:


  • Draggyy
    replied
    Originally posted by WickedSilk View Post
    So we can always fight at least one level - even if we lose against it we get rewards. Could be interesting once someone passes all levels of all stages with the S rating.
    guess that if you pass a stage with s ranking, you should be able to pass next. Or at least that is probably the way they thought about it

    Leave a comment:


  • koevman
    replied
    So we need to try auto attack or do low dmg for A grade ranking ?

    Leave a comment:


  • winlord
    replied
    Originally posted by WickedSilk View Post
    So we can always fight at least one level - even if we lose against it we get rewards. Could be interesting once someone passes all levels of all stages with the S rating.
    I heard that it's possibly a bug, will know tomorrow I guess.

    Leave a comment:


  • WickedSilk
    replied
    So we can always fight at least one level - even if we lose against it we get rewards. Could be interesting once someone passes all levels of all stages with the S rating.

    Leave a comment:


  • winlord
    replied
    Originally posted by Alinshinoby View Post
    what i am interested in its if today we finishe first lv of sky trail with our 10 atempts(ive see there are 10 monsters/fights per lv) and next day we cant finish 2nd, what we fight 10 times from 3rd day on?
    You can fight stages again if you had an A ranking on them, once they're S you can't fight them anymore which means you'll have to fight tougher stages.

    Leave a comment:


  • WickedSilk
    replied
    Originally posted by Alinshinoby View Post
    what i am interested in its if today we finishe first lv of sky trail with our 10 atempts(ive see there are 10 monsters/fights per lv) and next day we cant finish 2nd, what we fight 10 times from 3rd day on?
    This is an interesting question and I'd like to see the answer too.

    And I said I'd make another table :P
    I'm going to assume the average refinement level is 2 and 3 in separate columns. This is a bad assumption, but it might give an insight into the problem. This is the result of refining an already identified piece.


    Fashion Cores Grade Stat Gain Per Core (avg = 2) Stat Gain Per Core (avg = 3)
    5 S 20 / 5 = 4 8
    4 A 8 / 4 = 2 4
    3 B 6 / 3 = 2 4
    2 C 4 / 2 = 2 4
    1 D 2 / 1 = 2 4

    From this you can see that A-D get +2 to a stat per core spent per star that average value is above 1 and S gets +4.

    Another, useless table that tells you to get Armor if you want BR:

    Piece Attribute BR bonus
    Helm Intelligence +5
    Armor Armor/Defense +8
    Weapon Strength +5
    Wings Endurance +4

    So... If this is right, it's best to Identify D rank pieces first, but use cores on S ranks, despite their high cost.

    @fenrir67: You can only get base stats * stars bonuses, so 20, 40, 60, 80 and 100 for an S rank. 23 shouldn't be possible. I think refining automatically replaces the old value but this is just me interpreting what Kessar and the others said (if you could keep the old ones I think nobody would even mention this). Maybe I'm wrong.

    Leave a comment:


  • fenrir67
    replied
    ok so 2 more questions in general.

    Do i get random stats from refining like for S clothing i get 20-100 so getting 23 is possible? or is it in steps, in case of rank S, 20,40,60,80,100?

    And when you use cores, does it automatically replace the current stats or can you choose to swap stats like eq refining?

    Leave a comment:


  • Alinshinoby
    replied
    what i am interested in its if today we finishe first lv of sky trail with our 10 atempts(ive see there are 10 monsters/fights per lv) and next day we cant finish 2nd, what we fight 10 times from 3rd day on?

    Leave a comment:


  • Draggyy
    replied
    Originally posted by fenrir67 View Post
    Not sure but i thought it was possible to get more than one staron the first identification.

    Yea its uniform, but in my example (20 and 100 with equal chance) it could also be the normal distribution since they're the minimum and maximum:P and normal distribution has the same chances for minimum and maximum (i think atleast), i always hated statistics cz i couldn't see the meaning behind al the information (While i do have a strong feeling for math)
    equal chance? you are optimistic. This is r2 and it wouldnt surprize me to have the same chances of getting a 5 star (100) as you have to get a lvl 5 gem in the 1-5 gem packs . Assuming you have equal chance for all levels might be misleading

    Leave a comment:


  • samsamsame
    replied
    Originally posted by Oblivion5 View Post
    Who cares? It's a free system except if you want to refine it which costs cores. Thus you can get those free from spire. It isn't a bad system. There have been far worse events going on than the clothing id thing.
    you do realize that most of the clothings are not free , right?
    I agree there have been far worse events than clothing id, but it doesn't make it good.
    it's true that everyone with a piece of clothing could get some free br boost, for pve, it's not bad, but for pvp , the gap will just get even bigger as it is.

    Leave a comment:


  • Oblivion5
    replied
    Originally posted by winlord View Post
    Oh, he finally grew up.
    Lol funny you're telling me to grow up :P.

    Leave a comment:

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