was not expecting this the skills are changed
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SKills of Evolved sylphs are completely changed :( (no external url)
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SKills of Evolved sylphs are completely changed :( (no external url)
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Originally posted by Caballero1321 View PostSkills which make evolution worth it, in my opinion:
Amazon's evo:
Got 2 really nice skills- Blistering Flame 225%+875 physical dmg, random target, bleed 2% of HP up to 8k for 3 turns
- Devouring Lava 265%+700 physical dmg, front row, reduce target's PDEF by 10%
Gaia's evo:
Got 2 pretty nice skills- Shock Chain 187%+1675 (?)physical dmg, random target, reduce target's MDEF by 30%
- Thunder Strike 230%+1580 magical dmg, single front row, reduce target's casting speed by 30% for 3 turns (might come in handy in Necro/Sky Trail)
Iris' evo:
Got 1 nice skill- Ice Bolt 300%+180 magical dmg, lowest HP target
Pan's evo:
Got 2 nice skills- Wind's Breath (Passive) increase crit rate by 5% up to 25% when attacked, lasts 2 turns
- Steal 280%+180 physical dmg, targets all, steals 500 awakening points from awakened enemies
That 2 round immunity to any damage or effects is like all opposing party got hit by HS stun for 2 turn, cause they can't do anything to the target with 2 round immunity.
Probably was too OP, so they changed it.
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trouble is : some could replace the existing one. so if we can't remove some skills, we will have to gamble to have the one we want without losing the one we wanna save.
and i try to avoid gambling with r2games...
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Skills which make evolution worth it, in my opinion:
Amazon's evo:
Got 2 really nice skills- Blistering Flame 225%+875 physical dmg, random target, bleed 2% of HP up to 8k for 3 turns
- Devouring Lava 265%+700 physical dmg, front row, reduce target's PDEF by 10%
Gaia's evo:
Got 2 pretty nice skills- Shock Chain 187%+1675 (?)physical dmg, random target, reduce target's MDEF by 30%
- Thunder Strike 230%+1580 magical dmg, single front row, reduce target's casting speed by 30% for 3 turns (might come in handy in Necro/Sky Trail)
Iris' evo:
Got 1 nice skill- Ice Bolt 300%+180 magical dmg, lowest HP target
Pan's evo:
Got 2 nice skills- Wind's Breath (Passive) increase crit rate by 5% up to 25% when attacked, lasts 2 turns
- Steal 280%+180 physical dmg, targets all, steals 500 awakening points from awakened enemies
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for what i see the new skills doesn't seems great at all except for pan (and i doubt i will level a pan from scratch just for that)
wondering if there is even a point of evolving
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uhm.. skills carrying over is fine but then we should be able to choose which one to replace.. if they dont give us that option then id rather have my skills NOT carry over so i can learn the new ones...
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about evolving gaia... Do i need to go lvl 70 to upgrade it or it is only for Triton and medusa?
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i like that it says "digging help" what does this have to do with digging?
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Originally posted by Kessar View PostNo one has evolved a sylph yet, but the ingame help suggests that skills carry over without having to pay. See #3.
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I would like they do not lose skill learned, but well, lets see what happens.
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