Tanks:
1. Make joining the event use your reward attempt for the day.
2. Shorten the time to 15 minutes
3. make it a free for all, no teams.
Battleground
1. Make the resource officer unkillable. Or make it more like a world boss with alot of hp, but hp does not reset after each fight. Its really crappy for those people trying to collect chrystals if they have nothing to do with them.
2. remove the mine in the middle of the chrystals, its worthless scenery
world boss:
1. find a way to even out for the classes, my orginial and no merged servers, archers always dominate in world boss.
2. bring back 3rd world boss especially with the expense of enchanting level 80 gear
3. give a bonus to guilds in the form of guild chests for total damage done by each guild.
Hackers
1. Add a line of code that tracks balens spent vs. balens purchased. You will catch all the hackers quickly
Treasure maps
1. reduce attempts and increase chyrstals won.
2. give full party reward to participants even if party is not full. It gets tough to find a party in the older nearly empty servers
3. Limit treasure area to cloud city
Gameplay/misc.
1. allow players to buy a token that lets them transfer their character to another server. Use level averages to limit transfer. I.E. level 80 could transfer to a server with a level average of 60 and up. You would need to drop inactive players out of the averaging somehow.
2. centralize the quests places in cloud city, it takes too much time to wonder from one place to another for all the different activities.
3. Make everything cheaper. People will actually spend more if stuff is cheaper. Look at how many people dig treasure maps rather than walking to them because 10 balens is nothing.
4. get rid of skill boost from top 3 weekly sylph arena people. It really unbalances the rest of the pvp events.
1. Make joining the event use your reward attempt for the day.
2. Shorten the time to 15 minutes
3. make it a free for all, no teams.
Battleground
1. Make the resource officer unkillable. Or make it more like a world boss with alot of hp, but hp does not reset after each fight. Its really crappy for those people trying to collect chrystals if they have nothing to do with them.
2. remove the mine in the middle of the chrystals, its worthless scenery
world boss:
1. find a way to even out for the classes, my orginial and no merged servers, archers always dominate in world boss.
2. bring back 3rd world boss especially with the expense of enchanting level 80 gear
3. give a bonus to guilds in the form of guild chests for total damage done by each guild.
Hackers
1. Add a line of code that tracks balens spent vs. balens purchased. You will catch all the hackers quickly
Treasure maps
1. reduce attempts and increase chyrstals won.
2. give full party reward to participants even if party is not full. It gets tough to find a party in the older nearly empty servers
3. Limit treasure area to cloud city
Gameplay/misc.
1. allow players to buy a token that lets them transfer their character to another server. Use level averages to limit transfer. I.E. level 80 could transfer to a server with a level average of 60 and up. You would need to drop inactive players out of the averaging somehow.
2. centralize the quests places in cloud city, it takes too much time to wonder from one place to another for all the different activities.
3. Make everything cheaper. People will actually spend more if stuff is cheaper. Look at how many people dig treasure maps rather than walking to them because 10 balens is nothing.
4. get rid of skill boost from top 3 weekly sylph arena people. It really unbalances the rest of the pvp events.
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