A couple of suggestions I wouldn't mind seeing for Battlegrounds:
1) Prioritize guildmates to be placed on the same team. Balancing for Battle Rating and Rank, of course.
2) Increase the duration of attack protection for players who are attacked back to back. Or make it infinite if defeated 5x in a row, so they can gather in peace instead of being farmed.
General feedback:
1) The Warrior's Reverse Damage is bugged like crazy. In PvP it rarely lasts the full duration (see "a") and often disappears if you use Agoran Shield. In PvE it tends to reflect 250 damage at lvl 1 instead of 200.
a) Also the description is incorrect, instead of damage reflection lasting for 10 turns it reflects damage 10 times. Either fix the description or change the skill to accurately match the current description.
2) Equalize skill delays by skill rank across the classes. I'm tired of archers getting off 2 skills before I can get off 1 basic skill. I'm not saying Archers are overpowered, they just shouldn't attack twice as fast as the other classes.
1) Prioritize guildmates to be placed on the same team. Balancing for Battle Rating and Rank, of course.
2) Increase the duration of attack protection for players who are attacked back to back. Or make it infinite if defeated 5x in a row, so they can gather in peace instead of being farmed.
General feedback:
1) The Warrior's Reverse Damage is bugged like crazy. In PvP it rarely lasts the full duration (see "a") and often disappears if you use Agoran Shield. In PvE it tends to reflect 250 damage at lvl 1 instead of 200.
a) Also the description is incorrect, instead of damage reflection lasting for 10 turns it reflects damage 10 times. Either fix the description or change the skill to accurately match the current description.
2) Equalize skill delays by skill rank across the classes. I'm tired of archers getting off 2 skills before I can get off 1 basic skill. I'm not saying Archers are overpowered, they just shouldn't attack twice as fast as the other classes.
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