So I quit the game for a while because events were increasing so much in number. To the extent that it started feeling like a full time job to stay competitive.
When I came back to try it again, I noticed that group arena was split to 2 sessions and the insigna rewards were cut to half.
It almost made me quit the game again right away.
ONE hour of grueling grind per day was already a bit much. why make players WORK twice for the same reward?
If players were asking for more group arena sessions, then it was to increase their reward insignia per day. NOT to make them work double for the same reward.
IF you want to maintain the amount of reward insigna per day. Then my strong suggestion is to keep the reward at 6/win, 2/lose. BUT allow players to participate in ONLY ONE of the two sessions per day.
This way you allow more time flexibility, but ELIMINATE THE GRIND factor. If players want to 'play' 2 arenas per day, then they could join the second session without rewards (Just like it is done with MP and solo dungeons once you exceed your daily quota).
When I came back to try it again, I noticed that group arena was split to 2 sessions and the insigna rewards were cut to half.
It almost made me quit the game again right away.
ONE hour of grueling grind per day was already a bit much. why make players WORK twice for the same reward?
If players were asking for more group arena sessions, then it was to increase their reward insignia per day. NOT to make them work double for the same reward.
IF you want to maintain the amount of reward insigna per day. Then my strong suggestion is to keep the reward at 6/win, 2/lose. BUT allow players to participate in ONLY ONE of the two sessions per day.
This way you allow more time flexibility, but ELIMINATE THE GRIND factor. If players want to 'play' 2 arenas per day, then they could join the second session without rewards (Just like it is done with MP and solo dungeons once you exceed your daily quota).
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