Knights actually complain the most..mainly cuz people dont really grasp the char and blame R2 for making things suck for them.
Pve wise, an archer can cover all classes with an Iris, with heals, debuffs, and some tankyness skills. A mage can cover all classes too with an Hades (only for the ennemy debuff skill). A knight would need 2 sylphs + runes on at the same time during the fight to cover the other 2 classes XD
Pvp wise..Archers using Incendiary shot + guardian rune, that's an 80% damage reduce.. I dont see where they need more defense xD
Mages Heals and get a bonus 10% damage reduce on their solo heal skill, as well as having the most mdef..making them "safer" against Hercule (only the most common used sylph ever, even amongst mages (well..Gaia is the most common for the moment, a lot are soon goona evolve) )
Knights have the lowest mdef..making them the easiest target for any matck sylph, and with Hercule's shock chain, it's a certain death (let's say you have 30k ish mdef, minus 30% lets you at about 19k ish mdef.. 19k mdef against a 50k matck 470% damage Delphic? That's pretty insane lol (maybe that's just me though..since some people seem to think Knights are op #05)
About what Kattuktk said.. I dont really agree with everything haha. It's true at lower levels, it's all about sylphs (unless you cash like no-tomorrow), but, at some point..You eventually come up with strategies ("strategies"..LMAO!) Just like that, I'd say..you could just amnesia the ennemy Gaia/Hercule, that will give you a guarenteed first delphic and (very probably) win. With that in mind.. awakening first becomes a sh't scary thought as it could cost you the fight.
Pve wise, an archer can cover all classes with an Iris, with heals, debuffs, and some tankyness skills. A mage can cover all classes too with an Hades (only for the ennemy debuff skill). A knight would need 2 sylphs + runes on at the same time during the fight to cover the other 2 classes XD
Pvp wise..Archers using Incendiary shot + guardian rune, that's an 80% damage reduce.. I dont see where they need more defense xD
Mages Heals and get a bonus 10% damage reduce on their solo heal skill, as well as having the most mdef..making them "safer" against Hercule (only the most common used sylph ever, even amongst mages (well..Gaia is the most common for the moment, a lot are soon goona evolve) )
Knights have the lowest mdef..making them the easiest target for any matck sylph, and with Hercule's shock chain, it's a certain death (let's say you have 30k ish mdef, minus 30% lets you at about 19k ish mdef.. 19k mdef against a 50k matck 470% damage Delphic? That's pretty insane lol (maybe that's just me though..since some people seem to think Knights are op #05)
About what Kattuktk said.. I dont really agree with everything haha. It's true at lower levels, it's all about sylphs (unless you cash like no-tomorrow), but, at some point..You eventually come up with strategies ("strategies"..LMAO!) Just like that, I'd say..you could just amnesia the ennemy Gaia/Hercule, that will give you a guarenteed first delphic and (very probably) win. With that in mind.. awakening first becomes a sh't scary thought as it could cost you the fight.
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