There has been a lot of Confusions and Hate over World Boss. Today I will teach you how to do World Boss properly, easily getting a chance to land in Top 10.
This applies to every World Boss, so lets begin.. here is the list of what is needed.
1. Double Hit: 1 auto attack followed by a skill immediately, all in 1 turn. How to do this? Timing is the key. 1st Ever Auto Attack Should Be Done As Soon As "Normal" Atk Animation Starts, After That Hit The Light Bolt/RoF/Thunderer/etc (A Skill) When The Boss Attacks And You See The Floating Damage (Damage Shown Overhead Of The Person Being Hit) Moving Up, memorize at what Height It "fades away", Once You've Gotten a Nice Idea of Where/When Damage fades (or can do it via counting how many seconds it takes to fade) Hit ANY Skill Just Before then to execute a Double Attack 100% Success Rate, Timing Isn't even hard at all unless you SERIOUSLY lag
2. Troops: This is the key to properly doing WB. Roughly 800+ Troop Count will be needed. Angels or Knights, You must have these if you want to land in top 10 easily, the reason is because they have better stats, higher chances of taking 2 hits, and they deal more damage. Knights are preferred for WB.
3. Charisma: What is Charisma? It's used to improve Troop Counts, meaning the amount of troops you use during battle, this is needed to World Boss because it allows your Angels or Knights to take 2 hits, meaning tank 1 hit, die 2nd hit.
4. Astrals: Once you have enough base HP (roughly 10k or higher) then you should remove all defense astrals (hp, mdef, pdef, reduce dmg) Most important astral to have during WB is Charisma Astral. Equip all your Attack astrals that will help you hit harder.
5. Potions: Use the highest level potions your guild shop has to offer, it will pay itself back during WB and may land you a nice bonus.
6. Academy: You will need to level up your Troop Count and Troop HP.
These 4 listed here are the essentials of doing WB properly, many people don't think of this and they just stack HP/defense to tank more hits from WB.
Now, I will explain the reasoning behind these essentials.
All World Bosses do a certain amount of hits (6 Hits total) before they use their special attack (300k Dmg) Let me clear this up to so that everyone will understand.
Troops take 2 hits each, hits you 1 time, then kills you on 6th hit, you will only need your troops to tank 2 hits each, no matter what, you will die on the 6th hit unless you can get your troops to tank 3 hits each.
This applies to every World Boss, so lets begin.. here is the list of what is needed.
1. Double Hit: 1 auto attack followed by a skill immediately, all in 1 turn. How to do this? Timing is the key. 1st Ever Auto Attack Should Be Done As Soon As "Normal" Atk Animation Starts, After That Hit The Light Bolt/RoF/Thunderer/etc (A Skill) When The Boss Attacks And You See The Floating Damage (Damage Shown Overhead Of The Person Being Hit) Moving Up, memorize at what Height It "fades away", Once You've Gotten a Nice Idea of Where/When Damage fades (or can do it via counting how many seconds it takes to fade) Hit ANY Skill Just Before then to execute a Double Attack 100% Success Rate, Timing Isn't even hard at all unless you SERIOUSLY lag
2. Troops: This is the key to properly doing WB. Roughly 800+ Troop Count will be needed. Angels or Knights, You must have these if you want to land in top 10 easily, the reason is because they have better stats, higher chances of taking 2 hits, and they deal more damage. Knights are preferred for WB.
3. Charisma: What is Charisma? It's used to improve Troop Counts, meaning the amount of troops you use during battle, this is needed to World Boss because it allows your Angels or Knights to take 2 hits, meaning tank 1 hit, die 2nd hit.
4. Astrals: Once you have enough base HP (roughly 10k or higher) then you should remove all defense astrals (hp, mdef, pdef, reduce dmg) Most important astral to have during WB is Charisma Astral. Equip all your Attack astrals that will help you hit harder.
5. Potions: Use the highest level potions your guild shop has to offer, it will pay itself back during WB and may land you a nice bonus.
6. Academy: You will need to level up your Troop Count and Troop HP.
These 4 listed here are the essentials of doing WB properly, many people don't think of this and they just stack HP/defense to tank more hits from WB.
Now, I will explain the reasoning behind these essentials.
All World Bosses do a certain amount of hits (6 Hits total) before they use their special attack (300k Dmg) Let me clear this up to so that everyone will understand.
Troops take 2 hits each, hits you 1 time, then kills you on 6th hit, you will only need your troops to tank 2 hits each, no matter what, you will die on the 6th hit unless you can get your troops to tank 3 hits each.
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