Given the amount of threads that I've seen requesting Trading Houses, or an Auction system for Wartune. My experience with such systems is that they are easily broken and very easily abused, either through alt accounts or trading/gifting exclusively with friends etc. So this isn't a Trading house or Auction House thread. Also given that we're unlikely to see such a system with ProC and R2 etc not responding to player requests over the last two years for the aforementioned: I doubt we'll see one.
There is also the problem of items piling up, with many people saving items from past events, or stock piling essentially useless items now (the ToK tokens spring to mind), I figured something needs to be done about this.
So my solution is: An Equivalency Exchange: Here's a basic premise of how the Equivalence Exhange in theory would work:
So everything in the game gets assigned a base value (in terms of balens for simplicity): The player puts their unwanted items into the exchange and gets a %age value (85% for example) of the total value back, to exchange for <insert player wanted items here (I had in mind: Mahra, whips, runestones, soul crystals, sepulcrum & VIP tokens amongst other things)> at an inflated balen price, maybe 125% of their normal price. The figures here are for representation only.
So I'll use the ToK tokens and a Mount training whip as an example so you can see my thinking:
ToK token: Base Balen value: 0.1
Mount training whip: Base Balen value: 35
So you take your 1000 ToK tokens and feed them into the Exchange: Giving you 85 Balens, with which you then purchase a Mount Training Whip for 44 Balens, leaving you 41 Balens saved in the exchange for next time.
There is also the problem of items piling up, with many people saving items from past events, or stock piling essentially useless items now (the ToK tokens spring to mind), I figured something needs to be done about this.
So my solution is: An Equivalency Exchange: Here's a basic premise of how the Equivalence Exhange in theory would work:
So everything in the game gets assigned a base value (in terms of balens for simplicity): The player puts their unwanted items into the exchange and gets a %age value (85% for example) of the total value back, to exchange for <insert player wanted items here (I had in mind: Mahra, whips, runestones, soul crystals, sepulcrum & VIP tokens amongst other things)> at an inflated balen price, maybe 125% of their normal price. The figures here are for representation only.
So I'll use the ToK tokens and a Mount training whip as an example so you can see my thinking:
ToK token: Base Balen value: 0.1
Mount training whip: Base Balen value: 35
So you take your 1000 ToK tokens and feed them into the Exchange: Giving you 85 Balens, with which you then purchase a Mount Training Whip for 44 Balens, leaving you 41 Balens saved in the exchange for next time.
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