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  • AnnaTrish
    replied
    .............................

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  • Wraithraiser
    replied
    Originally posted by Kingryan View Post
    If I were level 80 and be among the CW finals, I would include Reverse Damage skill in my skills list.
    No kidding... It is not totally a useless skill, with the advent of sylph, it has more potential in use...
    But I have to say this skill is just a waste of space in pve aspects of the game as much as intercept.
    You'd be lucky to get a single win lol, 1k reflect x 10 turns, most fights won't even last that long to get you 10k damage reflected.
    You'd do more damage throwing an ult slasher at opponent in the same time it took you to cast the RD skill.

    There's 2 reasons why you could use it. You're low lvl, like 50 and under. Or you're so OP you could auto-attack and still win so who cares what strategy you use.

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  • R226329038
    replied
    Originally posted by Kingryan View Post
    If I were level 80 and be among the CW finals, I would include Reverse Damage skill in my skills list.
    No kidding... It is not totally a useless skill, with the advent of sylph, it has more potential in use...
    But I have to say this skill is just a waste of space in pve aspects of the game as much as intercept.
    The only use I found for this move, was with a defensive build, was using : Reverse damage, Shadow Trasher, Apollo Shield, Agoran's Shield and Aoe. I kinda ditched it to get back slasher instead, cuz with my starting rage, I was a few rage short of using whirlwind with auto attack only. (Placing myself in back-row, casting reverse damage on first turn, auto-attack then whirlwind). Plus, I found out patck was more important than anyhting else in this game lol, hard to tank when you try to get attack over defense XD (selling out strategies <3)
    Bleed wh're fan here <3.

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  • Kingryan
    replied
    Originally posted by kimwong View Post
    reverse damage is totally an useless skill, I haven't used it anymore after lvl 50 (just can't understand why some knight still use it in CW final...)

    it would be better it reflects a certain % of dmg, e.g. reflect 10% of the dmg received, last 10 turns
    If I were level 80 and be among the CW finals, I would include Reverse Damage skill in my skills list.
    No kidding... It is not totally a useless skill, with the advent of sylph, it has more potential in use...
    But I have to say this skill is just a waste of space in pve aspects of the game as much as intercept.

    Leave a comment:


  • R226329038
    replied
    Originally posted by kimwong View Post
    reverse damage is totally an useless skill, I haven't used it anymore after lvl 50 (just can't understand why some knight still use it in CW final...)

    it would be better it reflects a certain % of dmg, e.g. reflect 10% of the dmg received, last 10 turns
    Well.. Maybe it was really op back in the days..when top cashers were "barely" reaching 60-80k BR..That was 10k reflected damage on a 60-80k hp ennemy. Though, now, yes, utterly useless XD

    Leave a comment:


  • kimwong
    replied
    Originally posted by daunapu View Post
    still it will be trash, not worth wasting a turn to cast, even equip it
    reverse damage is totally an useless skill, I haven't used it anymore after lvl 50 (just can't understand why some knight still use it in CW final...)

    it would be better it reflects a certain % of dmg, e.g. reflect 10% of the dmg received, last 10 turns

    Leave a comment:


  • adetayo
    replied
    Originally posted by ADYXZ View Post
    imho it sucks they nerfed it (im a mage btw), still i somewhat feel joy when i think ToK shadows wont block heal twice the damage we hit them for

    fun fact which u pointed out yhina and i was thinking of this the past few days: all fixed numbers suck completly the higher u go up, so whats the point the new skills
    Fatal blow Level 5 - 221% +1450 [100rage) QTE doesnt add damage

    that 1450 looks nice cuz its a rly high number, but the % is very low for the rage cost, why would a knight use 100 rage to use a skill that does HALF the damage of EDD, when edd can give back 50 rage (so fuel a DD/agoran after it). this also applies to sylph skills, the new sylph skills are extremely low % if compared to the basic ones, the only thing that is higher it the fixed dmg added, which may result in higher damage for low lvls but its not a real improvment.
    looking at gaia i see my jupiter do 225%+250, flash storm 240%+265
    then hercules skills i see shock chain 187%+1.7k, thunder strike 230%+1.6k

    the weird thing is that the low%+high# make sense as long one is weak and has noob gear/attack at least, but these so called super new skills, ADVANCED skills, look pretty silly and useless
    The point of shock chain isn't the damage, it's the -30%mdef to all opponents. thunder strike is as much for the 30% slow as the damage(which came in handy till they made everything immune to slow :/)

    Leave a comment:


  • daunapu
    replied
    Originally posted by Kingryan View Post
    Damn you. You make me lmao.

    I just hope they increase the damage of Reverse Damage to 1600 (with QTE, it will become 2k).
    still it will be trash, not worth wasting a turn to cast, even equip it

    Leave a comment:


  • Kingryan
    replied
    Originally posted by Wraithraiser View Post
    Now imagine they really do remove ToK and all the pros to it gone... swoosh down the toilet.
    Damn you. You make me lmao.

    I just hope they increase the damage of Reverse Damage to 1600 (with QTE, it will become 2k).

    Leave a comment:


  • princestewii
    replied
    Originally posted by daunapu View Post
    necropolis, sky trail and gods decent rewards outweigh anything you can get from group pve, so maybe you speak about low levels, which no one cares about...
    Maybe I do lol and thank you for not attacking me with you have to cash to be the best.

    P.S Im only lvl 58 so I don't know about sky trail and GD yet

    Leave a comment:


  • daunapu
    replied
    Originally posted by princestewii View Post
    this game is mainly about teamwork in PvE
    necropolis, sky trail and gods decent rewards outweigh anything you can get from group pve, so maybe you speak about low levels, which no one cares about...

    Leave a comment:


  • princestewii
    replied
    All I get from this is that people are angry that knights healing method is being reduced, this game is mainly about teamwork in PvE so if you have a good mage that can heal well and your knight has good def overall you could continue to tank and not die easy. As for the blood thirsty we archers have, it doesnt heal us well when we face a top knight with high def as the damage would not be enough to recover alot of hp. All classes are unique, if you build them right you should not have a problem and don't attack me with you have to cash to be good.

    Leave a comment:


  • Wraithraiser
    replied
    Originally posted by ADYXZ View Post
    imho it sucks they nerfed it (im a mage btw), still i somewhat feel joy when i think ToK shadows wont block heal twice the damage we hit them for

    fun fact which u pointed out yhina and i was thinking of this the past few days: all fixed numbers suck completly the higher u go up, so whats the point the new skills
    Fatal blow Level 5 - 221% +1450 [100rage) QTE doesnt add damage

    that 1450 looks nice cuz its a rly high number, but the % is very low for the rage cost, why would a knight use 100 rage to use a skill that does HALF the damage of EDD, when edd can give back 50 rage (so fuel a DD/agoran after it). this also applies to sylph skills, the new sylph skills are extremely low % if compared to the basic ones, the only thing that is higher it the fixed dmg added, which may result in higher damage for low lvls but its not a real improvment.
    looking at gaia i see my jupiter do 225%+250, flash storm 240%+265
    then hercules skills i see shock chain 187%+1.7k, thunder strike 230%+1.6k

    the weird thing is that the low%+high# make sense as long one is weak and has noob gear/attack at least, but these so called super new skills, ADVANCED skills, look pretty silly and useless
    Now imagine they really do remove ToK and all the pros to it gone... swoosh down the toilet.

    Leave a comment:


  • ADYXZ
    replied
    imho it sucks they nerfed it (im a mage btw), still i somewhat feel joy when i think ToK shadows wont block heal twice the damage we hit them for

    fun fact which u pointed out yhina and i was thinking of this the past few days: all fixed numbers suck completly the higher u go up, so whats the point the new skills
    Fatal blow Level 5 - 221% +1450 [100rage) QTE doesnt add damage

    that 1450 looks nice cuz its a rly high number, but the % is very low for the rage cost, why would a knight use 100 rage to use a skill that does HALF the damage of EDD, when edd can give back 50 rage (so fuel a DD/agoran after it). this also applies to sylph skills, the new sylph skills are extremely low % if compared to the basic ones, the only thing that is higher it the fixed dmg added, which may result in higher damage for low lvls but its not a real improvment.
    looking at gaia i see my jupiter do 225%+250, flash storm 240%+265
    then hercules skills i see shock chain 187%+1.7k, thunder strike 230%+1.6k

    the weird thing is that the low%+high# make sense as long one is weak and has noob gear/attack at least, but these so called super new skills, ADVANCED skills, look pretty silly and useless

    Leave a comment:


  • Yhina
    replied
    Anything "fixed" gets useless soon enough. Example : 120 hp bleed, 1k return damage, 3k heal, 3k intercerpt... Anything % based always remain "competitive", any direct fixed number , no matter how high it might be, soon falls behind.

    As more stuff is added to game, the less and less it means... 3k healing might seem good when you are around 60, but later is means nothing. The damage cut comes from the block itself, which honestly, everyone can do if they use astral or/and gems... the 3k is fancy, in green, looks awesome, but it's real impact is less and less significant as you move on.
    In short, we have lost our healing. Wanna be knights like me can still use it, as we move on to harder levels, we can say farewell to block heal. Are we supposed to change our block gems for crit gems and play as wanna be archers too? At this rate seems like there is no further strategy than crit+attk... zzzz

    Let's all play same class and whoever starts the round first kill the other, seems like a real fun game...

    Leave a comment:

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