I MAY only accept cap in block heal only if block rate increases and I get 20% block boost like archers do in crit.
And let's not forget that if I block a double hit I only heal ONCE.
So far we have by far slowest skills, we get dominated by gaia cause of the lowest MDEF, we are optional in mpd cause we can't heal/ss/IS/puri effectively even with runes and sylphs. And let's not mention sky trail/god descend where our slow skills let us die in boss rage.
And in 70-80 wilds bosses? Need ss and puri and IS. Knights are always optional
The only advantage we had in pve that made 1 knight slightly more usefull than an archer as tank was our block heal.
I am really sorry if my attitude is offensive, but I am only expressing what I feel by what I read
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Knights block heal !!!!!!!!????
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the new astral with the patch is patk+penatration or matk+penatration. panatration in this case reducing the efectiveness of block wich regardless of the trigger rate is now around 70% damage reduction. and limiting it to 3k is clearly just totally disregarding the knight skill that clearly states recover 4% of max hp
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There is no anti block astro that could reduce knight heal block AS OF TODAY.
Like crit can be reduced by GA, but block can't be reduced, so i think since there is no such thing to reduce block; the developers limited knight heal to 3k instead of 7k-8k after every successful block
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thats total bullcrap does the skill still states 4%? it was the knights only real advantage. so besides the anti block astral wich we suffer most from. we also get only 3k heal without any notification? thats a nice way to kill a complete build
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Yeah its been confirmed knight heal is nerfed to 3k.
http://www.youtube.com/watch?v=SdKD1AAg_hI
Around 1:51 you can see knight heal only 3k
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