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Archer Tactic Why No One Has Thought Of It?

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  • #31
    no one thought of it because the scatter shot does not decrease enemies rage
    the QTE decreases the rage you will use to cast it

    Guild:ShtHappens
    Class:Archer
    Name:Kairi

    Potencia Absortio

    Comment


    • #32
      Originally posted by ProNab View Post
      Scenario: 3 mages vs. 3 archers (we all know whoever spams skills on loading/black screen goes first, so good luck)

      Let's SAY Archers get the 1st Go, All 3 Archers Spam Scatter Shot, That's -30 Rage (that's their entire initial supply) (leaves % rage leftover unless you gain some for using the skill)
      Mages will attempt to spam Either RoF or Meteor (we all know it) in this scenario they'd be empty and deal a "normal" atk so they gain simply 2 Rage

      So Far: Archers= 5 Rage/Mages= 2 Rage

      Archers will then arrow strike most likely (Lv.4) so idk how much rage gain is that but more then likely enough for Multi next turn?
      Mages will Bolt that's +6-8 Rage bringing them up to 10 at most

      Archers= ?? Rage (enough for multi or whatever)
      Mages= 10 (at most)

      Archers can spam Multi shot this round each dealing 2 hits for a total of 6
      Mages will have to Bolt once more to have enough rage for at least RoF

      Archers= ?? (Same Rage as before)
      Mages= 18 Rage at Most

      Archers will Arrow strike while Multi is in CD
      Mages will RoF for their 1st time dropping them back to 2 Rage

      Archers= rage increase depending on arrow strike
      mages= 2 Rage

      so on so forth -.- why must I explain a simple scenario?

      no one thought of it because the scatter shot does not decrease enemies rage
      the QTE decreases the rage you will use to cast it

      Guild:ShtHappens
      Class:Archer
      Name:Kairi

      Potencia Absortio

      Comment


      • #33
        Archer With Patk,Crit,Base Dmg %, and Floating Dmg Astral Hit really hard even if your enemies outmatched you with their Sets EX you have 35 sets and the enemies at 45... The TINY PROBLEm are always been THE DRILL, the one who got more Socket and classy Gem in the end will Win the battle or even the war. The Equipment rating does 10% overall effect on BR i think. about anything else perhaps tiny problem people always forget to mention is the medallion or daru engraving. About the Skills, i picked Arrow Strike Anytime (its the BEST rage gatherer) the problem is always with Multishot.... Actually its really low and at higher levels You would probably try to use Lunatic Fire better(gather the stacking passive bonuses Faster)... With PVE sets You will lose the -1k~3k Ignore defense but just so you know with rage level like that hell ya you could summon Hell inside the arena (i bet you never Actually Try HIGH PVE SETS) i could Spam Skill with such Comfort and the enemy just bedazzled with it.One of my chain skills EX:i use Arrow Strike-Lunatic Fire-Arrow Strike 2x-Delphic Death Star-Lunatic Fire(if rings effect is on)-Deep Freeze-Arrow Strike-Delphic Sniper- Armor piercer (if Rings effect is On).... But if im on PVP sets T_T this is one of my chain skills Ex: Arrow Strike - Lunatic Fire - Multishot(if rings effect is on) - Arrow Strike - Multishot- Etc (even sometimes use the Armor Piercer,Deep Freeze or even Bloodthirsty) Dmgs are great since the sets bring -deff stats but really i killed better with my PVE sometimes... not because it has really Great Patk or any other Stats but Rather becoming a deadly Skills Spammers (no one with PVP sets could Activate Delphic Death Star and Delphic Sniper After Armor Piercer/Deep Freeze in 1 fight)
        IF YOU COULD PLEASE TEACH ME ^_^
        Giggle100x

        Comment


        • #34
          sneaky archer did scatter on our heal, heal disappeared, quite clever so did our knights deflect damage very very nice work ps archer doesn't reduce our rage, the knight skill has that one (very evil skill, muahahahaha)
          Death comes when you hear the Banshee.....

          Comment


          • #35
            Originally posted by ProNab View Post
            Scenario: 3 mages vs. 3 archers (we all know whoever spams skills on loading/black screen goes first, so good luck)

            Let's SAY Archers get the 1st Go, All 3 Archers Spam Scatter Shot, That's -30 Rage (that's their entire initial supply) (leaves % rage leftover unless you gain some for using the skill)
            Mages will attempt to spam Either RoF or Meteor (we all know it) in this scenario they'd be empty and deal a "normal" atk so they gain simply 2 Rage

            So Far: Archers= 5 Rage/Mages= 2 Rage

            Archers will then arrow strike most likely (Lv.4) so idk how much rage gain is that but more then likely enough for Multi next turn?
            Mages will Bolt that's +6-8 Rage bringing them up to 10 at most

            Archers= ?? Rage (enough for multi or whatever)
            Mages= 10 (at most)

            Archers can spam Multi shot this round each dealing 2 hits for a total of 6
            Mages will have to Bolt once more to have enough rage for at least RoF

            Archers= ?? (Same Rage as before)
            Mages= 18 Rage at Most

            Archers will Arrow strike while Multi is in CD
            Mages will RoF for their 1st time dropping them back to 2 Rage

            Archers= rage increase depending on arrow strike
            mages= 2 Rage

            so on so forth -.- why must I explain a simple scenario?
            Question is how many archer still standing after 3 mage casting ROF? 0?

            Comment

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