So As I Was Tinkering Again with Archer Skill Tree I noticed Scatter Shot Debuffs Enemies but at lv.2+ It has a QTE Reducing Enemy Rage by 10..I'm Like woah...what would it be like if 3 Archers paired up and used this right off the bat? ._. -30 rage for the entire enemy team?...Anyone wanna try this? *cough* for the sake of research *cough*
What The Skill Tree Might Look Like Revolving At Least Lv.40
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Archer Tactic Why No One Has Thought Of It?
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Archer Tactic Why No One Has Thought Of It?
Last edited by ProNab; 10-06-2012, 02:09 AM.Tags: None
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Originally posted by ProNab View PostScenario: 3 mages vs. 3 archers (we all know whoever spams skills on loading/black screen goes first, so good luck)
Let's SAY Archers get the 1st Go, All 3 Archers Spam Scatter Shot, That's -30 Rage (that's their entire initial supply) (leaves % rage leftover unless you gain some for using the skill)
Mages will attempt to spam Either RoF or Meteor (we all know it) in this scenario they'd be empty and deal a "normal" atk so they gain simply 2 Rage
So Far: Archers= 5 Rage/Mages= 2 Rage
Archers will then arrow strike most likely (Lv.4) so idk how much rage gain is that but more then likely enough for Multi next turn?
Mages will Bolt that's +6-8 Rage bringing them up to 10 at most
Archers= ?? Rage (enough for multi or whatever)
Mages= 10 (at most)
Archers can spam Multi shot this round each dealing 2 hits for a total of 6
Mages will have to Bolt once more to have enough rage for at least RoF
Archers= ?? (Same Rage as before)
Mages= 18 Rage at Most
Archers will Arrow strike while Multi is in CD
Mages will RoF for their 1st time dropping them back to 2 Rage
Archers= rage increase depending on arrow strike
mages= 2 Rage
so on so forth -.- why must I explain a simple scenario?
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sneaky archer did scatter on our heal, heal disappeared, quite clever so did our knights deflect damage very very nice work ps archer doesn't reduce our rage, the knight skill has that one (very evil skill, muahahahaha)
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Archer With Patk,Crit,Base Dmg %, and Floating Dmg Astral Hit really hard even if your enemies outmatched you with their Sets EX you have 35 sets and the enemies at 45... The TINY PROBLEm are always been THE DRILL, the one who got more Socket and classy Gem in the end will Win the battle or even the war. The Equipment rating does 10% overall effect on BR i think. about anything else perhaps tiny problem people always forget to mention is the medallion or daru engraving. About the Skills, i picked Arrow Strike Anytime (its the BEST rage gatherer) the problem is always with Multishot.... Actually its really low and at higher levels You would probably try to use Lunatic Fire better(gather the stacking passive bonuses Faster)... With PVE sets You will lose the -1k~3k Ignore defense but just so you know with rage level like that hell ya you could summon Hell inside the arena (i bet you never Actually Try HIGH PVE SETS) i could Spam Skill with such Comfort and the enemy just bedazzled with it.One of my chain skills EX:i use Arrow Strike-Lunatic Fire-Arrow Strike 2x-Delphic Death Star-Lunatic Fire(if rings effect is on)-Deep Freeze-Arrow Strike-Delphic Sniper- Armor piercer (if Rings effect is On).... But if im on PVP sets T_T this is one of my chain skills Ex: Arrow Strike - Lunatic Fire - Multishot(if rings effect is on) - Arrow Strike - Multishot- Etc (even sometimes use the Armor Piercer,Deep Freeze or even Bloodthirsty) Dmgs are great since the sets bring -deff stats but really i killed better with my PVE sometimes... not because it has really Great Patk or any other Stats but Rather becoming a deadly Skills Spammers (no one with PVP sets could Activate Delphic Death Star and Delphic Sniper After Armor Piercer/Deep Freeze in 1 fight)
IF YOU COULD PLEASE TEACH ME ^_^
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Originally posted by ProNab View PostScenario: 3 mages vs. 3 archers (we all know whoever spams skills on loading/black screen goes first, so good luck)
Let's SAY Archers get the 1st Go, All 3 Archers Spam Scatter Shot, That's -30 Rage (that's their entire initial supply) (leaves % rage leftover unless you gain some for using the skill)
Mages will attempt to spam Either RoF or Meteor (we all know it) in this scenario they'd be empty and deal a "normal" atk so they gain simply 2 Rage
So Far: Archers= 5 Rage/Mages= 2 Rage
Archers will then arrow strike most likely (Lv.4) so idk how much rage gain is that but more then likely enough for Multi next turn?
Mages will Bolt that's +6-8 Rage bringing them up to 10 at most
Archers= ?? Rage (enough for multi or whatever)
Mages= 10 (at most)
Archers can spam Multi shot this round each dealing 2 hits for a total of 6
Mages will have to Bolt once more to have enough rage for at least RoF
Archers= ?? (Same Rage as before)
Mages= 18 Rage at Most
Archers will Arrow strike while Multi is in CD
Mages will RoF for their 1st time dropping them back to 2 Rage
Archers= rage increase depending on arrow strike
mages= 2 Rage
so on so forth -.- why must I explain a simple scenario?
no one thought of it because the scatter shot does not decrease enemies rage
the QTE decreases the rage you will use to cast it
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no one thought of it because the scatter shot does not decrease enemies rage
the QTE decreases the rage you will use to cast it
Leave a comment:
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Originally posted by ProNab View PostScenario: 3 mages vs. 3 archers (we all know whoever spams skills on loading/black screen goes first, so good luck)
Let's SAY Archers get the 1st Go, All 3 Archers Spam Scatter Shot, That's -30 Rage (that's their entire initial supply) (leaves % rage leftover unless you gain some for using the skill)
Mages will attempt to spam Either RoF or Meteor (we all know it) in this scenario they'd be empty and deal a "normal" atk so they gain simply 2 Rage
So Far: Archers= 5 Rage/Mages= 2 Rage
Archers will then arrow strike most likely (Lv.4) so idk how much rage gain is that but more then likely enough for Multi next turn?
Mages will Bolt that's +6-8 Rage bringing them up to 10 at most
Archers= ?? Rage (enough for multi or whatever)
Mages= 10 (at most)
Archers can spam Multi shot this round each dealing 2 hits for a total of 6
Mages will have to Bolt once more to have enough rage for at least RoF
Archers= ?? (Same Rage as before)
Mages= 18 Rage at Most
Archers will Arrow strike while Multi is in CD
Mages will RoF for their 1st time dropping them back to 2 Rage
Archers= rage increase depending on arrow strike
mages= 2 Rage
so on so forth -.- why must I explain a simple scenario?
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i hate ARCHER!! arghhh cause they can hit BACKROW always(dont ask me how it works)
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Originally posted by Gyoka View Post1st: Its quite good skill
2nd:The payment's could be reduces by your rings
3rd:Better take this skill at 35+
4th:Best against knight skills (Aragorn shield,reverse Damage, and appolonian shield)
5th:we could accumulates rage faster than mage but knight is faster than us.
6thnly use this skill in arena, duel and BG in any other grounds are not that necessary
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Originally posted by ProNab View PostI believe I said ditch the other skills and focus mainly on arrow/multi didn't I?
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Originally posted by ProNab View PostKnight Rage deduction does not take away just "10" Rage lolz, RoF costs 16, I went from 30 to 20 and ended up doing a "normal" attack, you spouted something about bosses, ok go use scatter on BG or 3v3 with someone you know, THEN get back to me genius
also I just used it recently and this time at the very start of battle by mistake and my rage dropped to 10 not 0 which if it did not decrease the rage cost like you said it doesn't then it would of dropped to 0 not 10.Last edited by gagm200; 10-07-2012, 01:27 AM.
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