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1. Make it so you can link gear in chat ( show friends loot or ask there opinion on what the feel is better. ie. replace what you have on with XX loot item )
More difficult addition
2. Astral Conversion. The astral side of the game is great and cost a ton of gold, which is also great. It should not be easy to boost your stats. However I think adding a conversion system based on colors would be nice. For example, A Green can only be traded for a green of your choice, a blue for a blue, purple for purple and orange for orange. Each astral grade has a large fee and only gets larger in regards to the rarity of the astral.
3. Potion conversion for a fee. Self explanatory
I tried to read through all the pages so I did not double post the same suggestions. The above is what I did not see mentioned.
Last edited by GnarlyMilk; 11-08-2012, 09:34 AM.
Reason: spelling
SUGGESTIONS FOR CATACOMBS in the catacombs we can set limits to what level
AFK mode can be activated
SUGGESTIONS FOR GUILD AREA in the guild area are private meeting rooms that can be entered are members who are invited or have keywords
This room key can be opened / closed by a Guild Master or Asst. Guild Master
With the Skills problems lately and resets, wouldn't it be a good idea if the Skills Calculator represented the changes in your stats? This way you could test different skill configurations before committing to your chosen skills. As it is now, I really don't see much use in it. Yes you can see what is needed for which skill, but I want to know how it directly affects my character.
It's either that or allow us to reset skills for free period. Not just to level 25, but no matter your level. The skills are so important to the character that it should be easier to determine which ones you want before committing.
And yes, I know you can write down what each one does and maybe work it out on paper, but it would be simpler if the skill calculator did it for you.
It would be more fun if troops can be equipped with gears or other stats enhancement item (Gems etc..) How to obtain it, i leave it up to you guys. It could be balens or it could be insignia/token exchange. I prefer the later coz it would promote effort. =)
Instead of listing out who beat who in the battle report, it would be great if you could add battle statistic such as win and loose count and also win and loose streak. After list resets, i found nothing helpful in that battle report. Aside of that, some reward for 20, 50, 100 etc etc winning streak would be nice. =)
Change the Friendliness lvl5 Bonus from 70 Charisma (cause you can never use troops + friends at same time) to Crit100 / Block100 or something useful. And on the lvl 9 change the 100 Charisma to soemthing more useful
<Battleground>
For lvl 45 to lvl 80, having auto debuff for higher level players fighting any 5 levels below.
<Auction Hall>
Sell and buy items from players shop.
<Angel troops A.I>
Have a better A.I. Not to heal when any parties is full hp.
<New Player's Skills attribute>
Add on attribute effect to 1 attack skills. Max lvl 5. Cost Gold.
Stun - Immoblilty in a turn
Bleed - Reduce hp per turn
Confuse - Random attack own party member
Fire, Ice, Earth - Element attributes
Sorry if this is a repeat (cant bring myself to read all 33 page
It would be great if there was some kind of stat translation in the game. For instance, if I have 1400 crit, what exactly does that do? I realize it increases Crit chance, but by how much? I notice that the game does this when you mouse over the Strength, Intel, Endur, Troops stats, but it doesn't do it for the other stats. If I have 1500 block, I would like to know exactly how much that increases my chance to block so that when I mouse over the Block Stat in my profile a box would tell me it increases chance by say 15% (or maybe it has some secondary effect unknown to us such as increasing block chance by 15% and increasing dmg blocked by 1.5%).
Sorry if this is a repeat (cant bring myself to read all 33 page
It would be great if there was some kind of stat translation in the game. For instance, if I have 1400 crit, what exactly does that do? I realize it increases Crit chance, but by how much? I notice that the game does this when you mouse over the Strength, Intel, Endur, Troops stats, but it doesn't do it for the other stats. If I have 1500 block, I would like to know exactly how much that increases my chance to block so that when I mouse over the Block Stat in my profile a box would tell me it increases chance by say 15% (or maybe it has some secondary effect unknown to us such as increasing block chance by 15% and increasing dmg blocked by 1.5%).
agreed +1
i want a stat translator too
Learn the search function and use the search function help r2 by reducing the threads which might have already been posted
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