I suggest a whole new strategy for this game on how to handle the free players and the cashers.
- 2 separated categories regarding the benefits and "penalties" for wanting to be stronger or not to fix once and forever the game balance about crypt keys, socketing rods.
1.Cashers
Lets suppose that you start playing this game and you decided to pay cash for getting items/keys/sockets for faster/better advantage above then other players. However if you decided to do this you wont have access to the free players quests (quests that give some keys, socketing rods, gems when reaching some important lvls in the game, like 35, 45 etc)
2.Free players
Lets suppose that you start playing this game as a non-casher (for various resons, cant afford, dont want etc). So as long as you dont charge your account with balens, you are considered a freebie, and have normal access to the quests that rewards you some keys, socketing rods, gems when reaching some important lvls in the game, like 35, 45.
In this way, I suppose there will still be the same cashers who are greedy or lazy or just power hungry ppls who wont be satisfied with just the non-cashers rewards and will still go and charge their balens so it wont affect the game income, but with the huge difference that the free players gets stimulated to continue playing in this pay to win game, and more than that it could even increase the game income , since if the free players get a little more stronger, the cashers will buy even more than before.
- 2 separated categories regarding the benefits and "penalties" for wanting to be stronger or not to fix once and forever the game balance about crypt keys, socketing rods.
1.Cashers
Lets suppose that you start playing this game and you decided to pay cash for getting items/keys/sockets for faster/better advantage above then other players. However if you decided to do this you wont have access to the free players quests (quests that give some keys, socketing rods, gems when reaching some important lvls in the game, like 35, 45 etc)
2.Free players
Lets suppose that you start playing this game as a non-casher (for various resons, cant afford, dont want etc). So as long as you dont charge your account with balens, you are considered a freebie, and have normal access to the quests that rewards you some keys, socketing rods, gems when reaching some important lvls in the game, like 35, 45.
In this way, I suppose there will still be the same cashers who are greedy or lazy or just power hungry ppls who wont be satisfied with just the non-cashers rewards and will still go and charge their balens so it wont affect the game income, but with the huge difference that the free players gets stimulated to continue playing in this pay to win game, and more than that it could even increase the game income , since if the free players get a little more stronger, the cashers will buy even more than before.
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