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[FAQ] Game of Emperors Game Features

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  • [FAQ] Game of Emperors Game Features

    A world where you will face thousands of players. Some of them bound to be your enemies. Others will become your friends and trusted allies. Game of Emperors is known for its deep gameplay, a near-perfect blend of strategy and simulation. Build your capital, claim new territories by establishing provinces, trading posts, and military encampments. Train your army to spy on the enemy and defend your Empire from all who dare to reach for its riches.

    With its MMO and PVP focus you can expect to become a part of an alliance and wage war against enemy players in competition for the title "Lord of the Realm"! Special weekly events, realms, and tournaments are all present to ensure you will never have a dull moment.

    Main Features:
    Provinces and buildings
    The players can have more provinces by annexing on the Global Map. To annex, they need a vacant level of Centralization (each level allows one annexed province) and a victory over the independent province. The points, the players get for annexing a province, correspond to the buildings in the new province.
    There are near 30 buildings in the game and each one has a special function.

    Great person
    The Governor skills boost the overall development of the province such as resource and troop production, while General skills affect the capabilities during battle. Generals can be captured by the opposite army if a battle is lost by a player.

    The population in Game of Emperors can grow with Medicine and/or Premium activation. If there are losses due to lack of Farms, raising a level of Farms will decrease these losses and will respectively increase the net growth. Not maintaining high Happiness means, losses of the population to migration. The lower the average Happiness, the bigger the chance to lose more people.

    The Alliances in Game of Emperors are groups of players sharing their own strategy with each other. Alliance members donate resources into the alliance treasury, which are used for researching technologies, waging wars, building alliance holdings, cultural and military influence expansion, etc. Allies can support each other in an economic and military way via the gold transfer module. Alliances are ranked in a separate ranking based thoroughly on the total sum of all members’ net worth points.

    The resources are wealth, which workers produce in the empire's mines, as well as the taxes collected on the population. All of them can be invested in construction, research, and armies.
    The maximum amount of each resource a province/colony can stash before the production is frozen is determined by the Fortress level. When the maximum capacity is reached the province/colony can gather even bigger amounts but it simply stops producing until the amount drops below the limit or a new Fortress level is built and activated.

    Weather Forecast
    Weather plays an important role in Game of Emperors as it applies both positive and negative bonuses upon all Empires in all Realms on a daily basis. Thus, it may affect factors like living conditions, food production, as well as military campaigns.
    The Weather Forecast module shows a 5-day prognosis of the weather conditions in the Realm and displays the different positive and negative bonuses that will be applied upon the Economy and Military globally.

    Game of Emperors has a complex battle system, even though it is built with only five main types of military units. The five main categories of units are as follows: Swordsmen, Spearmen, Archers, Cavalry, and Siege Engines. The outcome of each battle is determined automatically by the impact, which means that the armies cannot be controlled directly. There are three battle types in The Great people according to the battle mechanics and troops involved and the profit for the attacker: Fortress siege, Field battle, Pillage.

    The first one sends the troops to fight only with the field army of the opponent, without sieging the Fortress or pillaging the civil population. The only profit, which the attacker will gain are military points for slashing enemy units and honor points. A fortress siege is conducted after a successful Field battle for the attacker. A successful Fortress siege will loot resources. If Pillage is chosen, the troops will engage the civil population of the opponent. In this case, gold is earned for every villager that is killed. There will also be a punishment, expressed in the drop of Honor.

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