i can say from all the people i ask around they say dodge astral activate like if it was 50%-80% of the time i see 8% and i attacked 3 times and it dodges 2 time now *** is wrong with that? thats way op we do delp destroyer and it dodges 2 hits or 1 hit and thats 8% out of 100%? and when we trying to upgrade equipments and we fail at 80-90% now thats messed up compared to dodge astral.
Announcement
Collapse
No announcement yet.
Dodge astral ***
Collapse
X
-
I know what you mean almona. I gave one a try and at only 6% it seemed like it was working all the time. As time went by that evened out and I would go multiple arena battle without seeing it proc once. I finally decided the damage reduction % was better for me since it was more consistent although even at 15% I dont notice much of a difference with that astral.
Comment
-
Originally posted by ISuk? View Postits more like double the percent that its supposed to be mine usually triggers once a fight atleast
u saying its 50 to 80 percent means u re rly rly rly stupid though
Comment
-
The % chance shouldn't be judged so harshly.. I have a 10% chance to regain some hp after performing an action (Blessed Health) Some times it activates 5x in the same battle, other times I can go through an entire dungeon without it activating so your complaint about the % activating too often is bogus. It just depends on how lucky the user is. Cry some more, the forums aren't damp enough.
Comment
-
As a knight I was using a lvl 5 block astral but switched to dodge when I noticed its proc rate was amazing. Its not uncommon to see 6+ procs in one arena fight. I was in TL today actually on the pull with 6 mobs and they all atkd, the astral procs 4 dodges out of the 6 incoming atks. I wouldn't say 80%, but definitely higher than 10%, maybe around 30-40%
Comment
-
I just tested two astrals with 10% proc.
10% to heal 50% damage done.
10% to dodge all damage.
Results:
10% Heal = Proced twice in 36 hits
10% dodge = Proced 6 times in one arena fight. (About 6 out of 15 hits MAX)
Other observations: Guild Mate using the same astral, only at 4%, procced 4 times in an arena duel. Still far exceeding the 10% heal.
Let's look at this in another light:
10% to heal 50%: On average, a strong player will hit another strong player for oh.. say... 4k-5k
Now let's say it proced magically 4 times in an arena duel, that's about 10k health saved for you.
Compare the above situation with this:
10% to dodge damage: 4-5k damage hit converted to 1 damage. Procs 6 times in a duel.
You just avoided 30k damage. This is also not saying you are not fighting someone who hits like a truck.
Overall: 10% dodge is already Over Powered as hell. The proc rate seems to be way more than it should be.
Comment
Comment