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  • #16
    MemoryLane suggestion are too many ... start by doing this give to all guilds who don't have opponents rewards , should be a good start
    and remove means : 10vs10 or 15vs15 is too much this change , removing one is better , Harras should count as guild points ( doesn't say nowhere if counts or not ) , since >is too easy to lose HP better remove that too
    gonna talk this days with my guild mates and gonna use this to talk to you about ideas and good suggestions MemoryLane ,
    IGN: Yummy from S106

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    • #17
      guild battle (server based) = defend 4 towers for 200% damage buff against main tower. hold 0 towers do 0 damage to main tower, chariot .. best GB style,
      cross server guild battle = large map, carting, tower defend, lasers, tanks. to complicated and laggy
      imperial war = glorified post grab where the 1st guild to get 60% towers normally won.. not good
      guild seige = AI controlled opponents who can't fight, 4 attacks free per siege,.. overall worse then imperial war.

      my feedback is keep guild seige name but rework the event fully... make it like the old server guild battle expect make it cross server, the chariot more healthy with more defense and the main tower to. something like 5-12 NM guild dungeon for the defense and that with the hp on tower same as world boss or more if possible
      Last edited by R23224943; 12-28-2018, 11:43 PM.
      Cyanide
      Server: R2Games S230 Cross Chasm (Oceanic)
      Guild: Sicario

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      • #18
        The whole problem I see with this event is that it's not a guild battle to win... it's a fight to try to make them lose, too. If you don't have 1 or 2 high-end cashers willing to buy extra attempts (1 casher can attack 16 times, in a 10v10 that's over half the battlefield), or your guild isn't big enough, you're done before you even get started. We're into the 3rd round of this matching and our guild is now up against the same guild we just lost the last two battles to. How can we keep matching with them when they've won 2 and we've lost 2?!?! Something is hinky.
        Knight - 45 mil BR
        100% FREE player

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        • #19
          here my opinion as G M of guild that currently on top 3 ranking on guild siege, i dunno if u wud 'listen' or not but at least let me shared my honest opinion :

          1. I really apreciate dev good will to make all players can participated on guild battle, but in reality on the field its not work properly becoz it is hard to control all members especially big guild like us with many members..becoz wartune players are from many country with many language it is hard to communicating what to do on battle, the only way to control it by standby on guild siege map 24 n watch who doin attack n thats is impossible to be done..as a result many players can lose attempts becoz it is hard to control n also each opponent must be treated differently..so the only solution of this problem is to make the destroyed tower can still be attacking so when all tower of opponent already destroyed players who late joining can still do their attempt even it wont effect the result anymore becoz they all already destroyed..

          2. guild siege is too individualistic which is not so called guild battle..the only teamwork on guild siege is to arrange who attacking who or who harass who..the only one who feel 'hard workin' is the G M itself..so the guild siege lost the essence of intense fight that was in the 2 previous guild battle..fightin cpu or AI players is aint fun at all..i have no solution on this becoz the only way to bring back the intense fight as team battle is by re formatted the guild siege game of play..after all wartune is multiplayer online game, it wont be so 'online' n 'multiplayers' if only fighting cpu or AI players

          3. bout spending balens thing on guild siege..well i cant say much bout it coz i know r2 n devs need money too to running this game..but at least they can reduces or limited the energy purchased into only one or twice for each players to increase the chance the battle not ended in tie..what so fun spending balens but in the end only get lose rewards becoz of tie batte tie

          4. all members of guild can still get rewards even thought they not joining battle (attacking or harassing)..i think its bad coz will make players feels have no obligation to join battle coz they still can get rewards from others member hard working..the only thing that player lose if not joining is personal points that only give guild emblem that only contain merit which they can get it from guild devo..so the solution is to adopt the previous guild battle system reward which is only players that join the battle can get rewards from guild siege

          as conclusion of all..we dont like the new guild siege n really lookin forward for improvement..even though u say it wont be happen but at least we shared our thought n feedback..but keep making players unhappy also wud damaged this game..best regards from odens guild cluster r2 s636 : )

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          • #20
            alphabet soup
            Last edited by R234064738; 01-22-2019, 06:05 PM.

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            • #21
              what changes i would like to see

              1) imperial war energy stones made so 1 stone = 1 full energy refill
              2) we can set up to 4x defenders per tower ourselves
              3) we can party up and attack the posts
              4) reduce from 24 hour event to 2 hours (19:00 server time till 21:00 server time)
              5) loss = 15900 points, draw = 23850 pints (+50%), win = 31800 points (+100%) .. (based off a 15v15)
              6) harass: each icon needs a specific goddess equipped so we can target specific buffs to remove
              7) if we are online we are dragged automatically into the defend fights so we fight beside AI controlled player that are offline
              8) Assist guild masters and guild master can both set the post defenders aand also that posts defensive bonuses e.g flame axe etc

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              • #22
                Originally posted by SmuttyRebel View Post
                The whole problem I see with this event is that it's not a guild battle to win... it's a fight to try to make them lose, too. If you don't have 1 or 2 high-end cashers willing to buy extra attempts (1 casher can attack 16 times, in a 10v10 that's over half the battlefield), or your guild isn't big enough, you're done before you even get started. We're into the 3rd round of this matching and our guild is now up against the same guild we just lost the last two battles to. How can we keep matching with them when they've won 2 and we've lost 2?!?! Something is hinky.
                yes seems something is terribly wrong 4th battle tomorrow and battle 2 ,3, and the 4th battle same guild again

                seems matching is a bit off or bugged

                needs some 1 to look it over

                our guild souleaterz gamerocks s26 1st match we lost (2nd match we won 3rd match we won 4th match same guild as battle 2,3)

                their guild foresaken gamerocks s26 1st match they won (2nd match they lost 3rd match they lost 4th match same guild as battle 2,3)

                so either matching very very bugged or the game is so messed up they dont care
                Last edited by Xharry005x; 12-31-2018, 09:45 AM.

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                • #23
                  its random matching with no specific draw rules n also not based on rank..most of it they usually matching with the nearest guild br, but sometimes u got too far below ur guild br..my guild experienced the same thing but only twice on a row...

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                  • #24
                    Originally posted by 1566647493352780 View Post
                    here my opinion as G M of guild that currently on top 3 ranking on guild siege, i dunno if u wud 'listen' or not but at least let me shared my honest opinion :

                    snip
                    For point 1, I don't see it being made possible to attack a destroyed tower. It serves no purpose other than to allow people to claim free rewards for not working with the team and conflicts with point 4, which seems to not want to reward people who weren't able to participate because of point 2, the guild members couldn't be made to work together.

                    Point 3 I agree with. Seems most people in this thread would lean toward reducing the number of times energy can be reset,

                    Originally posted by R263360269 View Post
                    what changes i would like to see

                    1) imperial war energy stones made so 1 stone = 1 full energy refill
                    2) we can set up to 4x defenders per tower ourselves
                    3) we can party up and attack the posts
                    4) reduce from 24 hour event to 2 hours (19:00 server time till 21:00 server time)
                    5) loss = 15900 points, draw = 23850 pints (+50%), win = 31800 points (+100%) .. (based off a 15v15)
                    6) harass: each icon needs a specific goddess equipped so we can target specific buffs to remove
                    7) if we are online we are dragged automatically into the defend fights so we fight beside AI controlled player that are offline
                    8) Assist guild masters and guild master can both set the post defenders aand also that posts defensive bonuses e.g flame axe etc
                    1. Energy stones can be sold now. Sell them. The devs confirmed they are not going to be repurposed for use in other areas of the game.

                    2, 3, 7. As much as I wish this was an actual pvp battle, that's just not going to work. It's a 24 hour battle to allow everyone to participate. The devs haven't been receptive to knocking the time frame down to 12 hours, they sure aren't going to go for 2. Players aren't going to want to sit around for hours waiting to see if they get engaged in a fight, without being able to do anything else because they might get pulled into a fight. You really don't want to be pulled randomly from a one attempt event or dungeon to fight someone in real time, with a bunch of AIs in your party. Point 2 and 3 also puts smaller guilds and smaller players at a further disadvantage, since they don't have the energy to spare on so few total attacks. The only way real time pvp would be a feasible option is if this event were knocked down to an hour or less and be Imperial War.

                    5 would only work if there were two separate ranking lists for 10v10 and 15v15. I wouldn't do such a drastic spread in points, though. Personally, I'd like to see separate rankings be a thing. I'd also like to see guilds labelled in the ranking if a guild is v10 or v15.

                    6 will make things a little too easy.
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                    • #25
                      Originally posted by MemoryLane View Post
                      The issue with Imperial War had nothing to do with lag. We're not getting it back. Guild Siege isn't going to be removed. The ability to spend balens for energy will not be removed.

                      Now that we are on the same page about what will absolutely not be happening with this event, how about we start getting some feedback about what specifically you'd like to see done that is within the scope of what this event is - it is a 24 hour guild tower defense battle, where the point is to earn as many points during a season as possible for the best rank.

                      I personally would like to see higher durability equal the need for more attacks, as it seems that no matter how high the durability, it still takes 3 attacks to destroy a tower.
                      .. the thing that makes siege so borring is (and this is my opinion, not whole guilds ..just my own) that we only have 4 attacks to use under 24h.. come on..4 hits and thast it..no mather if the opposite is stronger or lower. I would love to see some changes there. I understand that the buy energy whit balens stays..company must get the cookies right... but what about making some more options for energy that just balens. How about that after u get one castle down u get some more energy..or after time limits? It is frustreding just hit 4 times and then watch when those balens users eat my guild under rest of the time and we cant do nothing..... come on R2 give free players a change to hit back!
                      Like a winderwind my whispers confuse you, they make yours ears freeze and before you notice Im gone by the wind. I made you heart hurt? Oh no, dont worry, Its just marks after my bow!
                      Sticks like a rose and may be deadly..

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                      • #26
                        which ever dev that designed guild siege needs to be fired for stupidity
                        the dev that thought up xmas events need a swift kick to the head
                        the dev that thought up the new event setup needs same thing as the xmas dev.

                        all the developers need to learn the players make the game and when the players are unhappy patches are made to fix the issues.. we got many issues and the dev don't give a ****.

                        lets see what R2, PCITY, Kabam, Gamerocks etc do if every casher asked for a refund of every $ spent .. my guess they will try to fix the game as no company would have the funds to cover like 7 years of refunds


                        bugie made a game called destiny 2 .. players hatred of that game was bad and its sales were falling. 12 months passed since release and a DLC dropped that was full of what players wanted and the game sales improved.

                        morale of the story is don't make your customer hate your game .. R2 your devs are like bungie and wartune is like destiny 2 so fix the game before its to late by listening to your freaking players

                        BTW bungie had the stones to talk with the community not hide and have lackies play messenger

                        I envy people who have never heard of wartune or r2games before. I wish we never met and i never spend ten of thousands of dollars on this game knowing what i know now.
                        Server: Oceanic
                        IGN: RoadsideBomb

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                        • #27
                          Originally posted by MemoryLane View Post
                          For point 1, I don't see it being made possible to attack a destroyed tower. It serves no purpose other than to allow people to claim free rewards for not working with the team and conflicts with point 4, which seems to not want to reward people who weren't able to participate because of point 2, the guild members couldn't be made to work together.

                          Point 3 I agree with. Seems most people in this thread would lean toward reducing the number of times energy can be reset,



                          1. Energy stones can be sold now. Sell them. The devs confirmed they are not going to be repurposed for use in other areas of the game.

                          2, 3, 7. As much as I wish this was an actual pvp battle, that's just not going to work. It's a 24 hour battle to allow everyone to participate. The devs haven't been receptive to knocking the time frame down to 12 hours, they sure aren't going to go for 2. Players aren't going to want to sit around for hours waiting to see if they get engaged in a fight, without being able to do anything else because they might get pulled into a fight. You really don't want to be pulled randomly from a one attempt event or dungeon to fight someone in real time, with a bunch of AIs in your party. Point 2 and 3 also puts smaller guilds and smaller players at a further disadvantage, since they don't have the energy to spare on so few total attacks. The only way real time pvp would be a feasible option is if this event were knocked down to an hour or less and be Imperial War.

                          5 would only work if there were two separate ranking lists for 10v10 and 15v15. I wouldn't do such a drastic spread in points, though. Personally, I'd like to see separate rankings be a thing. I'd also like to see guilds labelled in the ranking if a guild is v10 or v15.

                          6 will make things a little too easy.


                          so the stones can be sold..well thats a progress I ques.. when will they change the advanced guild skills to more right ones? this has been forwarwed before .. I know , but havent seen anything happening there yet. Advanced skills; honor bonus comes still from imperial war wich is now gone and Demonic region still gives bonus to the guild beast wich is a historical event now too. These need to be uppgraded.

                          These should have been taken care already when these events changed. As well the imperial energy stones. I know we cant request devs to think everything, but hey..if they request nore balens from players they need to offer better servis to players too.
                          Like a winderwind my whispers confuse you, they make yours ears freeze and before you notice Im gone by the wind. I made you heart hurt? Oh no, dont worry, Its just marks after my bow!
                          Sticks like a rose and may be deadly..

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                          • #28
                            Originally posted by R26642179 View Post
                            morale of the story is don't make your customer hate your game .. R2 your devs are like bungie and wartune is like destiny 2 so fix the game before its to late by listening to your freaking players
                            I envy people who have never heard of wartune or r2games before. I wish we never met and i never spend ten of thousands of dollars on this game knowing what i know now.
                            Too late and No kidding. It's like being in a bad marriage. The hate just keeps brewing.

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                            • #29
                              i saw a post in the unoffical wartune facebook group. guess your devs going to be getting lots of emails as many will be emailing 7road directly.
                              Server: Oceanic
                              IGN: RoadsideBomb

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                              • #30
                                Originally posted by R26642179 View Post
                                i saw a post in the unoffical wartune facebook group. guess your devs going to be getting lots of emails as many will be emailing 7road directly.
                                As much as I wish that would make a difference, those who do get a response will either be told to contact support through the publisher's support link, or they will get a canned 'we appreciate your feedback' sort of reply. It's been tried before.
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                                Rules of the Forum are found here.

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